start 380 project5
changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
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+84
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@@ -35,10 +35,19 @@ Partial Class Form1
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Me.ComboBox1 = New System.Windows.Forms.ComboBox()
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Me.GroupBox3 = New System.Windows.Forms.GroupBox()
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Me.TextBox2 = New System.Windows.Forms.TextBox()
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Me.ListView1 = New System.Windows.Forms.ListView()
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Me.ColumnHeader1 = CType(New System.Windows.Forms.ColumnHeader(), System.Windows.Forms.ColumnHeader)
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Me.ColumnHeader2 = CType(New System.Windows.Forms.ColumnHeader(), System.Windows.Forms.ColumnHeader)
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Me.ColumnHeader3 = CType(New System.Windows.Forms.ColumnHeader(), System.Windows.Forms.ColumnHeader)
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Me.ColumnHeader4 = CType(New System.Windows.Forms.ColumnHeader(), System.Windows.Forms.ColumnHeader)
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Me.GroupBox4 = New System.Windows.Forms.GroupBox()
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Me.Button2 = New System.Windows.Forms.Button()
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Me.Button3 = New System.Windows.Forms.Button()
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Me.MenuStrip1.SuspendLayout()
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Me.GroupBox1.SuspendLayout()
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Me.GroupBox2.SuspendLayout()
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Me.GroupBox3.SuspendLayout()
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Me.GroupBox4.SuspendLayout()
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Me.SuspendLayout()
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'
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'MenuStrip1
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@@ -77,7 +86,7 @@ Partial Class Form1
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'
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Me.AboutToolStripMenuItem.Name = "AboutToolStripMenuItem"
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Me.AboutToolStripMenuItem.ShortcutKeys = CType((System.Windows.Forms.Keys.Alt Or System.Windows.Forms.Keys.A), System.Windows.Forms.Keys)
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Me.AboutToolStripMenuItem.Size = New System.Drawing.Size(152, 22)
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Me.AboutToolStripMenuItem.Size = New System.Drawing.Size(145, 22)
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Me.AboutToolStripMenuItem.Text = "&About"
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'
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'TextBox1
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@@ -143,11 +152,75 @@ Partial Class Form1
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Me.TextBox2.Size = New System.Drawing.Size(333, 20)
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Me.TextBox2.TabIndex = 0
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'
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'ListView1
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'
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Me.ListView1.Columns.AddRange(New System.Windows.Forms.ColumnHeader() {Me.ColumnHeader1, Me.ColumnHeader2, Me.ColumnHeader3, Me.ColumnHeader4})
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Me.ListView1.FullRowSelect = True
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Me.ListView1.GridLines = True
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Me.ListView1.LabelWrap = False
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Me.ListView1.Location = New System.Drawing.Point(6, 19)
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Me.ListView1.Name = "ListView1"
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Me.ListView1.Size = New System.Drawing.Size(550, 263)
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Me.ListView1.Sorting = System.Windows.Forms.SortOrder.Ascending
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Me.ListView1.TabIndex = 5
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Me.ListView1.UseCompatibleStateImageBehavior = False
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Me.ListView1.View = System.Windows.Forms.View.Details
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'
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'ColumnHeader1
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'
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Me.ColumnHeader1.Text = "File Path"
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Me.ColumnHeader1.Width = 110
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'
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'ColumnHeader2
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'
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Me.ColumnHeader2.Text = "File Size"
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'
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'ColumnHeader3
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'
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Me.ColumnHeader3.Text = "Line:Col"
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Me.ColumnHeader3.Width = 80
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'
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'ColumnHeader4
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'
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Me.ColumnHeader4.Text = "Line Text"
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Me.ColumnHeader4.Width = 285
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'
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'GroupBox4
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'
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Me.GroupBox4.Controls.Add(Me.ListView1)
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Me.GroupBox4.Location = New System.Drawing.Point(12, 178)
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Me.GroupBox4.Name = "GroupBox4"
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Me.GroupBox4.Size = New System.Drawing.Size(562, 288)
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Me.GroupBox4.TabIndex = 6
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Me.GroupBox4.TabStop = False
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Me.GroupBox4.Text = "Results"
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'
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'Button2
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'
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Me.Button2.Location = New System.Drawing.Point(493, 472)
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Me.Button2.Name = "Button2"
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Me.Button2.Size = New System.Drawing.Size(75, 23)
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Me.Button2.TabIndex = 7
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Me.Button2.Text = "&Search"
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Me.Button2.UseVisualStyleBackColor = True
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'
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'Button3
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'
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Me.Button3.Location = New System.Drawing.Point(18, 472)
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Me.Button3.Name = "Button3"
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Me.Button3.Size = New System.Drawing.Size(75, 23)
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Me.Button3.TabIndex = 8
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Me.Button3.Text = "E&xit"
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Me.Button3.UseVisualStyleBackColor = True
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'
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'Form1
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'
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Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
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Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
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Me.ClientSize = New System.Drawing.Size(587, 478)
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Me.ClientSize = New System.Drawing.Size(587, 506)
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Me.Controls.Add(Me.Button3)
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Me.Controls.Add(Me.Button2)
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Me.Controls.Add(Me.GroupBox4)
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Me.Controls.Add(Me.GroupBox3)
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Me.Controls.Add(Me.GroupBox2)
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Me.Controls.Add(Me.GroupBox1)
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@@ -162,6 +235,7 @@ Partial Class Form1
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Me.GroupBox2.ResumeLayout(False)
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Me.GroupBox3.ResumeLayout(False)
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Me.GroupBox3.PerformLayout()
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Me.GroupBox4.ResumeLayout(False)
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Me.ResumeLayout(False)
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Me.PerformLayout()
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@@ -179,5 +253,13 @@ Partial Class Form1
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Friend WithEvents ComboBox1 As System.Windows.Forms.ComboBox
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Friend WithEvents GroupBox3 As System.Windows.Forms.GroupBox
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Friend WithEvents TextBox2 As System.Windows.Forms.TextBox
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Friend WithEvents ListView1 As System.Windows.Forms.ListView
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Friend WithEvents ColumnHeader1 As System.Windows.Forms.ColumnHeader
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Friend WithEvents ColumnHeader2 As System.Windows.Forms.ColumnHeader
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Friend WithEvents ColumnHeader3 As System.Windows.Forms.ColumnHeader
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Friend WithEvents ColumnHeader4 As System.Windows.Forms.ColumnHeader
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Friend WithEvents GroupBox4 As System.Windows.Forms.GroupBox
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Friend WithEvents Button2 As System.Windows.Forms.Button
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Friend WithEvents Button3 As System.Windows.Forms.Button
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End Class
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@@ -1,10 +1,21 @@
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Public Class Form1
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Protected searcher As PatternSearcher = New PatternSearcher
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Protected searcher As PatternSearcher = New PatternSearcher()
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Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
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End Sub
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Private Sub ExitToolStripMenuItem_Click(sender As Object, e As EventArgs) Handles ExitToolStripMenuItem.Click
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Application.Exit()
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End Sub
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Private Sub Button3_Click(sender As Object, e As EventArgs) Handles Button3.Click
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Application.Exit()
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End Sub
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Private Sub Button2_Click(sender As Object, e As EventArgs) Handles Button2.Click
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End Sub
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End Class
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@@ -2,9 +2,15 @@
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Private _searchResults As SearchResults = New SearchResults
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Public FileType As String
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Public IsCaseSensitive As Boolean
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Public Pattern As String
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Public Property FileType As String
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Public Property IsCaseSensitive As Boolean
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Public Property Pattern As String
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Sub New(FT As String, ICS As Boolean, P As String)
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FileType = FT
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IsCaseSensitive = ICS
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Pattern = P
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End Sub
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Sub Search()
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@@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MFCApplication1", "MFCApplication1\MFCApplication1.vcxproj", "{EEB0848C-7330-4A27-96C6-6E979A1223CC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EEB0848C-7330-4A27-96C6-6E979A1223CC}.Debug|Win32.ActiveCfg = Debug|Win32
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{EEB0848C-7330-4A27-96C6-6E979A1223CC}.Debug|Win32.Build.0 = Debug|Win32
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{EEB0848C-7330-4A27-96C6-6E979A1223CC}.Release|Win32.ActiveCfg = Release|Win32
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{EEB0848C-7330-4A27-96C6-6E979A1223CC}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,90 @@
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// MFCApplication1.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "MFCApplication1.h"
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#include "MFCApplication1Dlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#endif
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// CMFCApplication1App
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BEGIN_MESSAGE_MAP(CMFCApplication1App, CWinApp)
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ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
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END_MESSAGE_MAP()
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// CMFCApplication1App construction
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CMFCApplication1App::CMFCApplication1App()
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{
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// support Restart Manager
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m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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// The one and only CMFCApplication1App object
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CMFCApplication1App theApp;
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// CMFCApplication1App initialization
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BOOL CMFCApplication1App::InitInstance()
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{
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// InitCommonControlsEx() is required on Windows XP if an application
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// manifest specifies use of ComCtl32.dll version 6 or later to enable
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// visual styles. Otherwise, any window creation will fail.
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INITCOMMONCONTROLSEX InitCtrls;
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InitCtrls.dwSize = sizeof(InitCtrls);
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// Set this to include all the common control classes you want to use
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// in your application.
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InitCtrls.dwICC = ICC_WIN95_CLASSES;
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InitCommonControlsEx(&InitCtrls);
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CWinApp::InitInstance();
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need
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// Change the registry key under which our settings are stored
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// TODO: You should modify this string to be something appropriate
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// such as the name of your company or organization
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SetRegistryKey(_T("Local AppWizard-Generated Applications"));
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CMFCApplication1Dlg dlg;
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m_pMainWnd = &dlg;
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INT_PTR nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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else if (nResponse == -1)
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{
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TRACE(traceAppMsg, 0, "Warning: dialog creation failed, so application is terminating unexpectedly.\n");
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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@@ -0,0 +1,32 @@
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// MFCApplication1.h : main header file for the PROJECT_NAME application
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//
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#pragma once
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#ifndef __AFXWIN_H__
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#error "include 'stdafx.h' before including this file for PCH"
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#endif
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#include "resource.h" // main symbols
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// CMFCApplication1App:
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// See MFCApplication1.cpp for the implementation of this class
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//
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class CMFCApplication1App : public CWinApp
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{
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public:
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CMFCApplication1App();
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// Overrides
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public:
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virtual BOOL InitInstance();
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// Implementation
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DECLARE_MESSAGE_MAP()
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};
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extern CMFCApplication1App theApp;
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Binary file not shown.
@@ -0,0 +1,128 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EEB0848C-7330-4A27-96C6-6E979A1223CC}</ProjectGuid>
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<RootNamespace>MFCApplication1</RootNamespace>
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<Keyword>MFCProj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>Static</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>Static</UseOfMfc>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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||||
<ValidateAllParameters>true</ValidateAllParameters>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
</Midl>
|
||||
<ResourceCompile>
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||||
<Culture>0x0409</Culture>
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||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
</ResourceCompile>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<PrecompiledHeader>Use</PrecompiledHeader>
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||||
<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Midl>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
<ValidateAllParameters>true</ValidateAllParameters>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</Midl>
|
||||
<ResourceCompile>
|
||||
<Culture>0x0409</Culture>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
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||||
<ItemGroup>
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||||
<Text Include="ReadMe.txt" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ClInclude Include="MFCApplication1.h" />
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||||
<ClInclude Include="MFCApplication1Dlg.h" />
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||||
<ClInclude Include="Resource.h" />
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||||
<ClInclude Include="stdafx.h" />
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||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ClCompile Include="MFCApplication1.cpp" />
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||||
<ClCompile Include="MFCApplication1Dlg.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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||||
</ClCompile>
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ResourceCompile Include="MFCApplication1.rc" />
|
||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<None Include="res\MFCApplication1.rc2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="res\MFCApplication1.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="MFCApplication1.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MFCApplication1Dlg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="stdafx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="targetver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="MFCApplication1.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MFCApplication1Dlg.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="MFCApplication1.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\MFCApplication1.rc2">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="res\MFCApplication1.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,152 @@
|
||||
|
||||
// MFCApplication1Dlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "MFCApplication1.h"
|
||||
#include "MFCApplication1Dlg.h"
|
||||
#include "afxdialogex.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
|
||||
// CAboutDlg dialog used for App About
|
||||
|
||||
class CAboutDlg : public CDialog
|
||||
{
|
||||
public:
|
||||
CAboutDlg();
|
||||
|
||||
// Dialog Data
|
||||
enum { IDD = IDD_ABOUTBOX };
|
||||
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
|
||||
{
|
||||
}
|
||||
|
||||
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
|
||||
// CMFCApplication1Dlg dialog
|
||||
|
||||
|
||||
|
||||
CMFCApplication1Dlg::CMFCApplication1Dlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialogEx(CMFCApplication1Dlg::IDD, pParent)
|
||||
{
|
||||
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
|
||||
}
|
||||
|
||||
void CMFCApplication1Dlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialogEx::DoDataExchange(pDX);
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(CMFCApplication1Dlg, CDialogEx)
|
||||
ON_WM_SYSCOMMAND()
|
||||
ON_WM_PAINT()
|
||||
ON_WM_QUERYDRAGICON()
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
|
||||
// CMFCApplication1Dlg message handlers
|
||||
|
||||
BOOL CMFCApplication1Dlg::OnInitDialog()
|
||||
{
|
||||
CDialogEx::OnInitDialog();
|
||||
|
||||
// Add "About..." menu item to system menu.
|
||||
|
||||
// IDM_ABOUTBOX must be in the system command range.
|
||||
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
|
||||
ASSERT(IDM_ABOUTBOX < 0xF000);
|
||||
|
||||
CMenu* pSysMenu = GetSystemMenu(FALSE);
|
||||
if (pSysMenu != NULL)
|
||||
{
|
||||
BOOL bNameValid;
|
||||
CString strAboutMenu;
|
||||
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
|
||||
ASSERT(bNameValid);
|
||||
if (!strAboutMenu.IsEmpty())
|
||||
{
|
||||
pSysMenu->AppendMenu(MF_SEPARATOR);
|
||||
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
|
||||
}
|
||||
}
|
||||
|
||||
// Set the icon for this dialog. The framework does this automatically
|
||||
// when the application's main window is not a dialog
|
||||
SetIcon(m_hIcon, TRUE); // Set big icon
|
||||
SetIcon(m_hIcon, FALSE); // Set small icon
|
||||
|
||||
// TODO: Add extra initialization here
|
||||
|
||||
return TRUE; // return TRUE unless you set the focus to a control
|
||||
}
|
||||
|
||||
void CMFCApplication1Dlg::OnSysCommand(UINT nID, LPARAM lParam)
|
||||
{
|
||||
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
|
||||
{
|
||||
CAboutDlg dlgAbout;
|
||||
dlgAbout.DoModal();
|
||||
}
|
||||
else
|
||||
{
|
||||
CDialogEx::OnSysCommand(nID, lParam);
|
||||
}
|
||||
}
|
||||
|
||||
// If you add a minimize button to your dialog, you will need the code below
|
||||
// to draw the icon. For MFC applications using the document/view model,
|
||||
// this is automatically done for you by the framework.
|
||||
|
||||
void CMFCApplication1Dlg::OnPaint()
|
||||
{
|
||||
if (IsIconic())
|
||||
{
|
||||
CPaintDC dc(this); // device context for painting
|
||||
|
||||
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
|
||||
|
||||
// Center icon in client rectangle
|
||||
int cxIcon = GetSystemMetrics(SM_CXICON);
|
||||
int cyIcon = GetSystemMetrics(SM_CYICON);
|
||||
CRect rect;
|
||||
GetClientRect(&rect);
|
||||
int x = (rect.Width() - cxIcon + 1) / 2;
|
||||
int y = (rect.Height() - cyIcon + 1) / 2;
|
||||
|
||||
// Draw the icon
|
||||
dc.DrawIcon(x, y, m_hIcon);
|
||||
}
|
||||
else
|
||||
{
|
||||
CDialogEx::OnPaint();
|
||||
}
|
||||
}
|
||||
|
||||
// The system calls this function to obtain the cursor to display while the user drags
|
||||
// the minimized window.
|
||||
HCURSOR CMFCApplication1Dlg::OnQueryDragIcon()
|
||||
{
|
||||
return static_cast<HCURSOR>(m_hIcon);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
|
||||
// MFCApplication1Dlg.h : header file
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
// CMFCApplication1Dlg dialog
|
||||
class CMFCApplication1Dlg : public CDialogEx
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
CMFCApplication1Dlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
enum { IDD = IDD_MFCAPPLICATION1_DIALOG };
|
||||
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
HICON m_hIcon;
|
||||
|
||||
// Generated message map functions
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
|
||||
afx_msg void OnPaint();
|
||||
afx_msg HCURSOR OnQueryDragIcon();
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
@@ -0,0 +1,103 @@
|
||||
================================================================================
|
||||
MICROSOFT FOUNDATION CLASS LIBRARY : MFCApplication1 Project Overview
|
||||
===============================================================================
|
||||
|
||||
The application wizard has created this MFCApplication1 application for
|
||||
you. This application not only demonstrates the basics of using the Microsoft
|
||||
Foundation Classes but is also a starting point for writing your application.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your MFCApplication1 application.
|
||||
|
||||
MFCApplication1.vcxproj
|
||||
This is the main project file for VC++ projects generated using an application wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
application wizard.
|
||||
|
||||
MFCApplication1.vcxproj.filters
|
||||
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the association between the files in your project
|
||||
and the filters. This association is used in the IDE to show grouping of files with
|
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||
"Source Files" filter).
|
||||
|
||||
MFCApplication1.h
|
||||
This is the main header file for the application. It includes other
|
||||
project specific headers (including Resource.h) and declares the
|
||||
CMFCApplication1App application class.
|
||||
|
||||
MFCApplication1.cpp
|
||||
This is the main application source file that contains the application
|
||||
class CMFCApplication1App.
|
||||
|
||||
MFCApplication1.rc
|
||||
This is a listing of all of the Microsoft Windows resources that the
|
||||
program uses. It includes the icons, bitmaps, and cursors that are stored
|
||||
in the RES subdirectory. This file can be directly edited in Microsoft
|
||||
Visual C++. Your project resources are in 1033.
|
||||
|
||||
res\MFCApplication1.ico
|
||||
This is an icon file, which is used as the application's icon. This
|
||||
icon is included by the main resource file MFCApplication1.rc.
|
||||
|
||||
res\MFCApplication1.rc2
|
||||
This file contains resources that are not edited by Microsoft
|
||||
Visual C++. You should place all resources not editable by
|
||||
the resource editor in this file.
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
The application wizard creates one dialog class:
|
||||
|
||||
MFCApplication1Dlg.h, MFCApplication1Dlg.cpp - the dialog
|
||||
These files contain your CMFCApplication1Dlg class. This class defines
|
||||
the behavior of your application's main dialog. The dialog's template is
|
||||
in MFCApplication1.rc, which can be edited in Microsoft Visual C++.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Other Features:
|
||||
|
||||
ActiveX Controls
|
||||
The application includes support to use ActiveX controls.
|
||||
|
||||
Printing and Print Preview support
|
||||
The application wizard has generated code to handle the print, print setup, and print preview
|
||||
commands by calling member functions in the CView class from the MFC library.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named MFCApplication1.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
Resource.h
|
||||
This is the standard header file, which defines new resource IDs.
|
||||
Microsoft Visual C++ reads and updates this file.
|
||||
|
||||
MFCApplication1.manifest
|
||||
Application manifest files are used by Windows XP to describe an applications
|
||||
dependency on specific versions of Side-by-Side assemblies. The loader uses this
|
||||
information to load the appropriate assembly from the assembly cache or private
|
||||
from the application. The Application manifest maybe included for redistribution
|
||||
as an external .manifest file that is installed in the same folder as the application
|
||||
executable or it may be included in the executable in the form of a resource.
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Other notes:
|
||||
|
||||
The application wizard uses "TODO:" to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
If your application uses MFC in a shared DLL, you will need
|
||||
to redistribute the MFC DLLs. If your application is in a language
|
||||
other than the operating system's locale, you will also have to
|
||||
redistribute the corresponding localized resources mfc110XXX.DLL.
|
||||
For more information on both of these topics, please see the section on
|
||||
redistributing Visual C++ applications in MSDN documentation.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -0,0 +1,21 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by MFCApplication1.rc
|
||||
//
|
||||
#define IDR_MAINFRAME 128
|
||||
#define IDM_ABOUTBOX 0x0010
|
||||
#define IDD_ABOUTBOX 100
|
||||
#define IDS_ABOUTBOX 101
|
||||
#define IDD_MFCAPPLICATION1_DIALOG 102
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
#define _APS_NEXT_RESOURCE_VALUE 129
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 32771
|
||||
#endif
|
||||
#endif
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 66 KiB |
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// MFCApplication1.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently,
|
||||
// but are changed infrequently
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef VC_EXTRALEAN
|
||||
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
|
||||
#endif
|
||||
|
||||
#include "targetver.h"
|
||||
|
||||
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
|
||||
#define _AFX_NO_MFC_CONTROLS_IN_DIALOGS // remove support for MFC controls in dialogs
|
||||
|
||||
// turns off MFC's hiding of some common and often safely ignored warning messages
|
||||
#define _AFX_ALL_WARNINGS
|
||||
|
||||
#include <afxwin.h> // MFC core and standard components
|
||||
#include <afxext.h> // MFC extensions
|
||||
|
||||
|
||||
#include <afxdisp.h> // MFC Automation classes
|
||||
|
||||
|
||||
|
||||
#ifndef _AFX_NO_OLE_SUPPORT
|
||||
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
|
||||
#endif
|
||||
#ifndef _AFX_NO_AFXCMN_SUPPORT
|
||||
#include <afxcmn.h> // MFC support for Windows Common Controls
|
||||
#endif // _AFX_NO_AFXCMN_SUPPORT
|
||||
|
||||
#include <afxcontrolbars.h> // MFC support for ribbons and control bars
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef _UNICODE
|
||||
#if defined _M_IX86
|
||||
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
||||
#elif defined _M_X64
|
||||
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
||||
#else
|
||||
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <SDKDDKVer.h>
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "stdafx.h"
|
||||
#include "LottoBall.h"
|
||||
|
||||
namespace Project4
|
||||
@@ -43,12 +44,19 @@ namespace Project4
|
||||
private: System::Windows::Forms::ToolStripMenuItem^ helpToolStripMenuItem;
|
||||
private: System::Windows::Forms::ToolStripMenuItem^ aboutToolStripMenuItem;
|
||||
private: System::Windows::Forms::GroupBox^ groupBox1;
|
||||
private: System::Windows::Forms::TextBox^ textBox6;
|
||||
private: System::Windows::Forms::TextBox^ textBox5;
|
||||
private: System::Windows::Forms::TextBox^ textBox4;
|
||||
private: System::Windows::Forms::TextBox^ textBox3;
|
||||
private: System::Windows::Forms::TextBox^ textBox2;
|
||||
private: System::Windows::Forms::TextBox^ textBox1;
|
||||
public: System::Windows::Forms::TextBox^ textBox6;
|
||||
private:
|
||||
public: System::Windows::Forms::TextBox^ textBox5;
|
||||
public: System::Windows::Forms::TextBox^ textBox4;
|
||||
public: System::Windows::Forms::TextBox^ textBox3;
|
||||
public: System::Windows::Forms::TextBox^ textBox2;
|
||||
public: System::Windows::Forms::TextBox^ textBox1;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private: System::Windows::Forms::Label^ label6;
|
||||
private: System::Windows::Forms::Label^ label5;
|
||||
private: System::Windows::Forms::Label^ label4;
|
||||
@@ -225,6 +233,7 @@ namespace Project4
|
||||
//
|
||||
// radioButton1
|
||||
//
|
||||
this->radioButton1->AutoCheck = false;
|
||||
this->radioButton1->AutoSize = true;
|
||||
this->radioButton1->Location = System::Drawing::Point(51, 86);
|
||||
this->radioButton1->Name = L"radioButton1";
|
||||
@@ -394,7 +403,35 @@ namespace Project4
|
||||
#pragma endregion
|
||||
|
||||
public: List<LottoBall^>^ balls;
|
||||
public: volatile static array<int>^ numbers;
|
||||
public: static array<int>^ numbers;
|
||||
public: System::Void affixNumber(int index, int number)
|
||||
{
|
||||
this->numbers[index] = number;
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
textBox5->Text = number.ToString("D2");
|
||||
break;
|
||||
case 1:
|
||||
textBox4->Text = number.ToString("D2");
|
||||
break;
|
||||
case 2:
|
||||
textBox4->Text = number.ToString("D2");
|
||||
break;
|
||||
case 3:
|
||||
textBox3->Text = number.ToString("D2");
|
||||
break;
|
||||
case 4:
|
||||
textBox2->Text = number.ToString("D2");
|
||||
break;
|
||||
case 5:
|
||||
textBox1->Text = number.ToString("D2");
|
||||
break;
|
||||
case 6:
|
||||
textBox6->Text = number.ToString("D2");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e)
|
||||
{
|
||||
@@ -403,10 +440,10 @@ namespace Project4
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
balls->Add(gcnew LottoBall(1, 75));
|
||||
balls->Add(gcnew LottoBall(1, 75, this));
|
||||
}
|
||||
|
||||
balls->Add(gcnew LottoBall(1, 15));
|
||||
balls->Add(gcnew LottoBall(1, 15, this));
|
||||
}
|
||||
|
||||
private: System::Void exitToolStripMenuItem_Click(System::Object^ sender, System::EventArgs^ e)
|
||||
|
||||
@@ -1,35 +1,40 @@
|
||||
#pragma once
|
||||
#include "stdafx.h"
|
||||
#include "Form1.h"
|
||||
|
||||
namespace Project4
|
||||
using namespace System;
|
||||
using namespace System::Collections;
|
||||
using namespace System::Collections::Generic;
|
||||
using namespace System::Threading;
|
||||
using namespace System::Threading::Tasks;
|
||||
using namespace System::Data;
|
||||
using namespace Project4;
|
||||
|
||||
|
||||
public ref class LottoBall
|
||||
{
|
||||
using namespace System;
|
||||
using namespace System::Collections;
|
||||
using namespace System::Collections::Generic;
|
||||
using namespace System::Threading;
|
||||
using namespace System::Threading::Tasks;
|
||||
using namespace System::Data;
|
||||
|
||||
public ref class LottoBall
|
||||
{
|
||||
public:
|
||||
LottoBall(int minval, int maxval, Form1^ form1);
|
||||
~LottoBall();
|
||||
|
||||
public:
|
||||
LottoBall(int minval, int maxval);
|
||||
~LottoBall();
|
||||
int getCurrentValue();
|
||||
int num;
|
||||
|
||||
int getCurrentValue();
|
||||
int num;
|
||||
System::Void start();
|
||||
System::Void stop();
|
||||
System::Void initThread();
|
||||
|
||||
System::Void start();
|
||||
System::Void stop();
|
||||
private:
|
||||
int minVal;
|
||||
int maxVal;
|
||||
int seedValue;
|
||||
|
||||
private:
|
||||
int minVal;
|
||||
int maxVal;
|
||||
Form1^ formptr;
|
||||
|
||||
bool threadStop;
|
||||
Thread^ thread;
|
||||
System::Void run();
|
||||
Random^ r;
|
||||
|
||||
};
|
||||
bool threadStop;
|
||||
Thread^ thread;
|
||||
System::Void run();
|
||||
|
||||
}
|
||||
};
|
||||
@@ -1,54 +1,59 @@
|
||||
|
||||
#include "LottoBall.h"
|
||||
#include "Form1.h"
|
||||
|
||||
namespace Project4
|
||||
LottoBall::LottoBall(int minval, int maxval, Form1^ form1)
|
||||
{
|
||||
minVal = minval;
|
||||
maxVal = maxval;
|
||||
|
||||
LottoBall::LottoBall(int minval, int maxval)
|
||||
threadStop = false;
|
||||
num = 0;
|
||||
|
||||
formptr = form1;
|
||||
}
|
||||
|
||||
LottoBall::~LottoBall()
|
||||
{
|
||||
thread->Abort();
|
||||
}
|
||||
|
||||
System::Void LottoBall::initThread()
|
||||
{
|
||||
r = gcnew Random();
|
||||
long long seed = 0;
|
||||
for(int i = 0; i < 100; ++i)
|
||||
{
|
||||
minVal = minval;
|
||||
maxVal = maxval;
|
||||
|
||||
threadStop = false;
|
||||
num = 0;
|
||||
thread = gcnew Thread(gcnew ThreadStart(&run));
|
||||
|
||||
seed += r->Next(i, 9999 + i);
|
||||
}
|
||||
r = gcnew Random(seed);
|
||||
thread = gcnew Thread(gcnew ThreadStart(&this->run));
|
||||
}
|
||||
|
||||
LottoBall::~LottoBall()
|
||||
System::Void LottoBall::run()
|
||||
{
|
||||
String^ threadname = Thread::CurrentThread->Name;
|
||||
int id = 0;
|
||||
Int32::TryParse(threadname, id);
|
||||
|
||||
while (!this->threadStop)
|
||||
{
|
||||
thread->Abort();
|
||||
this->num = r->Next(minVal, maxVal);
|
||||
formptr->affixNumber(id, this->num);
|
||||
}
|
||||
}
|
||||
|
||||
System::Void LottoBall::run()
|
||||
{
|
||||
Random^ r = gcnew Random();
|
||||
String^ threadname = Thread::CurrentThread->Name;
|
||||
int id = 0;
|
||||
Int32::TryParse(threadname, id);
|
||||
int LottoBall::getCurrentValue()
|
||||
{
|
||||
return this->num;
|
||||
}
|
||||
|
||||
while (!this->threadStop)
|
||||
{
|
||||
this->num = r->Next(minVal, maxVal);
|
||||
Form1::numbers[id] = this->num;
|
||||
}
|
||||
}
|
||||
|
||||
int LottoBall::getCurrentValue()
|
||||
{
|
||||
return this->num;
|
||||
}
|
||||
|
||||
System::Void LottoBall::start()
|
||||
{
|
||||
this->threadStop = false;
|
||||
thread->Start();
|
||||
}
|
||||
|
||||
System::Void LottoBall::stop()
|
||||
{
|
||||
this->threadStop = true;
|
||||
}
|
||||
System::Void LottoBall::start()
|
||||
{
|
||||
this->threadStop = false;
|
||||
thread->Start();
|
||||
}
|
||||
|
||||
System::Void LottoBall::stop()
|
||||
{
|
||||
this->threadStop = true;
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GambleKit", "GambleKit\GambleKit.vcxproj", "{E6093060-EA31-4FF3-9230-2E9CDF34C694}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E6093060-EA31-4FF3-9230-2E9CDF34C694}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E6093060-EA31-4FF3-9230-2E9CDF34C694}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E6093060-EA31-4FF3-9230-2E9CDF34C694}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E6093060-EA31-4FF3-9230-2E9CDF34C694}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,25 @@
|
||||
#include "CustomGame.h"
|
||||
|
||||
#include "Pages\MainPage.h"
|
||||
|
||||
const wchar_t *CustomGame::settingsFileName = L"..\\Settings.dat";
|
||||
|
||||
const wchar_t *CustomGame::screenShotsFileExp = L"..\\Logging\\Plays\\play{0}.jpg";
|
||||
|
||||
CustomGame::CustomGame(GkGraphicsDevice *graphicsDevice, GkSoundDevice *soundDevice) :
|
||||
GkGame(graphicsDevice, soundDevice)
|
||||
{
|
||||
this->logGamePlay = new GkLogFile<LogRecordGamePlay>(L"..\\Logging\\GamePlay.log");
|
||||
|
||||
//this->settings = new Settings(CustomGame::settingsFileName, this);
|
||||
|
||||
this->AddGamePage(new MainPage(this));
|
||||
}
|
||||
|
||||
|
||||
CustomGame::~CustomGame(void)
|
||||
{
|
||||
delete this->logGamePlay;
|
||||
|
||||
//delete this->settings;
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\Engine\GambleKit.h"
|
||||
|
||||
//#include "Settings.h"
|
||||
//#include "Dictionary.h"
|
||||
|
||||
struct LogRecordGamePlay
|
||||
{
|
||||
DateTime time;
|
||||
int bet;
|
||||
int winning;
|
||||
};
|
||||
|
||||
class MainPage;
|
||||
class MainMenuPage;
|
||||
|
||||
class CustomGame :
|
||||
public GkGame
|
||||
{
|
||||
public:
|
||||
static const wchar_t *dataFileName, *settingsFileName;
|
||||
static const wchar_t *screenShotsFileExp;
|
||||
|
||||
bool isPayingCredits;
|
||||
int creditsPayed;
|
||||
|
||||
//Settings *settings;
|
||||
|
||||
GkLogFile<LogRecordGamePlay> *logGamePlay;
|
||||
|
||||
MainPage *mainPage;
|
||||
|
||||
MainMenuPage *mainMenuPage;
|
||||
|
||||
CustomGame(GkGraphicsDevice *graphicsDevice, GkSoundDevice *soundDevice);
|
||||
~CustomGame(void);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
#include "MainWindow.h"
|
||||
|
||||
#include "Pages\MainPage.h"
|
||||
|
||||
MainWindow::MainWindow(void)
|
||||
{
|
||||
if (this->deviceContext == 0)
|
||||
GkOSUtils::ShowMessage("Error creating device context", this->handle);
|
||||
if (this->renderContext == 0)
|
||||
GkOSUtils::ShowMessage("Error creating rendering context", this->handle);
|
||||
|
||||
this->graphicsDevice = new GkGraphicsDevice();
|
||||
|
||||
if (this->graphicsDevice->maxTextureSize < 2048)
|
||||
GkOSUtils::ShowMessage(GkStrings::ToShort(GkStrings::Format(L"Graphics device does not suport textures with dimensions of size at least 2048 pixels.\r\nMaxium supported size is {0}.\r\nSome textures may not be rendered.", GkStrings::IntToString(this->graphicsDevice->maxTextureSize).c_str()).c_str()).c_str());
|
||||
if (!this->graphicsDevice->nonPower2Textures)
|
||||
GkOSUtils::ShowMessage("Graphics device does not support textures of arbitraty dimensions. Application will require more video memory than normal.");
|
||||
|
||||
this->soundDevice = new GkSoundDevice();
|
||||
|
||||
GkFileSystem::SetSource(L"..\\GameData\\", FileSystemMode_Physical);
|
||||
|
||||
this->game = new CustomGame(this->graphicsDevice, this->soundDevice);
|
||||
|
||||
this->SetPosition(0, 0);
|
||||
this->SetSize(800, 600);
|
||||
this->SetActive();
|
||||
}
|
||||
|
||||
|
||||
MainWindow::~MainWindow(void)
|
||||
{
|
||||
}
|
||||
|
||||
bool MainWindow::Close()
|
||||
{
|
||||
delete this->game;
|
||||
|
||||
delete this->soundDevice;
|
||||
delete this->graphicsDevice;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MainWindow::MainLoop()
|
||||
{
|
||||
//TODO: timed rendering (main or custom thread, Sleep(frameInterval - renderTime). VSync
|
||||
this->game->NewFrame();
|
||||
|
||||
this->MakeCurrent();
|
||||
this->game->Process();
|
||||
this->game->Render();
|
||||
this->Present();
|
||||
|
||||
// If thre are changes to the settings data, they will automatically be written to disk
|
||||
//this->game->settings->WriteChanges();
|
||||
}
|
||||
|
||||
void MainWindow::MouseDown(int x, int y, int mouseButtons)
|
||||
{
|
||||
this->game->MouseDown(x, y);
|
||||
};
|
||||
|
||||
void MainWindow::MouseUp(int x, int y, int mouseButtons)
|
||||
{
|
||||
this->game->MouseUp(x, y);
|
||||
}
|
||||
|
||||
void MainWindow::Resize(int width, int height)
|
||||
{
|
||||
this->graphicsDevice->SetViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
void MainWindow::KeyDown(int keyCode)
|
||||
{
|
||||
if (keyCode == VK_ESCAPE)
|
||||
this->DestroyFormWindow();
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\Engine\GambleKit.h"
|
||||
|
||||
#include "CustomGame.h"
|
||||
|
||||
class MainWindow :
|
||||
public GkOpenGLWindowsForm
|
||||
{
|
||||
public:
|
||||
GkGraphicsDevice *graphicsDevice;
|
||||
GkSoundDevice *soundDevice;
|
||||
|
||||
CustomGame *game;
|
||||
|
||||
MainWindow::MainWindow(void);
|
||||
MainWindow::~MainWindow(void);
|
||||
|
||||
bool MainWindow::Close();
|
||||
void MainWindow::MainLoop();
|
||||
void MainWindow::MouseDown(int x, int y, int mouseButtons);
|
||||
void MainWindow::MouseUp(int x, int y, int mouseButtons);
|
||||
void MainWindow::Resize(int width, int height);
|
||||
void MainWindow::KeyDown(int keyCode);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
#include "MainPage.h"
|
||||
|
||||
#include "..\..\Engine\GambleKit.h"
|
||||
|
||||
|
||||
MainPage::MainPage(CustomGame *game)
|
||||
: GkGamePage()
|
||||
{
|
||||
// Initialize the variables
|
||||
this->bet = 10;
|
||||
this->lines = 5;
|
||||
this->winning = 0;
|
||||
this->credits = 100;
|
||||
|
||||
// Add the background
|
||||
this->AddEntity(new GkGameAnimation(game->AcquireAnimatedTexture(L"Background.png")));
|
||||
|
||||
// Create the Bet, Lines and Start buttons
|
||||
this->btnBet = (GkGameClickButton*)this->AddEntity(new GkGameClickButton(
|
||||
new GkGameAnimation(game->AcquireAnimatedTexture(L"btn_bet_default.png"), 354, 528),
|
||||
new GkGameAnimation(game->AcquireAnimatedTexture(L"btn_bet_down.png"), 354, 528),
|
||||
new GkGameAnimation(game->AcquireAnimatedTexture(L"btn_bet_disabled.png"), 354, 528)));
|
||||
this->btnLines = (GkGameClickButton*)this->AddEntity(new GkGameClickButton(
|
||||
new GkGameAnimation(game->AcquireAnimatedTexture(L"btn_lines_default.png"), 524, 528),
|
||||
new GkGameAnimation(game->AcquireAnimatedTexture(L"btn_lines_down.png"), 524, 528),
|
||||
new GkGameAnimation(game->AcquireAnimatedTexture(L"btn_lines_disabled.png"), 524, 528)));
|
||||
this->btnStart = (GkGameClickButton*)this->AddEntity(new GkGameClickButton(
|
||||
new GkGameAnimation(game->AcquireAnimatedTexture(L"btn_start_default.png"), 687, 503),
|
||||
new GkGameAnimation(game->AcquireAnimatedTexture(L"btn_start_down.png"), 687, 503),
|
||||
new GkGameAnimation(game->AcquireAnimatedTexture(L"btn_start_disabled.png"), 687, 503)));
|
||||
|
||||
// Create a special counter for the credits, to make them appear to increase gradually for better visual experience
|
||||
GkGameWinningCounter *creditsCounter = (GkGameWinningCounter*)this->AddEntity(new GkGameWinningCounter(&this->credits, 500.0f, 2.0f));
|
||||
|
||||
// Create the Credits, Winning, Bet and Lines text counters and bind them to their respective values. Note that credits is bound to the "creditsCounter"
|
||||
this->AddEntity(new GkGameTextsIntBinding(&creditsCounter->intDisplayValue, 1, this->AddEntity(new GkGameText(game->AcquireAnimatedFontFromMultipleFiles(L"font_main_{0}.png", L"0123456789,.-"), 80, 496, -3, GkGameText::GameTextAlignment_Center))));
|
||||
this->AddEntity(new GkGameTextsIntBinding(&this->winning, 1, this->AddEntity(new GkGameText(game->AcquireAnimatedFontFromMultipleFiles(L"font_main_{0}.png", L"0123456789,.-"), 250, 496, -3, GkGameText::GameTextAlignment_Center))));
|
||||
this->AddEntity(new GkGameTextsIntBinding(&this->bet, 1, this->AddEntity(new GkGameText(game->AcquireAnimatedFontFromMultipleFiles(L"font_main_{0}.png", L"0123456789,.-"), 420, 496, -3, GkGameText::GameTextAlignment_Center))));
|
||||
this->AddEntity(new GkGameTextsIntBinding(&this->lines, 1, this->AddEntity(new GkGameText(game->AcquireAnimatedFontFromMultipleFiles(L"font_main_{0}.png", L"0123456789,.-"), 590, 496, -3, GkGameText::GameTextAlignment_Center))));
|
||||
|
||||
// Create the combinations generator. The combinations generator represents a model of collection of reels. Each of its reels can have a different model
|
||||
// The GkGameReelStripModel is a GkGameReelModel, representing a reel with a fixed sequence of finite number of items. Here, it is used for all the reels of the combination generator.
|
||||
this->combinationsGenerator = new GkGameReelsCombinationGenerator(5, 3);
|
||||
this->combinationsGenerator->SetReelModel(0, new GkGameReelStripModel(3, 6, ReelItem_Cherry, ReelItem_Melon, ReelItem_Cherry, ReelItem_Bell, ReelItem_Cherry, ReelItem_Melon));
|
||||
this->combinationsGenerator->SetReelModel(1, new GkGameReelStripModel(3, 6, ReelItem_Bell, ReelItem_Melon, ReelItem_Bell, ReelItem_Melon, ReelItem_Melon, ReelItem_Cherry));
|
||||
this->combinationsGenerator->SetReelModel(2, new GkGameReelStripModel(3, 6, ReelItem_Cherry, ReelItem_7, ReelItem_Melon, ReelItem_Cherry, ReelItem_7, ReelItem_Bell));
|
||||
this->combinationsGenerator->SetReelModel(3, new GkGameReelStripModel(3, 6, ReelItem_Cherry, ReelItem_Bell, ReelItem_Melon, ReelItem_Bell, ReelItem_Cherry, ReelItem_Bell));
|
||||
this->combinationsGenerator->SetReelModel(4, new GkGameReelStripModel(3, 6, ReelItem_Cherry, ReelItem_Melon, ReelItem_Bell, ReelItem_Cherry, ReelItem_Melon, ReelItem_Bell));
|
||||
|
||||
// Create the visual object for the reels
|
||||
this->reels = (GkGameReels*)this->AddEntity(new GkGameReels(5, 3, 4, 670, 331));
|
||||
this->reels->symbols[ReelItem_Cherry] = game->AcquireAnimatedTexture(L"symbol_cherry.png");
|
||||
this->reels->symbols[ReelItem_Melon ] = game->AcquireAnimatedTexture(L"symbol_melon.png");
|
||||
this->reels->symbols[ReelItem_Bell ] = game->AcquireAnimatedTexture(L"symbol_bell.png");
|
||||
this->reels->symbols[ReelItem_7 ] = game->AcquireAnimatedTexture(L"symbol_7.png");
|
||||
this->reels->x = 62;
|
||||
this->reels->y = 90;
|
||||
this->reels->ApplyReelMap();// (this->game->settings->playerSettings->currentMap);
|
||||
this->reels->SetItemGenerator(this->combinationsGenerator);
|
||||
|
||||
// Load the images used to show a winning line
|
||||
this->lineAnimations[0] = (GkGameAnimation*)this->AddEntity(new GkGameAnimation(game->AcquireAnimatedTexture(L"line123.png"), 112, 255));
|
||||
this->lineAnimations[1] = (GkGameAnimation*)this->AddEntity(new GkGameAnimation(game->AcquireAnimatedTexture(L"line123.png"), 112, 139));
|
||||
this->lineAnimations[2] = (GkGameAnimation*)this->AddEntity(new GkGameAnimation(game->AcquireAnimatedTexture(L"line123.png"), 112, 371));
|
||||
this->lineAnimations[3] = (GkGameAnimation*)this->AddEntity(new GkGameAnimation(game->AcquireAnimatedTexture(L"line45.png"), 112, 139));
|
||||
this->lineAnimations[4] = (GkGameAnimation*)this->AddEntity(new GkGameAnimation(game->AcquireAnimatedTexture(L"line45.png"), 112, 139, true, true, true, false, true));
|
||||
|
||||
// The winnings model defines two things. One is the properties of the symbols - their coefficients and special behaviour. Second - the shape of the winning lines.
|
||||
this->winningsModel = new GkGameWinningsModel(5, 3, 5, 4, 0);
|
||||
this->winningsModel->SetupSymbol(ReelItem_Cherry, 0, GkGameWinningsModel::SymbolFlag_Default, GkGameWinningsModel::SymbolFlag_None, 0, 0, 10, 20, 80);
|
||||
this->winningsModel->SetupSymbol(ReelItem_Melon , 0, GkGameWinningsModel::SymbolFlag_Default, GkGameWinningsModel::SymbolFlag_None, 0, 0, 20, 40, 200);
|
||||
this->winningsModel->SetupSymbol(ReelItem_Bell , 0, GkGameWinningsModel::SymbolFlag_Default, GkGameWinningsModel::SymbolFlag_None, 0, 0, 50, 100, 500);
|
||||
this->winningsModel->SetupSymbol(ReelItem_7 , 0, GkGameWinningsModel::SymbolFlag_Wild, GkGameWinningsModel::SymbolFlag_None, 0, 0, 0, 0, 0);
|
||||
this->winningsModel->SetupLine(0, 1, 1, 1, 1, 1);
|
||||
this->winningsModel->SetupLine(1, 0, 0, 0, 0, 0);
|
||||
this->winningsModel->SetupLine(2, 2, 2, 2, 2, 2);
|
||||
this->winningsModel->SetupLine(3, 0, 1, 2, 1, 0);
|
||||
this->winningsModel->SetupLine(4, 2, 1, 0, 1, 2);
|
||||
|
||||
// The winnings analyzer is used to analyze a combination for winnings, based on a winning model. After an analisys, it holds all the winnings, if any, and detailed information on them.
|
||||
this->winningsAnalyzer = new GkGameWinningsAnalyzer(this->winningsModel);
|
||||
|
||||
this->sndReels = game->AcquireSoundSource(L"reels.wav");
|
||||
this->sndReelStop = game->AcquireSoundSource(L"reel.wav");
|
||||
}
|
||||
|
||||
|
||||
MainPage::~MainPage(void)
|
||||
{
|
||||
delete this->combinationsGenerator;
|
||||
delete this->winningsAnalyzer;
|
||||
delete this->winningsModel;
|
||||
}
|
||||
|
||||
void MainPage::Process(GkGame *game)
|
||||
{
|
||||
if (this->reels->state == Idle)
|
||||
{
|
||||
// Start button - hide the lines, generate a random combination, set it to appear on the reels after spinning, analyze its winning and start the reels
|
||||
if (this->btnStart->IsClicked())
|
||||
{
|
||||
for (int lineIndex = 0; lineIndex < this->winningsModel->numLines; lineIndex++)
|
||||
this->lineAnimations[lineIndex]->visible = false;
|
||||
|
||||
this->credits -= this->bet * this->lines;
|
||||
|
||||
this->combinationsGenerator->GenerateCombination();
|
||||
this->reels->SetItems(this->combinationsGenerator);
|
||||
this->winningsAnalyzer->AnalyzeWinnings(this->combinationsGenerator);
|
||||
this->winningsAnalyzer->MultiplyWinnings(this->bet);
|
||||
|
||||
this->reels->Start();
|
||||
|
||||
game->soundDevice->PlaySourceLooping(this->sndReels);
|
||||
}
|
||||
|
||||
// Bet button - change the bet
|
||||
if (this->btnBet->IsClicked())
|
||||
{
|
||||
this->bet = this->bet % 10 + 1;
|
||||
}
|
||||
|
||||
// Lines button - set which lines in the winnings model are active
|
||||
if (this->btnLines->IsClicked())
|
||||
{
|
||||
this->lines = this->lines % 5 + 1;
|
||||
|
||||
for (int lineIndex = 0; lineIndex < this->winningsModel->numLines; lineIndex++)
|
||||
this->winningsModel->lines[lineIndex].active = lineIndex < this->lines;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Stop the spinning reels when the button is pressed
|
||||
if (this->reels->state == Spinning)
|
||||
{
|
||||
if (this->btnStart->IsClicked())
|
||||
this->reels->Stop();
|
||||
}
|
||||
|
||||
// When reels' state HAS JUST CHANGED to Idle, then show any winning lines, if any, and update combination winning and credits
|
||||
if (this->reels->stateChange == Idle)
|
||||
{
|
||||
for (int winIndex = 0; winIndex < this->winningsAnalyzer->winnings.count; winIndex++)
|
||||
this->lineAnimations[this->winningsAnalyzer->winnings.win[winIndex].lineIndex]->visible = true;
|
||||
|
||||
this->winning = this->winningsAnalyzer->totalWinning;
|
||||
this->credits += this->winning;
|
||||
|
||||
game->soundDevice->PauseSource(this->sndReels);
|
||||
}
|
||||
|
||||
// Sound on every reel stop
|
||||
for (int reelIndex = 0; reelIndex < this->reels->numReels; reelIndex++)
|
||||
if (this->reels->reels[reelIndex].stateChange == PostStopping)
|
||||
game->soundDevice->PlaySource(this->sndReelStop);
|
||||
|
||||
GkGamePage::Process(game);
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\CustomGame.h"
|
||||
|
||||
class MainPage :
|
||||
public GkGamePage
|
||||
{
|
||||
public:
|
||||
|
||||
static const int ReelItem_Cherry = 0,
|
||||
ReelItem_Melon = 1,
|
||||
ReelItem_Bell = 2,
|
||||
ReelItem_7 = 3;
|
||||
|
||||
|
||||
GkGameClickButton *btnStart, *btnBet, *btnLines;
|
||||
|
||||
GkGameText *textCredits, *textWinning, *textBet, *textLines;
|
||||
|
||||
GkGameAnimation *lineAnimations[5];
|
||||
|
||||
GkGameReels *reels;
|
||||
|
||||
GkGameReelsCombinationGenerator *combinationsGenerator;
|
||||
GkGameWinningsModel *winningsModel;
|
||||
GkGameWinningsAnalyzer *winningsAnalyzer;
|
||||
|
||||
int bet, lines, winning, credits;
|
||||
|
||||
GkSoundSource *sndReels, *sndReelStop;
|
||||
|
||||
MainPage(CustomGame *game);
|
||||
~MainPage(void);
|
||||
|
||||
void Process(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
//#define _CRTDBG_MAP_ALLOC
|
||||
//#include <stdlib.h>
|
||||
//#include <crtdbg.h>
|
||||
|
||||
#include <vld\vld.h>
|
||||
|
||||
#include "MainWindow.h"
|
||||
|
||||
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmd, int show)
|
||||
{
|
||||
//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
||||
|
||||
GkMaths::Randomize();
|
||||
|
||||
//Dictionary::Initialize();
|
||||
GkImage::Initialize();
|
||||
GkGraphicsDevice::Initialize();
|
||||
GkSoundDevice::Initialize();
|
||||
|
||||
MainWindow mainWindow;
|
||||
|
||||
GkWindowsForm::PerformFormLoop();
|
||||
|
||||
GkSoundDevice::Close();
|
||||
//Dictionary::Close();
|
||||
|
||||
//_CrtDumpMemoryLeaks();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkBase.h"
|
||||
|
||||
|
||||
GkBase::GkBase(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
GkBase::~GkBase(void)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
class GKDLLCLASS GkBase
|
||||
{
|
||||
public:
|
||||
GkBase::GkBase(void);
|
||||
virtual GkBase::~GkBase(void);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkBaseReelMap.h"
|
||||
|
||||
#include "..\OSSpecific\GkOSUtils.h"
|
||||
|
||||
GkBaseReelMap::GkBaseReelMap(int numReels, int numReelItems)
|
||||
: GkBase()
|
||||
{
|
||||
this->numReels = numReels;
|
||||
this->numReelItems = numReelItems;
|
||||
|
||||
this->reelMap = new int[this->numReels * this->numReelItems];
|
||||
GkOSUtils::ZeroMem(this->reelMap, this->numReels * this->numReelItems * sizeof(int));
|
||||
}
|
||||
|
||||
|
||||
GkBaseReelMap::~GkBaseReelMap(void)
|
||||
{
|
||||
delete[] reelMap;
|
||||
}
|
||||
|
||||
void GkBaseReelMap::SetSymbol(int reelIndex, int itemIndex, int symbolIndex)
|
||||
{
|
||||
this->reelMap[reelIndex * this->numReelItems + itemIndex] = symbolIndex;
|
||||
}
|
||||
|
||||
int GkBaseReelMap::GetSymbol(int reelIndex, int itemIndex)
|
||||
{
|
||||
return this->reelMap[reelIndex * this->numReelItems + itemIndex];
|
||||
}
|
||||
|
||||
void GkBaseReelMap::SetItems(GkBaseReelMap *reelMap, int startReel, int startItem, int numReels, int numItems)
|
||||
{
|
||||
int maxReel = startReel + numReels;
|
||||
int maxItem = startItem + numItems;
|
||||
for (int reelIndex = startReel; reelIndex < maxReel; reelIndex++)
|
||||
{
|
||||
for (int itemIndex = startItem; itemIndex < maxItem; itemIndex++)
|
||||
{
|
||||
this->SetSymbol(reelIndex, itemIndex, reelMap->GetSymbol(reelIndex, itemIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GkBaseReelMap::SetItems(GkBaseReelMap *reelMap)
|
||||
{
|
||||
this->SetItems(reelMap, 0, 0, this->numReels, this->numReelItems);
|
||||
}
|
||||
|
||||
void GkBaseReelMap::SetReelItems(GkBaseReelMap *reelMap, int reelIndex)
|
||||
{
|
||||
this->SetItems(reelMap, reelIndex, 0, 1, this->numReelItems);
|
||||
}
|
||||
|
||||
void GkBaseReelMap::SetItems(const int *reelMap)
|
||||
{
|
||||
GkOSUtils::CopyMem(this->reelMap, (void*)reelMap, this->numReels * this->numReelItems * sizeof(int));
|
||||
}
|
||||
|
||||
void GkBaseReelMap::WriteItems(const int *reelMap)
|
||||
{
|
||||
GkOSUtils::CopyMem((void*)reelMap, this->reelMap, this->numReels * this->numReelItems * sizeof(int));
|
||||
}
|
||||
|
||||
int GkBaseReelMap::CountItems(int reelIndex, int itemIndex)
|
||||
{
|
||||
int result = 0;
|
||||
for (int i = 0; i < this->numReelItems; i++)
|
||||
if (this->GetSymbol(reelIndex, i) == itemIndex)
|
||||
result++;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int GkBaseReelMap::CountItems(int itemIndex)
|
||||
{
|
||||
int result = 0;
|
||||
for (int i = 0; i < this->numReels; i++)
|
||||
result += this->CountItems(i, itemIndex);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int GkBaseReelMap::FindFirstSymbol(int reelIndex, int symbolIndex)
|
||||
{
|
||||
for (int i = 0; i < this->numReelItems; i++)
|
||||
if (this->GetSymbol(reelIndex, i) == symbolIndex)
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool GkBaseReelMap::ReelEquals(GkBaseReelMap *reelMap, int reelIndex)
|
||||
{
|
||||
if (this->numReelItems != reelMap->numReelItems)
|
||||
return false;
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
|
||||
if (this->GetSymbol(reelIndex, itemIndex) != reelMap->GetSymbol(reelIndex, itemIndex))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GkBaseReelMap::ReelsEquals(GkBaseReelMap *reelMap)
|
||||
{
|
||||
if (this->numReels != reelMap->numReels)
|
||||
return false;
|
||||
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
if (!this->ReelEquals(reelMap, reelIndex))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include "GkBase.h"
|
||||
|
||||
class GKDLLCLASS GkBaseReelMap
|
||||
: public GkBase
|
||||
{
|
||||
public:
|
||||
int numReels, numReelItems;
|
||||
|
||||
int *reelMap;
|
||||
|
||||
GkBaseReelMap(int numReels, int numReelItems);
|
||||
~GkBaseReelMap(void);
|
||||
|
||||
virtual void SetSymbol(int reelIndex, int itemIndex, int symbolIndex);
|
||||
virtual int GetSymbol(int reelIndex, int itemIndex);
|
||||
void SetItems(GkBaseReelMap *reelMap, int startReel, int startItem, int numReels, int numItems);
|
||||
void SetItems(GkBaseReelMap *reelMap);
|
||||
void SetReelItems(GkBaseReelMap *reelMap, int reelIndex);
|
||||
void SetItems(const int *reelMap);
|
||||
void WriteItems(const int *reelMap);
|
||||
int CountItems(int reelIndex, int itemIndex);
|
||||
int CountItems(int itemIndex);
|
||||
int FindFirstSymbol(int reelIndex, int symbolIndex);
|
||||
bool ReelEquals(GkBaseReelMap *reelMap, int reelIndex);
|
||||
bool ReelsEquals(GkBaseReelMap *reelMap);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include "Base\GkBase.h"
|
||||
#include "Base\GkBaseReelMap.h"
|
||||
|
||||
#include "Game\GkGame.h"
|
||||
#include "Game\GkGameEntity.h"
|
||||
#include "Game\GkGamePage.h"
|
||||
#include "Game\GkGameReelModel.h"
|
||||
#include "Game\GkGameReelsCombinationGenerator.h"
|
||||
#include "Game\GkGameTimer.h"
|
||||
#include "Game\GkGameWinningPotentialsAnalyzer.h"
|
||||
#include "Game\GkGameWinningsAnalyzer.h"
|
||||
#include "Game\GkGameWinningsModel.h"
|
||||
|
||||
#include "Game\Entities\GkGameAnimation.h"
|
||||
#include "Game\Entities\GkGameButton.h"
|
||||
#include "Game\Entities\GkGameReels.h"
|
||||
#include "Game\Entities\GkGameStreamingAnimation.h"
|
||||
#include "Game\Entities\GkGameText.h"
|
||||
#include "Game\Entities\GkGameWinningCounter.h"
|
||||
|
||||
#include "Game\Entities\Bindings\GkGameAnimationsSoundBinding.h"
|
||||
#include "Game\Entities\Bindings\GkGameButtonsBinding.h"
|
||||
#include "Game\Entities\Bindings\GkGameButtonsSoundBinding.h"
|
||||
#include "Game\Entities\Bindings\GkGameTextsDateTimeBinding.h"
|
||||
#include "Game\Entities\Bindings\GkGameTextsFormatBinding.h"
|
||||
#include "Game\Entities\Bindings\GkGameTextsFormatIntBinding.h"
|
||||
#include "Game\Entities\Bindings\GkGameTextsIntBinding.h"
|
||||
|
||||
#include "Game\Entities\Buttons\GkGameAnimationButton.h"
|
||||
#include "Game\Entities\Buttons\GkGameCheckButton.h"
|
||||
#include "Game\Entities\Buttons\GkGameClickButton.h"
|
||||
|
||||
#include "Game\ReelModels\GkGameReelRandomModel.h"
|
||||
#include "Game\ReelModels\GkGameReelStripModel.h"
|
||||
|
||||
#include "Graphics\GkAnimatedFont.h"
|
||||
#include "Graphics\GkAnimatedTexture.h"
|
||||
#include "Graphics\GkGraphicsDevice.h"
|
||||
#include "Graphics\GkImage.h"
|
||||
#include "Graphics\GkTexture.h"
|
||||
|
||||
#include "OSSpecific\GkFileSystem.h"
|
||||
#include "OSSpecific\GkOpenGLWindowsForm.h"
|
||||
#include "OSSpecific\GkOSUtils.h"
|
||||
#include "OSSpecific\GkWindowsForm.h"
|
||||
#include "OSSpecific\GkWindowsMutex.h"
|
||||
#include "OSSpecific\GkWindowsThread.h"
|
||||
|
||||
#include "Sound\GkSoundDevice.h"
|
||||
#include "Sound\GkSoundSource.h"
|
||||
|
||||
#include "Utils\GkList.h"
|
||||
#include "Utils\GkLogFile.h"
|
||||
#include "Utils\GkMaths.h"
|
||||
#include "Utils\GkStrings.h"
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameAnimationsSoundBinding.h"
|
||||
|
||||
|
||||
GkGameAnimationsSoundBinding::GkGameAnimationsSoundBinding(GkSoundSource *soundSource, GkSoundDevice *soundDevice, bool looping, int numAnimations, ...)
|
||||
: GkGameEntity()
|
||||
{
|
||||
this->soundSource = soundSource;
|
||||
this->soundDevice = soundDevice;
|
||||
this->looping = looping;
|
||||
|
||||
this->numAnimations = numAnimations;
|
||||
GkGameAnimation **parameters = (GkGameAnimation **)((int)&numAnimations + 4);
|
||||
this->animations = new GkGameAnimationsSoundBindingAnimation[numAnimations];
|
||||
for (int i = 0; i < numAnimations; i++)
|
||||
{
|
||||
this->animations[i].animation = parameters[i];
|
||||
this->animations[i].played = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GkGameAnimationsSoundBinding::~GkGameAnimationsSoundBinding(void)
|
||||
{
|
||||
delete[] this->animations;
|
||||
}
|
||||
|
||||
void GkGameAnimationsSoundBinding::Process(GkGame *game)
|
||||
{
|
||||
for (int i = 0; i < this->numAnimations; i++)
|
||||
{
|
||||
if (this->animations[i].animation->visible && this->animations[i].animation->active)
|
||||
{
|
||||
if (!this->animations[i].played)
|
||||
{
|
||||
if (this->looping)
|
||||
this->soundDevice->PlaySourceLooping(this->soundSource);
|
||||
else
|
||||
this->soundDevice->PlaySource(this->soundSource);
|
||||
|
||||
this->animations[i].played = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this->looping)
|
||||
{
|
||||
this->soundDevice->PauseSource(this->soundSource);
|
||||
}
|
||||
|
||||
this->animations[i].played = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
+31
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameAnimation.h"
|
||||
#include "..\..\..\Sound\GkSoundDevice.h"
|
||||
|
||||
struct GkGameAnimationsSoundBindingAnimation
|
||||
{
|
||||
GkGameAnimation *animation;
|
||||
bool played;
|
||||
};
|
||||
|
||||
class GKDLLCLASS GkGameAnimationsSoundBinding :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
GkSoundDevice *soundDevice;
|
||||
GkSoundSource *soundSource;
|
||||
|
||||
int numAnimations;
|
||||
GkGameAnimationsSoundBindingAnimation *animations;
|
||||
|
||||
bool looping;
|
||||
|
||||
GkGameAnimationsSoundBinding(GkSoundSource *soundSource, GkSoundDevice *soundDevice, bool looping, int numAnimations, ...);
|
||||
~GkGameAnimationsSoundBinding(void);
|
||||
|
||||
void Process(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameButtonsBinding.h"
|
||||
|
||||
|
||||
GkGameButtonsBinding::GkGameButtonsBinding(int numGameButtons, ...)
|
||||
{
|
||||
GkGameButton **parameters = (GkGameButton **)((int)&numGameButtons + 4);
|
||||
this->numGameButtons = numGameButtons;
|
||||
this->gameButtons = new GkGameButton*[numGameButtons];
|
||||
for (int i = 0; i < numGameButtons; i++)
|
||||
this->gameButtons[i] = parameters[i];
|
||||
|
||||
this->enabled = true;
|
||||
|
||||
this->pushedValue = false;
|
||||
this->clickedValue = false;
|
||||
}
|
||||
|
||||
|
||||
GkGameButtonsBinding::~GkGameButtonsBinding(void)
|
||||
{
|
||||
delete this->gameButtons;
|
||||
}
|
||||
|
||||
void GkGameButtonsBinding::SyncPush(int syncButtonIndex)
|
||||
{
|
||||
GkGameButton *syncButton = this->gameButtons[syncButtonIndex];
|
||||
|
||||
for (int buttonIndex = 0; buttonIndex < this->numGameButtons; buttonIndex++)
|
||||
{
|
||||
if (buttonIndex != syncButtonIndex)
|
||||
{
|
||||
GkGameButton *button = this->gameButtons[buttonIndex];
|
||||
|
||||
if (button->IsActive())
|
||||
{
|
||||
if (button->pushed != syncButton->pushed)
|
||||
{
|
||||
if (syncButton->pushed)
|
||||
button->Down();
|
||||
else
|
||||
button->Up(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this->pushedValue = syncButton->pushed;
|
||||
}
|
||||
|
||||
void GkGameButtonsBinding::SyncClick(int syncButtonIndex)
|
||||
{
|
||||
GkGameButton *syncButton = this->gameButtons[syncButtonIndex];
|
||||
|
||||
for (int buttonIndex = 0; buttonIndex < this->numGameButtons; buttonIndex++)
|
||||
{
|
||||
if (buttonIndex != syncButtonIndex)
|
||||
{
|
||||
GkGameButton *button = this->gameButtons[buttonIndex];
|
||||
|
||||
if (button->IsActive())
|
||||
{
|
||||
button->clicked = syncButton->clicked;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this->clickedValue = syncButton->clicked;
|
||||
}
|
||||
|
||||
void GkGameButtonsBinding::Process(GkGame *game)
|
||||
{
|
||||
if (!enabled)
|
||||
return;
|
||||
|
||||
for (int buttonIndex = 0; buttonIndex < this->numGameButtons; buttonIndex++)
|
||||
{
|
||||
GkGameButton *button = this->gameButtons[buttonIndex];
|
||||
if (button->IsActive())
|
||||
{
|
||||
if (button->pushed != this->pushedValue)
|
||||
{
|
||||
this->SyncPush(buttonIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int buttonIndex = 0; buttonIndex < this->numGameButtons; buttonIndex++)
|
||||
{
|
||||
GkGameButton *button = this->gameButtons[buttonIndex];
|
||||
if (button->IsActive())
|
||||
{
|
||||
if (button->clicked != this->clickedValue)
|
||||
{
|
||||
// SyncClick is required beside SyncPush, because mouse events execute separately from the Process sequence and MouseUp usually sets a button pushed to false, which actually prevents SyncPush to execute mouse up (for it checks if the button is pushed)
|
||||
this->SyncClick(buttonIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\..\GkGameEntity.h"
|
||||
#include "..\..\Entities\GkGameButton.h"
|
||||
|
||||
class GKDLLCLASS GkGameButtonsBinding :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
int numGameButtons;
|
||||
GkGameButton **gameButtons;
|
||||
|
||||
bool enabled;
|
||||
|
||||
bool pushedValue, clickedValue;
|
||||
|
||||
GkGameButtonsBinding(int numGameButtons, ...);
|
||||
~GkGameButtonsBinding(void);
|
||||
|
||||
void SyncPush(int syncButtonIndex);
|
||||
void SyncClick(int syncButtonIndex);
|
||||
|
||||
void Process(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameButtonsSoundBinding.h"
|
||||
|
||||
|
||||
GkGameButtonsSoundBinding::GkGameButtonsSoundBinding(GkSoundSource *soundSource, GkSoundDevice *soundDevice, int numButtons, ...)
|
||||
: GkGameEntity()
|
||||
{
|
||||
this->soundSource = soundSource;
|
||||
this->soundDevice = soundDevice;
|
||||
|
||||
this->numButtons = numButtons;
|
||||
GkGameButton **parameters = (GkGameButton **)((int)&numButtons + 4);
|
||||
this->buttons = new GameButtonsSoundBindingButton[numButtons];
|
||||
for (int i = 0; i < numButtons; i++)
|
||||
{
|
||||
this->buttons[i].button = parameters[i];
|
||||
this->buttons[i].played = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GkGameButtonsSoundBinding::~GkGameButtonsSoundBinding(void)
|
||||
{
|
||||
delete[] this->buttons;
|
||||
}
|
||||
|
||||
void GkGameButtonsSoundBinding::Process(GkGame *game)
|
||||
{
|
||||
for (int i = 0; i < this->numButtons; i++)
|
||||
{
|
||||
if (this->buttons[i].button->pushed)
|
||||
{
|
||||
if (!this->buttons[i].played)
|
||||
{
|
||||
this->soundDevice->PlaySource(this->soundSource);
|
||||
|
||||
this->buttons[i].played = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this->buttons[i].played = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameButton.h"
|
||||
#include "..\..\..\Sound\GkSoundDevice.h"
|
||||
|
||||
struct GameButtonsSoundBindingButton
|
||||
{
|
||||
GkGameButton *button;
|
||||
bool played;
|
||||
};
|
||||
|
||||
class GKDLLCLASS GkGameButtonsSoundBinding :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
GkSoundDevice *soundDevice;
|
||||
GkSoundSource *soundSource;
|
||||
|
||||
int numButtons;
|
||||
GameButtonsSoundBindingButton *buttons;
|
||||
|
||||
GkGameButtonsSoundBinding(GkSoundSource *soundSource, GkSoundDevice *soundDevice, int numButtons, ...);
|
||||
~GkGameButtonsSoundBinding(void);
|
||||
|
||||
void Process(GkGame *game);
|
||||
};
|
||||
|
||||
+42
@@ -0,0 +1,42 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameTextsDateTimeBinding.h"
|
||||
|
||||
#include "..\..\..\Utils\GkStrings.h"
|
||||
|
||||
GkGameTextsDateTimeBinding::GkGameTextsDateTimeBinding(DateTime* valueAddress, const wchar_t *formatString, int numGameTexts, ...)
|
||||
: GkGameEntity()
|
||||
{
|
||||
this->valueAddress = valueAddress;
|
||||
this->formatString = GkStrings::Copy(formatString);
|
||||
|
||||
this->numGameTexts = numGameTexts;
|
||||
|
||||
GkGameText **parameters = (GkGameText **)((int)&numGameTexts + 4);
|
||||
this->gameTexts = new GkGameText*[this->numGameTexts];
|
||||
for (int i = 0; i < this->numGameTexts; i++)
|
||||
this->gameTexts[i] = parameters[i];
|
||||
}
|
||||
|
||||
|
||||
GkGameTextsDateTimeBinding::~GkGameTextsDateTimeBinding(void)
|
||||
{
|
||||
delete[] this->formatString;
|
||||
delete[] this->gameTexts;
|
||||
}
|
||||
|
||||
void GkGameTextsDateTimeBinding::Process(GkGame *game)
|
||||
{
|
||||
for (int i = 0; i < this->numGameTexts; i++)
|
||||
this->gameTexts[i]->SetText(GkStrings::Format(this->formatString, GkStrings::IntToString(this->valueAddress->day, 10, 2).c_str(), GkStrings::IntToString(this->valueAddress->month, 10, 2).c_str(), GkStrings::IntToString(this->valueAddress->year, 10, 4).c_str(), GkStrings::IntToString(this->valueAddress->hour, 10, 2).c_str(), GkStrings::IntToString(this->valueAddress->minute, 10, 2).c_str(), GkStrings::IntToString(this->valueAddress->second, 10, 2).c_str()).c_str());
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\..\GkGameEntity.h"
|
||||
|
||||
#include "..\GkGameText.h"
|
||||
|
||||
#include "..\..\..\OSSpecific\GkOSUtils.h"
|
||||
|
||||
class GKDLLCLASS GkGameTextsDateTimeBinding :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
DateTime * valueAddress;
|
||||
|
||||
int numGameTexts;
|
||||
GkGameText **gameTexts;
|
||||
|
||||
wchar_t *formatString;
|
||||
|
||||
GkGameTextsDateTimeBinding(DateTime* valueAddress, const wchar_t *formatString, int numGameTexts, ...);
|
||||
~GkGameTextsDateTimeBinding(void);
|
||||
|
||||
void Process(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameTextsFormatBinding.h"
|
||||
|
||||
|
||||
GkGameTextsFormatBinding::GkGameTextsFormatBinding(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
GkGameTextsFormatBinding::~GkGameTextsFormatBinding(void)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\..\GkGameEntity.h"
|
||||
|
||||
class GKDLLCLASS GkGameTextsFormatBinding :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
GkGameTextsFormatBinding(void);
|
||||
~GkGameTextsFormatBinding(void);
|
||||
};
|
||||
|
||||
+59
@@ -0,0 +1,59 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameTextsFormatIntBinding.h"
|
||||
|
||||
#include "..\..\..\Utils\GkStrings.h"
|
||||
|
||||
|
||||
GkGameTextsFormatIntBinding::GkGameTextsFormatIntBinding(const wchar_t *format, int numValues, int numGameTexts, ...)
|
||||
{
|
||||
this->numValues = numValues;
|
||||
this->numGameTexts = numGameTexts;
|
||||
this->format = GkStrings::Copy(format);
|
||||
|
||||
int **valueAddressParams = (int**)((int)&numGameTexts + 4);
|
||||
this->valueAddresses = new int*[this->numValues];
|
||||
this->values = new wchar_t*[this->numValues];
|
||||
for (int i = 0; i < this->numValues; i++)
|
||||
this->valueAddresses[i] = valueAddressParams[i];
|
||||
|
||||
GkGameText **gameTextParams = (GkGameText **)((int)&valueAddressParams[this->numValues - 1] + 4);
|
||||
this->gameTexts = new GkGameText*[this->numGameTexts];
|
||||
for (int i = 0; i < this->numGameTexts; i++)
|
||||
this->gameTexts[i] = gameTextParams[i];
|
||||
}
|
||||
|
||||
|
||||
GkGameTextsFormatIntBinding::~GkGameTextsFormatIntBinding(void)
|
||||
{
|
||||
delete[] this->valueAddresses;
|
||||
delete[] this->values;
|
||||
|
||||
delete[] this->gameTexts;
|
||||
|
||||
delete[] this->format;
|
||||
}
|
||||
|
||||
void GkGameTextsFormatIntBinding::Process(GkGame *game)
|
||||
{
|
||||
for (int i = 0; i < this->numValues; i++)
|
||||
this->values[i] = GkStrings::Copy(GkStrings::IntToString(*this->valueAddresses[i]).c_str());
|
||||
|
||||
for (int gameTextIndex = 0; gameTextIndex < this->numGameTexts; gameTextIndex++)
|
||||
{
|
||||
this->gameTexts[gameTextIndex]->SetText(GkStrings::FormatArray(this->format, this->values).c_str());
|
||||
}
|
||||
|
||||
for (int i = 0; i < this->numValues; i++)
|
||||
delete[] this->values[i];
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\..\GkGameEntity.h"
|
||||
|
||||
#include "..\GkGameText.h"
|
||||
|
||||
|
||||
class GKDLLCLASS GkGameTextsFormatIntBinding :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
int numValues;
|
||||
int **valueAddresses;
|
||||
wchar_t **values;
|
||||
|
||||
int numGameTexts;
|
||||
GkGameText **gameTexts;
|
||||
|
||||
wchar_t *format;
|
||||
|
||||
GkGameTextsFormatIntBinding(const wchar_t *format, int numValues, int numGameTexts, ...);
|
||||
~GkGameTextsFormatIntBinding(void);
|
||||
|
||||
void Process(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameTextsIntBinding.h"
|
||||
|
||||
#include "..\..\..\Utils\GkStrings.h"
|
||||
|
||||
GkGameTextsIntBinding::GkGameTextsIntBinding(int* valueAddress, int numGameTexts, ...)
|
||||
: GkGameEntity()
|
||||
{
|
||||
this->valueAddress = valueAddress;
|
||||
|
||||
this->numGameTexts = numGameTexts;
|
||||
|
||||
GkGameText **parameters = (GkGameText **)((int)&numGameTexts + 4);
|
||||
this->gameTexts = new GkGameText*[this->numGameTexts];
|
||||
for (int i = 0; i < this->numGameTexts; i++)
|
||||
this->gameTexts[i] = parameters[i];
|
||||
}
|
||||
|
||||
|
||||
GkGameTextsIntBinding::~GkGameTextsIntBinding(void)
|
||||
{
|
||||
delete[] this->gameTexts;
|
||||
}
|
||||
|
||||
void GkGameTextsIntBinding::Process(GkGame *game)
|
||||
{
|
||||
for (int i = 0; i < this->numGameTexts; i++)
|
||||
this->gameTexts[i]->SetText(GkStrings::IntToString(*this->valueAddress).c_str());
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\..\GkGameEntity.h"
|
||||
|
||||
#include "..\GkGameText.h"
|
||||
|
||||
class GKDLLCLASS GkGameTextsIntBinding :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
int * valueAddress;
|
||||
|
||||
int numGameTexts;
|
||||
GkGameText **gameTexts;
|
||||
|
||||
GkGameTextsIntBinding(int* valueAddress, int numGameTexts, ...);
|
||||
~GkGameTextsIntBinding(void);
|
||||
|
||||
void Process(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameAnimationButton.h"
|
||||
|
||||
//#include "..\..\Utils\GkMaths.h"
|
||||
|
||||
GkGameAnimationButton::GkGameAnimationButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace, GkGameEntity *disabledFace, bool autoEnable, int x, int y, int width, int height)
|
||||
: GkGameButton(defaultFace, selectedFace, disabledFace, autoEnable, x, y, width, height)
|
||||
{
|
||||
GkGameAnimation *face = dynamic_cast<GkGameAnimation*>(this->defaultFace);
|
||||
if (face != 0)
|
||||
face->EndAnimation();
|
||||
|
||||
face = dynamic_cast<GkGameAnimation*>(this->selectedFace);
|
||||
if (face != 0)
|
||||
face->EndAnimation();
|
||||
|
||||
face = dynamic_cast<GkGameAnimation*>(this->disabledFace);
|
||||
if (face != 0)
|
||||
face->EndAnimation();
|
||||
|
||||
this->lastFace = this->GetCurrentFace();
|
||||
}
|
||||
|
||||
|
||||
GkGameAnimationButton::~GkGameAnimationButton(void)
|
||||
{
|
||||
}
|
||||
|
||||
void GkGameAnimationButton::Down()
|
||||
{
|
||||
GkGameButton::Down();
|
||||
|
||||
//GkGameAnimation *currentFace = dynamic_cast<GkGameAnimation*>(this->GetCurrentFace());
|
||||
//if ((currentFace != 0) && (!currentFace->active))
|
||||
//{
|
||||
// currentFace->ResetAnimation();
|
||||
//}
|
||||
}
|
||||
|
||||
GkGameEntity* GkGameAnimationButton::GetCurrentFace()
|
||||
{
|
||||
GkGameAnimation *face = this->GetAnimatingFace();
|
||||
if (face != 0)
|
||||
return face;
|
||||
|
||||
return GkGameButton::GetCurrentFace();
|
||||
}
|
||||
|
||||
GkGameAnimation* GkGameAnimationButton::GetAnimatingFace()
|
||||
{
|
||||
GkGameAnimation *face = dynamic_cast<GkGameAnimation*>(this->defaultFace);
|
||||
if ((face != 0) && (face->active) && (!face->loop))
|
||||
return face;
|
||||
|
||||
face = dynamic_cast<GkGameAnimation*>(this->selectedFace);
|
||||
if ((face != 0) && (face->active) && (!face->loop))
|
||||
return face;
|
||||
|
||||
face = dynamic_cast<GkGameAnimation*>(this->disabledFace);
|
||||
if ((face != 0) && (face->active) && (!face->loop))
|
||||
return face;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void GkGameAnimationButton::Process(GkGame *game)
|
||||
{
|
||||
GkGameEntity *currentFace = this->GetCurrentFace();
|
||||
|
||||
if (currentFace != this->lastFace)
|
||||
{
|
||||
GkGameAnimation *lastAnimation = dynamic_cast<GkGameAnimation*>(this->lastFace);
|
||||
if (lastAnimation != 0)
|
||||
lastAnimation->EndAnimation();
|
||||
|
||||
GkGameAnimation *currentAnimation = dynamic_cast<GkGameAnimation*>(currentFace);
|
||||
if (currentAnimation != 0)
|
||||
currentAnimation->ResetAnimation();
|
||||
|
||||
this->lastFace = currentFace;
|
||||
}
|
||||
|
||||
GkGameButton::Process(game);
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameButton.h"
|
||||
#include "..\GkGameAnimation.h"
|
||||
|
||||
class GKDLLCLASS GkGameAnimationButton :
|
||||
public GkGameButton
|
||||
{
|
||||
public:
|
||||
GkGameAnimationButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace = 0, GkGameEntity *disabledFace = 0, bool autoEnable = true, int x = 0, int y = 0, int width = 0, int heght = 0);
|
||||
~GkGameAnimationButton(void);
|
||||
|
||||
GkGameAnimation* GetAnimatingFace();
|
||||
GkGameEntity *lastFace;
|
||||
|
||||
virtual void Down();
|
||||
virtual GkGameEntity* GetCurrentFace();
|
||||
|
||||
void Process(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameCheckButton.h"
|
||||
|
||||
GkGameCheckButton::GkGameCheckButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace, GkGameEntity *disabledFace, bool autoEnable, int x, int y, int width, int heght)
|
||||
: GkGameAnimationButton(defaultFace, selectedFace, disabledFace, autoEnable, x, y, width, heght)
|
||||
{
|
||||
this->checked = false;
|
||||
}
|
||||
|
||||
void GkGameCheckButton::Down()
|
||||
{
|
||||
GkGameAnimationButton::Down();
|
||||
|
||||
if (!this->IsActive())
|
||||
return;
|
||||
|
||||
this->checked = !this->checked;
|
||||
}
|
||||
|
||||
GkGameEntity* GkGameCheckButton::GetCurrentFace()
|
||||
{
|
||||
GkGameAnimation *face = this->GetAnimatingFace();
|
||||
if (face != 0)
|
||||
return face;
|
||||
|
||||
//if (this->enabled)
|
||||
//{
|
||||
if (this->checked)
|
||||
{
|
||||
return this->selectedFace != 0 ? this->selectedFace : this->defaultFace;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this->defaultFace;
|
||||
}
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// return this->disabledFace != 0 ? this->disabledFace : this->defaultFace;
|
||||
//}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "GkGameAnimationButton.h"
|
||||
|
||||
class GKDLLCLASS GkGameCheckButton :
|
||||
public GkGameAnimationButton
|
||||
{
|
||||
public:
|
||||
bool checked;
|
||||
|
||||
GkGameCheckButton::GkGameCheckButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace = 0, GkGameEntity *disabledFace = 0, bool autoEnable = true, int x = 0, int y = 0, int width = 0, int heght = 0);
|
||||
|
||||
void GkGameCheckButton::Down();
|
||||
GkGameEntity* GkGameCheckButton::GetCurrentFace();
|
||||
|
||||
void GkGameCheckButton::SynchWith(GkGameCheckButton *button);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameClickButton.h"
|
||||
|
||||
GkGameClickButton::GkGameClickButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace, GkGameEntity *disabledFace, bool autoEnable, int x, int y, int width, int height)
|
||||
: GkGameAnimationButton(defaultFace, selectedFace, disabledFace, autoEnable, x, y, width, height)
|
||||
{
|
||||
}
|
||||
|
||||
GkGameClickButton::~GkGameClickButton()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\..\GkDefinitions.h"
|
||||
|
||||
#include "GkGameAnimationButton.h"
|
||||
|
||||
|
||||
class GKDLLCLASS GkGameClickButton :
|
||||
public GkGameAnimationButton
|
||||
{
|
||||
public:
|
||||
GkGameClickButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace = 0, GkGameEntity *disabledFace = 0, bool autoEnable = true, int x = 0, int y = 0, int width = 0, int height = 0);
|
||||
~GkGameClickButton();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameAnimation.h"
|
||||
|
||||
#include "..\..\Graphics\GkImage.h"
|
||||
|
||||
#include "..\GkGame.h"
|
||||
|
||||
GkGameAnimation::GkGameAnimation(GkAnimatedTexture *animatedTexture, int x, int y, bool active, bool loop, bool visible, bool flipX, bool flipY, float framesPerSecond, int width, int height)
|
||||
{
|
||||
this->SetAnimatedTexture(animatedTexture, framesPerSecond);
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->framesPerSecond = framesPerSecond != 0.0f ? framesPerSecond : animatedTexture != 0 ? animatedTexture->framesPerSecond : 0.0f;
|
||||
this->active = active && (animatedTexture != NULL);
|
||||
this->loop = loop && (animatedTexture != NULL);
|
||||
this->visible = visible && (animatedTexture != NULL);
|
||||
this->flipX = flipX;
|
||||
this->flipY = flipY;
|
||||
}
|
||||
|
||||
GkGameAnimation::~GkGameAnimation(void)
|
||||
{
|
||||
}
|
||||
|
||||
void GkGameAnimation::SetAnimatedTexture(GkAnimatedTexture *animatedTexture, float framesPerSecond)
|
||||
{
|
||||
this->animatedTexture = animatedTexture;
|
||||
this->framesPerSecond = framesPerSecond != 0.0f ? framesPerSecond : animatedTexture != 0 ? animatedTexture->framesPerSecond : 0.0f;
|
||||
this->ResetAnimation(this->active);
|
||||
}
|
||||
|
||||
void GkGameAnimation::Process(GkGame *game)
|
||||
{
|
||||
if (!(this->active && this->visible))
|
||||
return;
|
||||
|
||||
if (this->flipX)
|
||||
this->flipX = true;
|
||||
|
||||
this->currentFrame += this->framesPerSecond * game->timer->tickTime;
|
||||
|
||||
if (this->currentFrame > this->animatedTexture->numFrames)
|
||||
{
|
||||
if (this->loop)
|
||||
{
|
||||
int intFrame = (int)this->currentFrame;
|
||||
float fracFrame = this->currentFrame - intFrame;
|
||||
this->currentFrame = intFrame % this->animatedTexture->numFrames + fracFrame;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->EndAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
if (this->currentFrame < 0)
|
||||
{
|
||||
if (this->loop)
|
||||
{
|
||||
int intFrame = (int)this->currentFrame;
|
||||
float fracFrame = this->currentFrame - intFrame;
|
||||
this->currentFrame = (this->animatedTexture->numFrames - 1 - intFrame) % this->animatedTexture->numFrames + fracFrame;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->EndAnimation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameAnimation::Draw(GkGame *game)
|
||||
{
|
||||
if (!this->visible)
|
||||
return;
|
||||
|
||||
GkTexture *frame = this->animatedTexture->frames[(int)this->currentFrame];
|
||||
int width = this->width != 0 ? this->width : frame->width;
|
||||
int height = this->height != 0 ? this->height : frame->height;
|
||||
if (this->flipX)
|
||||
if (this->flipY)
|
||||
game->graphicsDevice->Draw(this->x + width, this->y + height, -width, -height, 0, 0, frame->width,frame->height, frame);
|
||||
else
|
||||
game->graphicsDevice->Draw(this->x + width, this->y, -width, height, 0, 0, frame->width, frame->height, frame);
|
||||
else
|
||||
if (this->flipY)
|
||||
game->graphicsDevice->Draw(this->x, this->y + height, width, -height, 0, 0, frame->width, frame->height, frame);
|
||||
else
|
||||
game->graphicsDevice->Draw(this->x, this->y, width, height, 0, 0, frame->width, frame->height, frame);
|
||||
}
|
||||
|
||||
bool GkGameAnimation::GetBoundaries(int *x1, int *y1, int *x2, int*y2)
|
||||
{
|
||||
*x1 = this->x;
|
||||
*y1 = this->y;
|
||||
*x2 = this->x + this->animatedTexture->frames[0]->width;
|
||||
*y2 = this->y + this->animatedTexture->frames[0]->height;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void GkGameAnimation::ResetAnimation(bool start)
|
||||
{
|
||||
this->currentFrame = this->framesPerSecond < 0 ? this->animatedTexture != 0 ? (float)(this->animatedTexture->numFrames - 1) : 0.0f : 0.0f;
|
||||
this->active = start;
|
||||
}
|
||||
|
||||
void GkGameAnimation::EndAnimation()
|
||||
{
|
||||
this->currentFrame = this->framesPerSecond < 0 ? 0.0f : this->animatedTexture != 0 ? (float)(this->animatedTexture->numFrames - 1) : 0.0f;
|
||||
this->active = false;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameEntity.h"
|
||||
#include "..\..\Graphics\GkAnimatedTexture.h"
|
||||
|
||||
class GKDLLCLASS GkGameAnimation :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
GkAnimatedTexture *animatedTexture;
|
||||
|
||||
int x, y, width, height;
|
||||
bool visible, active, loop;
|
||||
float framesPerSecond, currentFrame;
|
||||
|
||||
bool flipX, flipY;
|
||||
|
||||
|
||||
GkGameAnimation::GkGameAnimation(GkAnimatedTexture *animatedTexture = 0, int x = 0, int y = 0, bool active = true, bool loop = true, bool visible = true, bool flipX = false, bool flipY = false, float framesPerSecond = 0.0f, int width = 0, int height = 0);
|
||||
GkGameAnimation::~GkGameAnimation(void);
|
||||
|
||||
void GkGameAnimation::SetAnimatedTexture(GkAnimatedTexture *animatedTexture = 0, float framesPerSecond = 0.0f);
|
||||
virtual void GkGameAnimation::Process(GkGame *game);
|
||||
virtual void GkGameAnimation::Draw(GkGame *game);
|
||||
bool GkGameAnimation::GetBoundaries(int *x1, int *y1, int *x2, int*y2);
|
||||
void ResetAnimation(bool start = true);
|
||||
void EndAnimation();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,176 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameButton.h"
|
||||
|
||||
GkGameButton::GkGameButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace, GkGameEntity *disabledFace, bool autoEnable, int x, int y, int width, int height)
|
||||
: GkGameEntity()
|
||||
{
|
||||
this->defaultFace = defaultFace;
|
||||
this->selectedFace = selectedFace;
|
||||
this->disabledFace = disabledFace;
|
||||
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
|
||||
if ((width == 0) && (height == 0))
|
||||
{
|
||||
if (defaultFace != 0)
|
||||
{
|
||||
int x1, y1, x2, y2;
|
||||
if (defaultFace->GetBoundaries(&x1, &y1, &x2, &y2))
|
||||
{
|
||||
this->width = x2 - x1;
|
||||
this->height = y2 - y1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
}
|
||||
|
||||
this->visible = true;
|
||||
this->clicked = false;
|
||||
this->down = false;
|
||||
this->enabled = true;
|
||||
this->autoEnable = autoEnable;
|
||||
this->pushed = false;
|
||||
}
|
||||
|
||||
|
||||
GkGameButton::~GkGameButton(void)
|
||||
{
|
||||
if (this->defaultFace != 0)
|
||||
delete this->defaultFace;
|
||||
|
||||
if (this->selectedFace != 0)
|
||||
delete this->selectedFace;
|
||||
|
||||
if (this->disabledFace != 0)
|
||||
delete this->disabledFace;
|
||||
}
|
||||
|
||||
|
||||
void GkGameButton::Down()
|
||||
{
|
||||
if (!this->IsActive())
|
||||
return;
|
||||
|
||||
this->pushed = true;
|
||||
this->down = true;
|
||||
}
|
||||
|
||||
void GkGameButton::Up(bool click)
|
||||
{
|
||||
if (!this->IsActive())
|
||||
return;
|
||||
|
||||
this->pushed = false;
|
||||
this->clicked = click;
|
||||
}
|
||||
|
||||
void GkGameButton::MouseDown(int x, int y)
|
||||
{
|
||||
if (this->IsMouseOver(x, y))
|
||||
this->Down();
|
||||
}
|
||||
|
||||
void GkGameButton::MouseUp(int x, int y)
|
||||
{
|
||||
this->Up(this->pushed && this->IsMouseOver(x, y));
|
||||
}
|
||||
|
||||
bool GkGameButton::WasDown()
|
||||
{
|
||||
bool result = this->down;
|
||||
|
||||
this->clicked = false;
|
||||
this->down = false;
|
||||
this->read = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GkGameButton::IsClicked()
|
||||
{
|
||||
bool result = this->clicked;
|
||||
|
||||
this->clicked = false;
|
||||
this->down = false;
|
||||
this->read = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GkGameButton::IsActive()
|
||||
{
|
||||
return this->enabled && this->visible;
|
||||
}
|
||||
|
||||
GkGameEntity* GkGameButton::GetCurrentFace()
|
||||
{
|
||||
if (this->enabled)
|
||||
{
|
||||
if (this->pushed)
|
||||
return this->selectedFace != 0 ? this->selectedFace : this->defaultFace;
|
||||
else
|
||||
return this->defaultFace;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this->disabledFace != 0 ? this->disabledFace : this->defaultFace;
|
||||
}
|
||||
}
|
||||
|
||||
bool GkGameButton::IsMouseOver(int x, int y)
|
||||
{
|
||||
if (this->defaultFace != 0)
|
||||
{
|
||||
// if a defaultFace is given, check a region, relative to it
|
||||
int x1, y1, x2, y2;
|
||||
if (defaultFace->GetBoundaries(&x1, &y1, &x2, &y2))
|
||||
return (x > x1 + this->x) && (x < x1 + this->x + this->width) && (y > y1 + this->y) && (y < y1 + this->y + this->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
// if defaultFace is not given, i.e. the button has no visible part, check its region without relation
|
||||
return (x > this->x) && (x < this->x + this->width) && (y > this->y) && (y < this->y + this->height);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GkGameButton::Process(GkGame *game)
|
||||
{
|
||||
if (this->autoEnable)
|
||||
{
|
||||
this->enabled = this->read;
|
||||
this->read = false;
|
||||
}
|
||||
|
||||
GkGameEntity *face = this->GetCurrentFace();
|
||||
if (face != 0)
|
||||
face->Process(game);
|
||||
}
|
||||
|
||||
void GkGameButton::Draw(GkGame *game)
|
||||
{
|
||||
if (!visible)
|
||||
return;
|
||||
|
||||
GkGameEntity *currentFace = this->GetCurrentFace();
|
||||
|
||||
if (currentFace != 0)
|
||||
currentFace->Draw(game);
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameEntity.h"
|
||||
|
||||
class GKDLLCLASS GkGameButton :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
GkGameEntity *defaultFace, *selectedFace, *disabledFace;
|
||||
int x, y, width, height;
|
||||
|
||||
bool visible, enabled, autoEnable, pushed;
|
||||
bool clicked, down, read;
|
||||
|
||||
GkGameButton::GkGameButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace = 0, GkGameEntity *disabledFace = 0, bool autoEnable = true, int x = 0, int y = 0, int width = 0, int heght = 0);
|
||||
virtual GkGameButton::~GkGameButton(void);
|
||||
|
||||
virtual void GkGameButton::Down();
|
||||
virtual void GkGameButton::Up(bool click);
|
||||
virtual void GkGameButton::MouseDown(int x, int y);
|
||||
virtual void GkGameButton::MouseUp(int x, int y);
|
||||
virtual GkGameEntity* GkGameButton::GetCurrentFace();
|
||||
|
||||
bool GkGameButton::WasDown();
|
||||
bool GkGameButton::IsClicked();
|
||||
bool GkGameButton::IsActive();
|
||||
bool GkGameButton::IsMouseOver(int x, int y);
|
||||
void GkGameButton::Process(GkGame *game);
|
||||
void GkGameButton::Draw(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,516 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
//#include <stdlib.h>
|
||||
|
||||
// Consider reels options:
|
||||
// 1. GkGameReel is a class, a fully visual GkGameEntity
|
||||
// GkGameReels is a collection of GkGameReel objects and manager for lines, winnings, sequential starting/stopping a reel, etc.
|
||||
// Pros. GkGameReels is lighest, GkGameReel is a fully useful GkGameEntity
|
||||
// Cons. Many settings, such as the "items" collection of AnimatedTextures, the "reelMap" and etc. must reoccur in all GkGameReel objects and the GkGameReels object, Changing a setting in GkGameReels will not "automatically" take effect until it is changed in all GkGameReel objects also
|
||||
// 2. GkGameReel is a class, and is abstract in a sense that it provides only the mechanics of a reel via a spinning position
|
||||
// GkGameReels is a collection of GkGameReel objects and aside from all the other things, also does the drawing of the reels
|
||||
// Pros. GkGameReels is relatively light, GkGameReel functionality is separated in its own class
|
||||
// Cons. GkGameReel is not useful unless used with GkGameReels. GkGameReels holds relatively little (maybe close to irrelevant for a whole class) logic and value
|
||||
// 3. GkGameReels has each reel internal and has methods processing a reel. All the logic is inside that class.
|
||||
// Pros. No GkGameReel class, no need for different objects to share or have the same information (for settings)
|
||||
// Cons. GkGameReels is more heavily loaded with code logic. Does not quite correspond to the architecture model so far.
|
||||
|
||||
#include "GkGameReels.h"
|
||||
|
||||
#include "..\..\OSSpecific\GkOSUtils.h"
|
||||
#include "..\..\Utils\GkMaths.h"
|
||||
|
||||
#include "..\GkGame.h"
|
||||
#include "..\..\Utils\GkMaths.h"
|
||||
|
||||
|
||||
GkGameReels::GkGameReels(int numReels, int numReelItems, int numSymbols, int width, int height)
|
||||
: GkBaseReelMap(numReels, numReelItems)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->numSymbols = numSymbols;
|
||||
this->state = Idle;
|
||||
this->stateOld = Idle;
|
||||
this->stateChange = Undefined;
|
||||
|
||||
this->numReelAnimations = this->numReelItems + 2;
|
||||
|
||||
this->reels = new GkGameReelInfo[numReels];
|
||||
for (int i = 0; i < numReels; i++)
|
||||
{
|
||||
this->reels[i].state = Idle;
|
||||
this->reels[i].stateOld = Idle;
|
||||
this->reels[i].stateChange = Undefined;
|
||||
this->reels[i].position = 0.0f;
|
||||
|
||||
this->reels[i].animations = new GkGameAnimation*[this->numReelAnimations];
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numReelAnimations; itemIndex++)
|
||||
{
|
||||
this->reels[i].animations[itemIndex] = new GkGameAnimation();
|
||||
this->reels[i].animations[itemIndex]->visible = true;
|
||||
this->reels[i].animations[itemIndex]->active = false;
|
||||
this->reels[i].animations[itemIndex]->loop = false;
|
||||
}
|
||||
}
|
||||
|
||||
this->symbols = new GkAnimatedTexture*[numSymbols];
|
||||
|
||||
this->speed = 20.0f;
|
||||
this->acceleration = 40.0f;
|
||||
this->stoppingTime = 1.0f;
|
||||
|
||||
this->preStartOffset = 0.15f;
|
||||
this->preStartSpeed = 2.0f;
|
||||
this->postStopOffset = 0.15f;
|
||||
this->postStopSpeed = 2.0f;
|
||||
|
||||
this->itemGenerator = 0;
|
||||
}
|
||||
|
||||
|
||||
GkGameReels::~GkGameReels(void)
|
||||
{
|
||||
for (int i = 0; i < numReels; i++)
|
||||
{
|
||||
for (int j = 0; j < this->numReelAnimations; j++)
|
||||
{
|
||||
delete[] this->reels[i].animations[j];
|
||||
}
|
||||
|
||||
delete[] this->reels[i].animations;
|
||||
}
|
||||
|
||||
delete[] this->symbols;
|
||||
delete[] this->reels;
|
||||
}
|
||||
|
||||
void GkGameReels::SetItemGenerator(GkGameReelsCombinationGenerator *itemGenerator)
|
||||
{
|
||||
this->itemGenerator = itemGenerator;
|
||||
}
|
||||
|
||||
GkAnimatedTexture *GkGameReels::Reel_GetNewSymbol(int reelIndex)
|
||||
{
|
||||
if (this->itemGenerator != 0)
|
||||
{
|
||||
return this->symbols[this->itemGenerator->reels[reelIndex].model->GetSymbol()];
|
||||
}
|
||||
else
|
||||
return this->symbols[GkMaths::Random(this->numSymbols)];
|
||||
}
|
||||
|
||||
void GkGameReels::Reel_ProcessPosition(int reelIndex, GkGame *game)
|
||||
{
|
||||
GkGameReelInfo *reel = &this->reels[reelIndex];
|
||||
|
||||
// Handle position ranging and shifting of symbols when position hops over 1.0
|
||||
reel->position += game->timer->tickTime * reel->speed;
|
||||
if (reel->position >= 1.0f)
|
||||
{
|
||||
int numShifts = (int)reel->position;
|
||||
|
||||
reel->position -= numShifts;
|
||||
|
||||
int reelShifts = GkMaths::Min(numShifts, this->numReelItems - reel->reelMapSetIndex + 1);
|
||||
|
||||
for (int shiftIndex = 0; shiftIndex < reelShifts; shiftIndex++)
|
||||
{
|
||||
GkGameAnimation *rotAnimation = reel->animations[this->numReelAnimations - 1];
|
||||
for (int i = 0; i < this->numReelAnimations; i++)
|
||||
{
|
||||
GkGameAnimation *t = reel->animations[i];
|
||||
reel->animations[i] = rotAnimation;
|
||||
rotAnimation = t;
|
||||
}
|
||||
|
||||
if (reel->state == Stopping)
|
||||
{
|
||||
if (reel->reelMapSetIndex < this->numReelItems)
|
||||
reel->animations[0]->SetAnimatedTexture(this->symbols[this->GetSymbol(reelIndex, this->numReelItems - 1 - reel->reelMapSetIndex)]);
|
||||
else
|
||||
{
|
||||
reel->animations[0]->SetAnimatedTexture(this->Reel_GetNewSymbol(reelIndex));
|
||||
}
|
||||
|
||||
reel->reelMapSetIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
reel->animations[0]->SetAnimatedTexture(this->Reel_GetNewSymbol(reelIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < this->numReelAnimations; i++)
|
||||
{
|
||||
reel->animations[i]->Process(game);
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameReels::Reel_ProcessState(int reelIndex, GkGameTimer *timer)
|
||||
{
|
||||
GkGameReelInfo *reel = &this->reels[reelIndex];
|
||||
|
||||
switch (reel->state)
|
||||
{
|
||||
case Idle:
|
||||
{
|
||||
reel->speed = 0.0f;
|
||||
reel->position = 0.0f;
|
||||
|
||||
// User interaction expected
|
||||
break;
|
||||
}
|
||||
|
||||
case PreStarting:
|
||||
{
|
||||
reel->speed = 0.0f;
|
||||
reel->position -= timer->tickTime * this->preStartSpeed;
|
||||
|
||||
if (reel->position < -this->preStartOffset)
|
||||
{
|
||||
reel->position = -this->preStartOffset;
|
||||
reel->state = Starting;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Starting:
|
||||
{
|
||||
reel->speed += this->acceleration * timer->tickTime;
|
||||
|
||||
if (reel->speed >= this->speed)
|
||||
{
|
||||
reel->speed = this->speed;
|
||||
reel->state = Spinning;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Spinning:
|
||||
{
|
||||
// User interaction expected
|
||||
break;
|
||||
}
|
||||
|
||||
case Stopping:
|
||||
{
|
||||
if ((reel->reelMapSetIndex > this->numReelItems) && (reel->position >= this->postStopOffset))
|
||||
{
|
||||
reel->position = this->postStopOffset;
|
||||
|
||||
reel->state = PostStopping;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PostStopping:
|
||||
{
|
||||
reel->speed = 0.0f;
|
||||
reel->position -= timer->tickTime * this->postStopSpeed;
|
||||
|
||||
if (reel->position < 0.0f)
|
||||
{
|
||||
reel->position = 0.0f;
|
||||
reel->state = Idle;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reel->stateChange = reel->state != reel->stateOld ? reel->state : Undefined;
|
||||
reel->stateOld = reel->state;
|
||||
}
|
||||
|
||||
bool GkGameReels::Reel_Start(int reelIndex)
|
||||
{
|
||||
GkGameReelInfo *reel = &this->reels[reelIndex];
|
||||
|
||||
if (reel->state == Idle)
|
||||
{
|
||||
reel->state = PreStarting;
|
||||
reel->reelMapSetIndex = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GkGameReels::Reel_Stop(int reelIndex)
|
||||
{
|
||||
GkGameReelInfo *reel = &this->reels[reelIndex];
|
||||
|
||||
if (reel->state == Spinning)
|
||||
{
|
||||
reel->state = Stopping;
|
||||
reel->reelMapSetIndex = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Gives a summary state. If all reels have the same state, returns that state, otherwise returns Undefined. If a reel has a Blocked state, it's ignored, unless all reels have Blocked state, in which case Blocked is returned.
|
||||
GameReelState GkGameReels::GetGeneralState()
|
||||
{
|
||||
GameReelState result = Undefined;
|
||||
|
||||
int reelIndex = 0;
|
||||
while (reelIndex < this->numReels)
|
||||
{
|
||||
GameReelState reelState = this->reels[reelIndex].state;
|
||||
|
||||
if (result == Undefined)
|
||||
{
|
||||
result = reelState;
|
||||
}
|
||||
else if (result == Blocked)
|
||||
{
|
||||
if (reelState != Blocked)
|
||||
{
|
||||
result = reelState;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((result != reelState) && (reelState != Blocked))
|
||||
{
|
||||
return Undefined;
|
||||
}
|
||||
}
|
||||
|
||||
reelIndex++;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void GkGameReels::ProcessState(GkGameTimer *timer)
|
||||
{
|
||||
GameReelState generalState = this->GetGeneralState();
|
||||
|
||||
// Ensure each state is followed by the next for at least one frame
|
||||
switch (this->state)
|
||||
{
|
||||
case Idle:
|
||||
{
|
||||
if ((this->state != generalState) && (generalState != Undefined))
|
||||
this->state = PreStarting;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case PreStarting:
|
||||
{
|
||||
if ((this->state != generalState) && (generalState != Undefined))
|
||||
this->state = Starting;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Starting:
|
||||
{
|
||||
if ((this->state != generalState) && (generalState != Undefined))
|
||||
this->state = Spinning;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Spinning:
|
||||
{
|
||||
if ((this->state != generalState) && (generalState != Undefined))
|
||||
this->state = Stopping;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Stopping:
|
||||
{
|
||||
float fullStopTime = GkMaths::Max(this->stoppingTime - this->numReelItems / this->speed - this->postStopOffset / this->postStopSpeed, 0.0f);
|
||||
float timeSinceStopInitiated = GkGameTimer::GetSampleTime(this->stopInitiatedTime);
|
||||
int reelsStopped = fullStopTime != 0 ? GkMaths::Min((int)(1 + (this->numReels - 1) * timeSinceStopInitiated / fullStopTime), this->numReels) : this->numReels;
|
||||
|
||||
int stopCount = 0;
|
||||
for (int i = 0; i < this->numReels; i++)
|
||||
{
|
||||
this->Reel_Stop(i);
|
||||
|
||||
if ((this->reels[i].state != Blocked) && (this->reels[i].state != Spinning))
|
||||
stopCount++;
|
||||
|
||||
if (stopCount >= reelsStopped)
|
||||
break;
|
||||
}
|
||||
|
||||
if (reelsStopped == this->numReels)
|
||||
this->state = PostStopping;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case PostStopping:
|
||||
{
|
||||
if ((generalState == Idle) | (generalState == Blocked))
|
||||
this->state = Idle;
|
||||
//if ((this->state != generalState) && (generalState != Undefined))
|
||||
// this->state = Idle;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
this->state = generalState;
|
||||
}
|
||||
}
|
||||
|
||||
this->stateChange = this->state != this->stateOld ? this->state : Undefined;
|
||||
this->stateOld = this->state;
|
||||
}
|
||||
|
||||
void GkGameReels::Process(GkGame *game)
|
||||
{
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
this->Reel_ProcessPosition(reelIndex, game);
|
||||
|
||||
this->Reel_ProcessState(reelIndex, game->timer);
|
||||
}
|
||||
|
||||
this->ProcessState(game->timer);
|
||||
}
|
||||
|
||||
void GkGameReels::Draw(GkGame *game)
|
||||
{
|
||||
int itemWidth = this->symbols[0]->frames[0]->width;
|
||||
int itemHeight = this->symbols[0]->frames[0]->height;
|
||||
|
||||
float horizontalDistance = this->numReels == 1 ? itemWidth : itemWidth + (this->width - this->numReels * itemWidth) / ((float)this->numReels - 1.0f);
|
||||
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
int x = (int)(this->x + reelIndex * horizontalDistance);
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numReelAnimations; itemIndex++)
|
||||
{
|
||||
int y = (int)(this->y + (this->height - this->numReelAnimations * itemHeight) / 2 + this->reels[reelIndex].position * itemHeight + itemIndex * itemHeight);
|
||||
|
||||
GkGameAnimation *reelItemAnimation = this->reels[reelIndex].animations[itemIndex];
|
||||
|
||||
game->graphicsDevice->DrawClipped(x, y, this->x, this->y, this->width, this->height, reelItemAnimation->animatedTexture->frames[(int)reelItemAnimation->currentFrame]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameReels::ApplyReelMap(const int *fullItemMap)
|
||||
{
|
||||
if (fullItemMap != 0)
|
||||
{
|
||||
this->SetItems(fullItemMap);
|
||||
}
|
||||
|
||||
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
this->reels[reelIndex].animations[0]->SetAnimatedTexture(this->symbols[GkMaths::Random(this->numSymbols)]);
|
||||
this->reels[reelIndex].animations[this->numReelAnimations - 1]->SetAnimatedTexture(this->symbols[GkMaths::Random(this->numSymbols)]);
|
||||
}
|
||||
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
|
||||
{
|
||||
this->reels[reelIndex].animations[itemIndex + 1]->SetAnimatedTexture(this->symbols[this->GetSymbol(reelIndex, itemIndex)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GkGameReels::Start()
|
||||
{
|
||||
this->reelingTime = GkGameTimer::GetSample();
|
||||
|
||||
bool result = true;
|
||||
if (this->state == Idle)
|
||||
{
|
||||
for (int i = 0; i < this->numReels; i++)
|
||||
result &= this->Reel_Start(i);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GkGameReels::Stop()
|
||||
{
|
||||
if (this->state = Spinning)
|
||||
{
|
||||
this->stopInitiatedTime = GkGameTimer::GetSample();
|
||||
|
||||
this->state = Stopping;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
|
||||
|
||||
bool result = true;
|
||||
if (this->state == Spinning)
|
||||
{
|
||||
for (int i = 0; i < this->numReels; i++)
|
||||
result &= this->Reel_Stop(i);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GkGameReels::ItemsAnimationsPlaying()
|
||||
{
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
|
||||
{
|
||||
if (this->reels[reelIndex].animations[itemIndex + 1]->active)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GkGameReels::StopItemsAnimations()
|
||||
{
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
|
||||
{
|
||||
this->reels[reelIndex].animations[itemIndex + 1]->active = false;
|
||||
this->reels[reelIndex].animations[itemIndex + 1]->currentFrame = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float GkGameReels::GetReelingTime()
|
||||
{
|
||||
return GkGameTimer::GetSampleTime(this->reelingTime);
|
||||
}
|
||||
|
||||
float GkGameReels::GetIdleTime()
|
||||
{
|
||||
return GkGameTimer::GetSampleTime(this->idleTime);
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameEntity.h"
|
||||
#include "GkGameAnimation.h"
|
||||
#include "..\..\Base\GkBaseReelMap.h"
|
||||
#include "..\GkGameReelsCombinationGenerator.h"
|
||||
|
||||
class GKDLLCLASS GkGameTimer;
|
||||
|
||||
enum GameReelState
|
||||
{
|
||||
Idle = 0,
|
||||
PreStarting = 1,
|
||||
Starting = 2,
|
||||
Spinning = 3,
|
||||
Stopping = 4,
|
||||
PostStopping = 5,
|
||||
Blocked = 6,
|
||||
Undefined = 7
|
||||
};
|
||||
|
||||
struct GkGameReelInfo
|
||||
{
|
||||
GameReelState state, stateOld, stateChange;
|
||||
float position, speed;
|
||||
int reelMapSetIndex;
|
||||
|
||||
GkGameAnimation **animations;
|
||||
};
|
||||
|
||||
class GKDLLCLASS GkGameReels :
|
||||
public GkGameEntity,
|
||||
public GkBaseReelMap
|
||||
{
|
||||
private:
|
||||
GameReelState stateOld;
|
||||
long long stopInitiatedTime, reelingTime, idleTime;
|
||||
|
||||
// GkGameReel related methods
|
||||
GkAnimatedTexture *GkGameReels::Reel_GetNewSymbol(int reelIndex);
|
||||
void GkGameReels::Reel_ProcessState(int reelIndex, GkGameTimer *gameTimer);
|
||||
void GkGameReels::Reel_ProcessPosition(int reelIndex, GkGame *game);
|
||||
bool GkGameReels::Reel_Start(int reelIndex);
|
||||
bool GkGameReels::Reel_Stop(int reelIndex);
|
||||
|
||||
void GkGameReels::ProcessState(GkGameTimer *gameTimer);
|
||||
|
||||
public:
|
||||
GkGameReelInfo *reels;
|
||||
|
||||
|
||||
GameReelState state, // GkGameReels acquires certain state when all of its reels reach that state
|
||||
stateChange; // Gives the state that reels have just obtained in the last frame
|
||||
|
||||
int numSymbols, numReelAnimations;
|
||||
|
||||
int x, y, width, height;
|
||||
|
||||
float speed, // items per second
|
||||
acceleration, // items per second^2
|
||||
stoppingTime, // seconds
|
||||
preStartOffset, postStopOffset, // number of items
|
||||
preStartSpeed, postStopSpeed; // items per second
|
||||
|
||||
GkAnimatedTexture **symbols;
|
||||
|
||||
GkGameReelsCombinationGenerator *itemGenerator;
|
||||
|
||||
GkGameReels::GkGameReels(int numReels, int numReelItems, int numSymbols, int width, int height);
|
||||
GkGameReels::~GkGameReels(void);
|
||||
|
||||
void GkGameReels::SetItemGenerator(GkGameReelsCombinationGenerator *itemGenerator);
|
||||
void GkGameReels::Process(GkGame *game);
|
||||
void GkGameReels::Draw(GkGame *game);
|
||||
void GkGameReels::ApplyReelMap(const int *fullItemMap = 0);
|
||||
bool GkGameReels::Start();
|
||||
bool GkGameReels::Stop();
|
||||
bool GkGameReels::ItemsAnimationsPlaying();
|
||||
void GkGameReels::StopItemsAnimations();
|
||||
float GkGameReels::GetReelingTime();
|
||||
float GkGameReels::GetIdleTime();
|
||||
GameReelState GkGameReels::GetGeneralState();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameStreamingAnimation.h"
|
||||
|
||||
#include "..\..\Utils\GkStrings.h"
|
||||
#include "..\..\OSSpecific\GkFileSystem.h"
|
||||
|
||||
GkGameStreamingAnimation::GkGameStreamingAnimation(const wchar_t *fileName, const wchar_t *loadExpression, int x, int y, bool freeAtEnd, float framesPerSecond, int numFrames)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->visible = false;
|
||||
this->active = true;
|
||||
this->loop = false;
|
||||
this->freeAtEnd = freeAtEnd;
|
||||
this->currentFrame = framesPerSecond >= 0.0f ? 0.0f : (float)(numFrames - 1);
|
||||
this->framesPerSecond = framesPerSecond;
|
||||
this->numFrames = numFrames;
|
||||
|
||||
this->loadExpression = GkStrings::Copy(loadExpression);
|
||||
this->fileName = GkStrings::Copy(fileName);
|
||||
this->texture = 0;
|
||||
}
|
||||
|
||||
|
||||
GkGameStreamingAnimation::~GkGameStreamingAnimation(void)
|
||||
{
|
||||
this->Free();
|
||||
|
||||
GkStrings::Dispose(&this->fileName);
|
||||
GkStrings::Dispose(&this->loadExpression);
|
||||
}
|
||||
|
||||
void GkGameStreamingAnimation::SetSource(const wchar_t *fileName, const wchar_t *loadExpression, float framesPerSecond, int numFrames)
|
||||
{
|
||||
this->Free();
|
||||
|
||||
this->active = true;
|
||||
this->loop = false;
|
||||
this->currentFrame = framesPerSecond >= 0.0f ? 0.0f : (float)(numFrames - 1);
|
||||
this->framesPerSecond = framesPerSecond;
|
||||
this->numFrames = numFrames;
|
||||
|
||||
GkStrings::Dispose(&this->fileName);
|
||||
GkStrings::Dispose(&this->loadExpression);
|
||||
this->loadExpression = GkStrings::Copy(loadExpression);
|
||||
this->fileName = GkStrings::Copy(fileName);
|
||||
}
|
||||
|
||||
void GkGameStreamingAnimation::Free()
|
||||
{
|
||||
if (this->texture != 0)
|
||||
{
|
||||
delete this->texture;
|
||||
this->texture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool GkGameStreamingAnimation::Load(int index)
|
||||
{
|
||||
void *data;
|
||||
unsigned int dataSize;
|
||||
|
||||
if (GkFileSystem::LoadFile(GkStrings::Format(this->loadExpression, GkStrings::IntToString(index, 10, 5).c_str()).c_str(), &data, &dataSize))
|
||||
{
|
||||
this->Free();
|
||||
|
||||
GkImage image;
|
||||
image.LoadFromMemory(data, dataSize);
|
||||
|
||||
this->texture = new GkTexture();
|
||||
this->texture->LoadFromImage(&image);
|
||||
|
||||
delete data;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GkGameStreamingAnimation::Start()
|
||||
{
|
||||
this->currentFrame = framesPerSecond >= 0.0f ? 0.0f : (float)(numFrames - 1);
|
||||
this->lastRenderedFrame = (int)this->currentFrame;
|
||||
this->visible = this->Load(this->lastRenderedFrame);
|
||||
this->active = this->visible;
|
||||
}
|
||||
|
||||
void GkGameStreamingAnimation::Process(GkGame *game)
|
||||
{
|
||||
if (!(this->active && this->visible))
|
||||
return;
|
||||
|
||||
this->currentFrame += this->framesPerSecond * game->timer->tickTime;
|
||||
if ((this->lastRenderedFrame != (int)this->currentFrame) || (this->texture == 0))
|
||||
{
|
||||
bool terminate = false;
|
||||
if (!this->Load((int)this->currentFrame))
|
||||
{
|
||||
if (this->loop)
|
||||
{
|
||||
this->currentFrame = this->framesPerSecond >= 0 ? 0.0f : (float)(this->numFrames - 1);
|
||||
if (!this->Load((int)this->currentFrame))
|
||||
{
|
||||
terminate = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
terminate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (terminate)
|
||||
{
|
||||
this->currentFrame = (float)(this->lastRenderedFrame);
|
||||
this->active = false;
|
||||
this->visible = (!this->freeAtEnd) && (this->texture != 0);
|
||||
}
|
||||
}
|
||||
|
||||
this->lastRenderedFrame = (int)this->currentFrame;
|
||||
}
|
||||
|
||||
void GkGameStreamingAnimation::Draw(GkGame *game)
|
||||
{
|
||||
if (!this->visible)
|
||||
{
|
||||
this->Free();
|
||||
return;
|
||||
}
|
||||
|
||||
game->graphicsDevice->Draw(this->x, this->y, this->texture);
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGame.h"
|
||||
#include "..\Entities\GkGameAnimation.h"
|
||||
#include "..\..\Graphics\GkTexture.h"
|
||||
|
||||
class GKDLLCLASS GkGameStreamingAnimation :
|
||||
public GkGameAnimation
|
||||
{
|
||||
public:
|
||||
GkTexture *texture;
|
||||
|
||||
wchar_t *fileName, *loadExpression;
|
||||
|
||||
bool freeAtEnd;
|
||||
int lastRenderedFrame;
|
||||
int numFrames; // required only if animation is backwards, i.e. if framesPerSecond is negative
|
||||
|
||||
// Because the animation is streaming and the number of frames is practically unknown, if it is played backwards, i.e. framesPerSecond is negative, then numFrames must be provided
|
||||
GkGameStreamingAnimation::GkGameStreamingAnimation(const wchar_t *fileName, const wchar_t *loadExpression, int x = 0, int y = 0, bool freeAtEnd = true, float framesPerSecond = 25.0f, int numFrames = 0);
|
||||
GkGameStreamingAnimation::~GkGameStreamingAnimation(void);
|
||||
|
||||
void GkGameStreamingAnimation::SetSource(const wchar_t *fileName, const wchar_t *loadExpression, float framesPerSecond = 25.0f, int numFrames = 0);
|
||||
void GkGameStreamingAnimation::Free();
|
||||
bool GkGameStreamingAnimation::Load(int index);
|
||||
void GkGameStreamingAnimation::Start();
|
||||
void GkGameStreamingAnimation::Process(GkGame *game);
|
||||
void GkGameStreamingAnimation::Draw(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameText.h"
|
||||
|
||||
#include "..\GkGame.h"
|
||||
#include "..\..\Utils\GkStrings.h"
|
||||
|
||||
GkGameText::GkGameText(GkAnimatedFont *animatedFont, int x, int y, int characterSpacing, int textAlignment, int maxWidth, float framesPerSecond)
|
||||
: GkGameEntity()
|
||||
{
|
||||
this->animatedFont = animatedFont;
|
||||
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->characterSpacing = characterSpacing;
|
||||
this->maxWidth = maxWidth;
|
||||
this->textAlignment = textAlignment;
|
||||
this->visible = animatedFont != NULL;
|
||||
this->active = animatedFont != NULL;
|
||||
this->loop = animatedFont != NULL;
|
||||
|
||||
this->framesPerSecond = framesPerSecond != 0.0f ? framesPerSecond : animatedFont != 0 ? animatedFont->framesPerSecond : 0.0f;
|
||||
this->currentFrame = 0.0f;
|
||||
|
||||
this->text = 0;
|
||||
this->textTextureIndices = 0;
|
||||
this->textLength = 0;
|
||||
}
|
||||
|
||||
|
||||
GkGameText::~GkGameText(void)
|
||||
{
|
||||
if (this->text != 0)
|
||||
delete[] this->text;
|
||||
|
||||
if (this->textTextureIndices != 0)
|
||||
delete[] this->textTextureIndices;
|
||||
}
|
||||
|
||||
bool GkGameText::SetText(const wchar_t *text)
|
||||
{
|
||||
if ((this->text != 0) && (GkStrings::Compare(this->text, text) == 0))
|
||||
return false;
|
||||
|
||||
if (this->text != 0)
|
||||
delete[] this->text;
|
||||
|
||||
if (this->textTextureIndices != 0)
|
||||
delete[] this->textTextureIndices;
|
||||
|
||||
this->text = GkStrings::Copy(text);
|
||||
this->textLength = GkStrings::GetLength(this->text);
|
||||
this->textTextureIndices = new int[this->textLength];
|
||||
|
||||
this->textWidth = 0;
|
||||
for (int i = 0; i < this->textLength; i++)
|
||||
{
|
||||
this->textTextureIndices[i] = GkStrings::SubChar(this->animatedFont->charMap, this->text[i]);
|
||||
|
||||
if (this->textTextureIndices[i] != -1)
|
||||
{
|
||||
this->textWidth += this->animatedFont->letterTextures[this->textTextureIndices[i]]->frames[0]->width + this->characterSpacing;
|
||||
}
|
||||
}
|
||||
|
||||
this->textWidth -= this->characterSpacing;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GkGameText::Process(GkGame *game)
|
||||
{
|
||||
if (!(this->active && this->visible))
|
||||
return;
|
||||
|
||||
this->currentFrame += this->framesPerSecond * game->timer->tickTime;
|
||||
if (this->currentFrame > this->animatedFont->letterTextures[0]->numFrames)
|
||||
{
|
||||
if (this->loop)
|
||||
{
|
||||
int intFrame = (int)this->currentFrame;
|
||||
float fracFrame = this->currentFrame - intFrame;
|
||||
this->currentFrame = intFrame % this->animatedFont->letterTextures[0]->numFrames + fracFrame;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->currentFrame = (float)(this->animatedFont->letterTextures[0]->numFrames - 1);
|
||||
this->active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameText::Draw(GkGame *game)
|
||||
{
|
||||
if (!this->visible)
|
||||
return;
|
||||
|
||||
if ((this->maxWidth == 0) || (this->textWidth <= this->maxWidth))
|
||||
{
|
||||
int x = this->textAlignment == GkGameText::GameTextAlignment_Right ? this->x : this->textAlignment == GkGameText::GameTextAlignment_Center ? this->x - this->textWidth / 2 : this->x - this->textWidth;
|
||||
|
||||
for (int i = 0; i < this->textLength; i++)
|
||||
{
|
||||
int letterTextureIndex = this->textTextureIndices[i];
|
||||
|
||||
if (letterTextureIndex != -1)
|
||||
{
|
||||
GkTexture *letterTexture = this->animatedFont->letterTextures[letterTextureIndex]->frames[(int)this->currentFrame];
|
||||
|
||||
game->graphicsDevice->Draw(x, this->y, letterTexture);
|
||||
|
||||
x += letterTexture->width + this->characterSpacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float scalingFactor = (float)this->maxWidth / (float)this->textWidth;
|
||||
|
||||
float x = this->textAlignment == GkGameText::GameTextAlignment_Right ? this->x : this->textAlignment == GkGameText::GameTextAlignment_Center ? this->x - (float)(scalingFactor * (float)this->textWidth / 2.0f) : this->x - (float)(scalingFactor * (float)this->textWidth);
|
||||
int y = this->y + (int)(((1.0f - scalingFactor) * (float)this->animatedFont->letterTextures[0]->frames[0]->height) / 2.0f);
|
||||
|
||||
for (int i = 0; i < this->textLength; i++)
|
||||
{
|
||||
int letterTextureIndex = this->textTextureIndices[i];
|
||||
|
||||
if (letterTextureIndex != -1)
|
||||
{
|
||||
GkTexture *letterTexture = this->animatedFont->letterTextures[letterTextureIndex]->frames[(int)this->currentFrame];
|
||||
|
||||
game->graphicsDevice->Draw((int)x, y, (int)(letterTexture->width * scalingFactor), (int)(letterTexture->height * scalingFactor), 0, 0, letterTexture->width, letterTexture->height, letterTexture);
|
||||
|
||||
x += scalingFactor * (letterTexture->width + this->characterSpacing);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameEntity.h"
|
||||
#include "..\..\Graphics\GkAnimatedFont.h"
|
||||
|
||||
class GKDLLCLASS GkGameText :
|
||||
public GkGameEntity
|
||||
{
|
||||
public:
|
||||
static const int GameTextAlignment_Right = 0,
|
||||
GameTextAlignment_Center = 1,
|
||||
GameTextAlignment_Left = 2;
|
||||
|
||||
GkAnimatedFont *animatedFont;
|
||||
wchar_t *text;
|
||||
int textLength, textWidth;
|
||||
int *textTextureIndices;
|
||||
|
||||
int x, y;
|
||||
bool visible, active, loop;
|
||||
float framesPerSecond, currentFrame;
|
||||
int textAlignment;
|
||||
int characterSpacing;
|
||||
int maxWidth;
|
||||
|
||||
|
||||
GkGameText::GkGameText(GkAnimatedFont *animatedFont, int x = 0, int y = 0, int characterSpacing = 0, int textAlignment = GameTextAlignment_Right, int maxWidth = 0, float framesPerSecond = 0.0f);
|
||||
GkGameText::~GkGameText(void);
|
||||
|
||||
bool GkGameText::SetText(const wchar_t *text);
|
||||
void GkGameText::Process(GkGame *game);
|
||||
void GkGameText::Draw(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameWinningCounter.h"
|
||||
|
||||
#include "..\GkGame.h"
|
||||
|
||||
GkGameWinningCounter::GkGameWinningCounter(int *actualValue, float minSpeed, float maxTime)
|
||||
: GkGameEntity()
|
||||
|
||||
{
|
||||
this->actualValue = actualValue;
|
||||
this->minSpeed = minSpeed;
|
||||
this->maxTime = maxTime;
|
||||
|
||||
this->SetValue((float)*this->actualValue, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
GkGameWinningCounter::~GkGameWinningCounter(void)
|
||||
{
|
||||
}
|
||||
|
||||
void GkGameWinningCounter::SetValue(float value, float maxTime)
|
||||
{
|
||||
float delta = value - this->displayValue;
|
||||
if (maxTime == -1.0f)
|
||||
maxTime = this->maxTime;
|
||||
|
||||
if (maxTime == 0.0f)
|
||||
{
|
||||
this->displayValue = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
float minSpeed = delta / maxTime;
|
||||
this->speed = this->minSpeed > minSpeed ? this->minSpeed : minSpeed;
|
||||
}
|
||||
|
||||
this->oldValue = value;
|
||||
}
|
||||
|
||||
void GkGameWinningCounter::Reach(float maxTime)
|
||||
{
|
||||
this->SetValue((float)*this->actualValue, maxTime);
|
||||
}
|
||||
|
||||
bool GkGameWinningCounter::IsCounting()
|
||||
{
|
||||
return this->intDisplayValue != *this->actualValue;
|
||||
}
|
||||
|
||||
void GkGameWinningCounter::Process(GkGame *game)
|
||||
{
|
||||
float value = (float)*this->actualValue;
|
||||
|
||||
if (value != this->oldValue)
|
||||
this->SetValue(value, this->maxTime);
|
||||
|
||||
this->displayValue += this->speed * game->timer->tickTime;
|
||||
|
||||
if (this->speed > 0.0f)
|
||||
{
|
||||
if (this->displayValue > value)
|
||||
this->displayValue = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this->displayValue < value)
|
||||
this->displayValue = value;
|
||||
}
|
||||
|
||||
this->intDisplayValue = (int)this->displayValue;
|
||||
|
||||
GkGameEntity::Process(game);
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameEntity.h"
|
||||
|
||||
class GKDLLCLASS GkGameWinningCounter :
|
||||
public GkGameEntity
|
||||
{
|
||||
private:
|
||||
float oldValue;
|
||||
|
||||
void SetValue(float value, float maxTime);
|
||||
|
||||
public:
|
||||
int *actualValue;
|
||||
|
||||
float minSpeed, maxTime,
|
||||
displayValue,
|
||||
speed;
|
||||
|
||||
int intDisplayValue;
|
||||
|
||||
GkGameWinningCounter(int *actualValue, float minSpeed = 500.0f, float maxTime = 1.0f);
|
||||
~GkGameWinningCounter(void);
|
||||
|
||||
void Reach(float maxTime = 0.0f);
|
||||
bool IsCounting();
|
||||
|
||||
void Process(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,304 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGame.h"
|
||||
|
||||
#include "..\OSSpecific\GkFileSystem.h"
|
||||
#include "..\Utils\GkStrings.h"
|
||||
|
||||
|
||||
ResourcePoolEntry::ResourcePoolEntry(GkBase *resource, const wchar_t *id)
|
||||
{
|
||||
this->resource = resource;
|
||||
|
||||
if (id == NULL)
|
||||
{
|
||||
this->id = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
int l = wcslen(id);
|
||||
this->id = new wchar_t[l + 1];
|
||||
wcscpy_s(this->id, l + 1, id);
|
||||
}
|
||||
}
|
||||
|
||||
GkGame::GkGame(GkGraphicsDevice *graphicsDevice, GkSoundDevice *soundDevice)
|
||||
{
|
||||
this->graphicsDevice = graphicsDevice;
|
||||
this->soundDevice = soundDevice;
|
||||
|
||||
this->currentGamePage = 0;
|
||||
|
||||
this->timer = new GkGameTimer();
|
||||
}
|
||||
|
||||
|
||||
GkGame::~GkGame(void)
|
||||
{
|
||||
int numPages = this->gamePages.size();
|
||||
for (int i = 0; i < numPages; i++)
|
||||
{
|
||||
delete this->gamePages[i];
|
||||
}
|
||||
|
||||
int numResources = this->resourcePool.size();
|
||||
for (int i = 0; i < numResources; i++)
|
||||
{
|
||||
delete this->resourcePool[i].resource;
|
||||
|
||||
if (this->resourcePool[i].id != NULL)
|
||||
{
|
||||
delete this->resourcePool[i].id;
|
||||
this->resourcePool[i].id = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
delete this->timer;
|
||||
}
|
||||
|
||||
void GkGame::SetPage(GkGamePage *page)
|
||||
{
|
||||
if (this->currentGamePage != 0)
|
||||
this->currentGamePage->OnHide(page);
|
||||
|
||||
if (page != 0)
|
||||
page->OnShow(this->currentGamePage);
|
||||
|
||||
this->currentGamePage = page;
|
||||
}
|
||||
|
||||
GkAnimatedTexture* GkGame::AddAnimatedTexture(GkAnimatedTexture *animatedTexture, const wchar_t* id)
|
||||
{
|
||||
this->resourcePool.push_back(ResourcePoolEntry(animatedTexture, id));
|
||||
return animatedTexture;
|
||||
}
|
||||
|
||||
void* GkGame::GetResource(const wchar_t* id)
|
||||
{
|
||||
int numResources = this->resourcePool.size();
|
||||
for (int i = 0; i < numResources; i++)
|
||||
{
|
||||
if (wcscmp(this->resourcePool[i].id, id) == 0)
|
||||
return this->resourcePool[i].resource;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool GkGame::ReleaseResource(const wchar_t* id)
|
||||
{
|
||||
int numResources = this->resourcePool.size();
|
||||
for (int i = 0; i < numResources; i++)
|
||||
{
|
||||
if (wcscmp(this->resourcePool[i].id, id) == 0)
|
||||
{
|
||||
delete this->resourcePool[i].resource;
|
||||
|
||||
if (this->resourcePool[i].id != NULL)
|
||||
{
|
||||
delete this->resourcePool[i].id;
|
||||
this->resourcePool[i].id = NULL;
|
||||
}
|
||||
|
||||
this->resourcePool[i] = this->resourcePool[numResources - 1];
|
||||
this->resourcePool.pop_back();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
GkAnimatedFont* GkGame::AcquireAnimatedFontFromMultipleFiles(const wchar_t* virtualFileName, const wchar_t *charMap, int numFrames)
|
||||
{
|
||||
GkAnimatedFont* result = (GkAnimatedFont*)this->GetResource(virtualFileName);
|
||||
if (result != NULL)
|
||||
return result;
|
||||
|
||||
|
||||
result = new GkAnimatedFont(charMap, numFrames);
|
||||
|
||||
void *data;
|
||||
unsigned int dataSize;
|
||||
|
||||
for (int i = 0; i < result->numLetters; i++)
|
||||
{
|
||||
if (GkFileSystem::LoadFile(GkStrings::Format(virtualFileName, GkStrings::IntToString(i, 10, 5).c_str()).c_str(), &data, &dataSize))
|
||||
{
|
||||
result->LoadAnimatedLetter(i, data, dataSize);
|
||||
|
||||
delete[] data;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this->resourcePool.push_back(ResourcePoolEntry(result, virtualFileName));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GkAnimatedTexture* GkGame::AcquireAnimatedTexture(const wchar_t* virtualFileName, int columnFrames, int rowFrames, int numFrames, float framesPerSecond, int animatedTexture_LoadOrder)
|
||||
{
|
||||
GkAnimatedTexture* result = (GkAnimatedTexture*)this->GetResource(virtualFileName);
|
||||
if (result != NULL)
|
||||
return result;
|
||||
|
||||
void *data;
|
||||
unsigned int dataSize;
|
||||
|
||||
if (!GkFileSystem::LoadFile(virtualFileName, &data, &dataSize))
|
||||
return NULL;
|
||||
result = new GkAnimatedTexture(data, dataSize, columnFrames, rowFrames, numFrames, framesPerSecond, animatedTexture_LoadOrder);
|
||||
delete data;
|
||||
|
||||
this->resourcePool.push_back(ResourcePoolEntry(result, virtualFileName));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GkAnimatedTexture* GkGame::AcquireAnimatedTextureFromMultipleFiles(const wchar_t* virtualFileName, float framesPerSecond)
|
||||
{
|
||||
GkAnimatedTexture *result = (GkAnimatedTexture*)this->GetResource(virtualFileName);
|
||||
if (result != NULL)
|
||||
return result;
|
||||
|
||||
|
||||
std::vector<GkTexture*> frames;
|
||||
|
||||
void *data;
|
||||
unsigned int dataSize;
|
||||
|
||||
int index = 0;
|
||||
while (GkFileSystem::LoadFile(GkStrings::Format(virtualFileName, GkStrings::IntToString(index, 10, 5).c_str()).c_str(), &data, &dataSize))
|
||||
{
|
||||
GkImage *frameImage = new GkImage();
|
||||
frameImage->LoadFromMemory(data, dataSize);
|
||||
|
||||
GkTexture *frame = new GkTexture();
|
||||
frame->LoadFromImage(frameImage);
|
||||
delete frameImage;
|
||||
|
||||
frames.push_back(frame);
|
||||
|
||||
index++;
|
||||
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
|
||||
int numFrames = frames.size();
|
||||
if (numFrames == 0)
|
||||
return NULL;
|
||||
|
||||
result = new GkAnimatedTexture();
|
||||
result->framesPerSecond = framesPerSecond;
|
||||
result->numFrames = numFrames;
|
||||
result->frames = new GkTexture*[numFrames];
|
||||
for (int i = 0; i < numFrames; i++)
|
||||
{
|
||||
result->frames[i] = frames[i];
|
||||
}
|
||||
|
||||
this->resourcePool.push_back(ResourcePoolEntry(result, virtualFileName));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GkSoundSource* GkGame::AcquireSoundSource(const wchar_t* virtualFileName)
|
||||
{
|
||||
GkSoundSource* result = (GkSoundSource*)this->GetResource(virtualFileName);
|
||||
if (result != NULL)
|
||||
return result;
|
||||
|
||||
void *data;
|
||||
unsigned int dataSize;
|
||||
|
||||
GkFileSystem::LoadFile(virtualFileName, &data, &dataSize);
|
||||
result = new GkSoundSource();
|
||||
result->LoadFromMemory(data);
|
||||
this->resourcePool.push_back(ResourcePoolEntry(result, virtualFileName));
|
||||
delete data;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GkGamePage* GkGame::AddGamePage(GkGamePage *gamePage)
|
||||
{
|
||||
this->gamePages.push_back(gamePage);
|
||||
|
||||
if (this->currentGamePage == NULL)
|
||||
this->SetPage(gamePage);
|
||||
|
||||
return gamePage;
|
||||
}
|
||||
|
||||
void GkGame::RemoveGamePage(GkGamePage *gamePage)
|
||||
{
|
||||
int index = -1;
|
||||
for (int i = 0; i < (int)this->gamePages.size(); i++)
|
||||
if (this->gamePages[i] == gamePage)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (index == -1)
|
||||
return;
|
||||
|
||||
for (int i = index; i < (int)this->gamePages.size() - 1; i++)
|
||||
this->gamePages[i] = this->gamePages[i + 1];
|
||||
|
||||
this->gamePages.pop_back();
|
||||
}
|
||||
|
||||
void GkGame::MouseDown(int x, int y)
|
||||
{
|
||||
int numEntities = this->currentGamePage->entities.size();
|
||||
for (int i = numEntities - 1; i >= 0; i--)
|
||||
{
|
||||
GkGameEntity *entity = this->currentGamePage->entities[i];
|
||||
if (entity->IsMouseOver(x, y))
|
||||
{
|
||||
entity->MouseDown(x, y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GkGame::MouseUp(int x, int y)
|
||||
{
|
||||
int numEntities = this->currentGamePage->entities.size();
|
||||
for (int i = numEntities - 1; i >= 0; i--)
|
||||
{
|
||||
GkGameEntity *entity = this->currentGamePage->entities[i];
|
||||
entity->MouseUp(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void GkGame::NewFrame()
|
||||
{
|
||||
this->timer->Tick();
|
||||
}
|
||||
|
||||
void GkGame::Process()
|
||||
{
|
||||
if (this->currentGamePage != NULL)
|
||||
this->currentGamePage->Process(this);
|
||||
}
|
||||
|
||||
void GkGame::Render()
|
||||
{
|
||||
if (this->currentGamePage != NULL)
|
||||
this->currentGamePage->Render(this);
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#include "..\Graphics\GkGraphicsDevice.h"
|
||||
#include "..\Graphics\GkAnimatedTexture.h"
|
||||
#include "..\Graphics\GkAnimatedFont.h"
|
||||
#include "..\Sound\GkSoundDevice.h"
|
||||
#include "..\Sound\GkSoundSource.h"
|
||||
#include "GkGameTimer.h"
|
||||
#include "GkGamePage.h"
|
||||
#include "..\Base\GkBase.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
class GKDLLCLASS GkGamePage;
|
||||
|
||||
struct ResourcePoolEntry
|
||||
{
|
||||
GkBase* resource;
|
||||
wchar_t* id;
|
||||
|
||||
ResourcePoolEntry::ResourcePoolEntry(GkBase *resource, const wchar_t *id);
|
||||
};
|
||||
|
||||
class GKDLLCLASS GkGame
|
||||
{
|
||||
public:
|
||||
GkGraphicsDevice *graphicsDevice;
|
||||
GkSoundDevice *soundDevice;
|
||||
|
||||
GkGameTimer *timer;
|
||||
|
||||
vector<GkGamePage*> gamePages;
|
||||
GkGamePage *currentGamePage;
|
||||
|
||||
vector<ResourcePoolEntry> resourcePool;
|
||||
|
||||
GkGame::GkGame(GkGraphicsDevice *graphicsDevice, GkSoundDevice *soundDevice);
|
||||
virtual GkGame::~GkGame(void);
|
||||
|
||||
void SetPage(GkGamePage *page);
|
||||
GkAnimatedTexture* GkGame::AddAnimatedTexture(GkAnimatedTexture *animatedTexture, const wchar_t* id = 0);
|
||||
void* GkGame::GetResource(const wchar_t* id);
|
||||
bool GkGame::ReleaseResource(const wchar_t* id);
|
||||
GkAnimatedFont* GkGame::AcquireAnimatedFontFromMultipleFiles(const wchar_t* virtualFileName, const wchar_t *charMap, int numFrames = 1);
|
||||
GkAnimatedTexture* GkGame::AcquireAnimatedTexture(const wchar_t* virtualFileName, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
|
||||
GkAnimatedTexture* GkGame::AcquireAnimatedTextureFromMultipleFiles(const wchar_t* virtualFileName, float framesPerSecond = 25.0f);
|
||||
GkSoundSource* GkGame::AcquireSoundSource(const wchar_t* virtualFileName);
|
||||
GkGamePage* GkGame::AddGamePage(GkGamePage *gamePage);
|
||||
void GkGame::RemoveGamePage(GkGamePage *gamePage);
|
||||
virtual void GkGame::MouseDown(int x, int y);
|
||||
virtual void GkGame::MouseUp(int x, int y);
|
||||
virtual void GkGame::NewFrame();
|
||||
virtual void GkGame::Process();
|
||||
virtual void GkGame::Render();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameEntity.h"
|
||||
|
||||
#include "GkGame.h"
|
||||
|
||||
GkGameEntity::GkGameEntity()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
GkGameEntity::~GkGameEntity(void)
|
||||
{
|
||||
}
|
||||
|
||||
void GkGameEntity::MouseDown(int x, int y)
|
||||
{
|
||||
}
|
||||
|
||||
void GkGameEntity::MouseUp(int x, int y)
|
||||
{
|
||||
}
|
||||
|
||||
void GkGameEntity::Process(GkGame *game)
|
||||
{
|
||||
}
|
||||
|
||||
void GkGameEntity::Draw(GkGame *game)
|
||||
{
|
||||
}
|
||||
|
||||
bool GkGameEntity::IsMouseOver(int x, int y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void GkGameEntity::OnMouseClicked()
|
||||
{
|
||||
}
|
||||
|
||||
bool GkGameEntity::GetBoundaries(int *x1, int *y1, int *x2, int*y2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
class GKDLLCLASS GkGame;
|
||||
|
||||
class GKDLLCLASS GkGameEntity
|
||||
{
|
||||
public:
|
||||
GkGameEntity::GkGameEntity();
|
||||
virtual GkGameEntity::~GkGameEntity(void);
|
||||
|
||||
virtual void GkGameEntity::MouseDown(int x, int y);
|
||||
virtual void GkGameEntity::MouseUp(int x, int y);
|
||||
virtual void GkGameEntity::Process(GkGame *game);
|
||||
virtual void GkGameEntity::Draw(GkGame *game);
|
||||
virtual bool GkGameEntity::IsMouseOver(int x, int y);
|
||||
virtual void GkGameEntity::OnMouseClicked();
|
||||
virtual bool GkGameEntity::GetBoundaries(int *x1, int *y1, int *x2, int*y2);
|
||||
};
|
||||
@@ -0,0 +1,93 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGamePage.h"
|
||||
|
||||
GkGamePage::GkGamePage()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
GkGamePage::~GkGamePage(void)
|
||||
{
|
||||
int numEntities = this->entities.size();
|
||||
|
||||
for (int i = 0; i < numEntities; i++)
|
||||
{
|
||||
delete this->entities[i];
|
||||
}
|
||||
}
|
||||
|
||||
void GkGamePage::OnShow(GkGamePage *previous)
|
||||
{
|
||||
}
|
||||
|
||||
void GkGamePage::OnHide(GkGamePage *next)
|
||||
{
|
||||
}
|
||||
|
||||
GkGameEntity* GkGamePage::AddEntity(GkGameEntity *entity)
|
||||
{
|
||||
this->entities.push_back(entity);
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
GkGameEntity* GkGamePage::InsertEntity(int position, GkGameEntity *entity)
|
||||
{
|
||||
this->entities.push_back(0);
|
||||
|
||||
for (int i = this->entities.size() - 1; i > position; i--)
|
||||
this->entities[i] = this->entities[i - 1];
|
||||
|
||||
this->entities[position] = entity;
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
bool GkGamePage::RemoveEntity(GkGameEntity *entity)
|
||||
{
|
||||
int numEntities = this->entities.size();
|
||||
|
||||
for (int i = 0; i < numEntities; i++)
|
||||
{
|
||||
if (this->entities[i] == entity)
|
||||
{
|
||||
this->entities[i] = this->entities[numEntities - 1];
|
||||
this->entities.pop_back();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GkGamePage::Process(GkGame *game)
|
||||
{
|
||||
int numEntities = this->entities.size();
|
||||
|
||||
for (int i = 0; i < numEntities; i++)
|
||||
{
|
||||
this->entities[i]->Process(game);
|
||||
}
|
||||
}
|
||||
|
||||
void GkGamePage::Render(GkGame *game)
|
||||
{
|
||||
int numEntities = this->entities.size();
|
||||
|
||||
for (int i = 0; i < numEntities; i++)
|
||||
{
|
||||
this->entities[i]->Draw(game);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "GkGameEntity.h"
|
||||
|
||||
class GKDLLCLASS GkGame;
|
||||
|
||||
class GKDLLCLASS GkGamePage
|
||||
{
|
||||
public:
|
||||
std::vector<GkGameEntity*> entities;
|
||||
|
||||
GkGamePage::GkGamePage();
|
||||
virtual GkGamePage::~GkGamePage(void);
|
||||
|
||||
virtual void OnShow(GkGamePage *previous);
|
||||
virtual void OnHide(GkGamePage *next);
|
||||
|
||||
GkGameEntity* GkGamePage::AddEntity(GkGameEntity *entity);
|
||||
GkGameEntity* GkGamePage::InsertEntity(int position, GkGameEntity *entity);
|
||||
bool GkGamePage::RemoveEntity(GkGameEntity *entity);
|
||||
virtual void GkGamePage::Process(GkGame *game);
|
||||
virtual void GkGamePage::Render(GkGame *game);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameReelModel.h"
|
||||
|
||||
#include "..\OSSpecific\GkOSUtils.h"
|
||||
|
||||
GkGameReelModel::GkGameReelModel(int numItems)
|
||||
{
|
||||
this->numItems = numItems;
|
||||
this->items = new int[this->numItems];
|
||||
|
||||
GkOSUtils::ZeroMem(this->items, this->numItems * sizeof(int));
|
||||
}
|
||||
|
||||
|
||||
GkGameReelModel::~GkGameReelModel(void)
|
||||
{
|
||||
delete[] this->items;
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
class GKDLLCLASS GkGameReelModel
|
||||
{
|
||||
public:
|
||||
int numItems;
|
||||
int *items;
|
||||
|
||||
GkGameReelModel(int numItems);
|
||||
virtual ~GkGameReelModel(void);
|
||||
|
||||
virtual int GetSymbol() = 0;
|
||||
virtual void GenerateReel() = 0;
|
||||
virtual void GenerateReelZero() = 0;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameReelsCombinationGenerator.h"
|
||||
|
||||
#include "..\Utils\GkMaths.h"
|
||||
|
||||
GkGameReelsCombinationGenerator::GkGameReelsCombinationGenerator(int numReels, int numReelItems)
|
||||
: GkBaseReelMap(numReels, numReelItems)
|
||||
{
|
||||
this->reels = new GameReelsCombinationGeneratorReel[this->numReels];
|
||||
for (int i = 0; i < this->numReels; i++)
|
||||
{
|
||||
this->reels[i].model = 0;
|
||||
this->reels[i].blocked = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GkGameReelsCombinationGenerator::~GkGameReelsCombinationGenerator(void)
|
||||
{
|
||||
for (int i = 0; i < this->numReels; i++)
|
||||
{
|
||||
if (this->reels[i].model != 0)
|
||||
delete this->reels[i].model;
|
||||
}
|
||||
|
||||
delete[] this->reels;
|
||||
}
|
||||
|
||||
void GkGameReelsCombinationGenerator::SetReelModel(int reelIndex, GkGameReelModel *reelModel, bool blocked)
|
||||
{
|
||||
this->reels[reelIndex].model = reelModel;
|
||||
this->reels[reelIndex].blocked = blocked;
|
||||
}
|
||||
|
||||
|
||||
void GkGameReelsCombinationGenerator::GenerateReel(int reelIndex)
|
||||
{
|
||||
this->reels[reelIndex].model->GenerateReel();
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
|
||||
{
|
||||
this->SetSymbol(reelIndex, itemIndex, this->reels[reelIndex].model->items[itemIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameReelsCombinationGenerator::GenerateCombination()
|
||||
{
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
if (!this->reels[reelIndex].blocked)
|
||||
this->GenerateReel(reelIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameReelsCombinationGenerator::GenerateCombinationZero()
|
||||
{
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
if (!this->reels[reelIndex].blocked)
|
||||
{
|
||||
this->reels[reelIndex].model->GenerateReelZero();
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
|
||||
{
|
||||
this->SetSymbol(reelIndex, itemIndex, this->reels[reelIndex].model->items[itemIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include "..\Base\GkBaseReelMap.h"
|
||||
#include "GkGameReelModel.h"
|
||||
|
||||
struct GameReelsCombinationGeneratorReel
|
||||
{
|
||||
GkGameReelModel *model;
|
||||
bool blocked;
|
||||
};
|
||||
|
||||
class GKDLLCLASS GkGameReelsCombinationGenerator
|
||||
: public GkBaseReelMap
|
||||
{
|
||||
public:
|
||||
|
||||
GameReelsCombinationGeneratorReel *reels;
|
||||
|
||||
GkGameReelsCombinationGenerator(int numReels, int numReelItems);
|
||||
~GkGameReelsCombinationGenerator(void);
|
||||
|
||||
void SetReelModel(int reelIndex, GkGameReelModel *reelModel, bool blocked = false);
|
||||
|
||||
void GenerateReel(int reelIndex);
|
||||
void GenerateCombination();
|
||||
void GenerateCombinationZero();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameTimer.h"
|
||||
|
||||
#include "..\OSSpecific\GkOSUtils.h"
|
||||
|
||||
GkGameTimer::GkGameTimer(void)
|
||||
{
|
||||
this->counterFrequency = GkOSUtils::GetPerformanceCounterFrequency();
|
||||
|
||||
this->Reset();
|
||||
}
|
||||
|
||||
|
||||
GkGameTimer::~GkGameTimer(void)
|
||||
{
|
||||
}
|
||||
|
||||
void GkGameTimer::Reset()
|
||||
{
|
||||
this->counterTime = GkOSUtils::GetPerformanceCounter();
|
||||
|
||||
this->Tick();
|
||||
}
|
||||
|
||||
float GkGameTimer::Tick()
|
||||
{
|
||||
long long newCounterTime = GkOSUtils::GetPerformanceCounter();
|
||||
|
||||
this->tickTime = (float)((double)(newCounterTime - this->counterTime) / (double)this->counterFrequency);
|
||||
this->counterTime = newCounterTime;
|
||||
|
||||
return this->tickTime;
|
||||
}
|
||||
|
||||
long long GkGameTimer::GetSample()
|
||||
{
|
||||
return GkOSUtils::GetPerformanceCounter();
|
||||
}
|
||||
|
||||
float GkGameTimer::GetSampleTime(long long sample)
|
||||
{
|
||||
return (float)(((double)(GkGameTimer::GetSample() - sample)) / ((double)GkOSUtils::GetPerformanceCounterFrequency()));
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
class GKDLLCLASS GkGameTimer
|
||||
{
|
||||
public:
|
||||
long long counterTime, counterFrequency;
|
||||
|
||||
float tickTime;
|
||||
|
||||
GkGameTimer(void);
|
||||
~GkGameTimer(void);
|
||||
|
||||
void GkGameTimer::Reset();
|
||||
float GkGameTimer::Tick();
|
||||
|
||||
static long long GetSample();
|
||||
static float GetSampleTime(long long sample);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameWinningPotentialsAnalyzer.h"
|
||||
|
||||
GkGameWinningPotentialsAnalyzer::GkGameWinningPotentialsAnalyzer(GkGameWinningsModel *model)
|
||||
: GkGameWinningsAnalyzer(model)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
GkGameWinningPotentialsAnalyzer::~GkGameWinningPotentialsAnalyzer(void)
|
||||
{
|
||||
}
|
||||
|
||||
GameWinning GkGameWinningPotentialsAnalyzer::GetSymbolWinning(int symbolIndex, int lineIndex)
|
||||
{
|
||||
GameWinning reelItem;
|
||||
reelItem.symbolIndex = symbolIndex;
|
||||
reelItem.lineIndex = lineIndex;
|
||||
reelItem.numItems = 0;
|
||||
reelItem.itemsStart = 0;
|
||||
|
||||
GameWinning result = reelItem;
|
||||
|
||||
GameWinningSymbolModel *symbolModel = this->model->GetSymbolModel(symbolIndex);
|
||||
|
||||
bool interrupted = false;
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
int reelSymbolIndex = this->GetLineSymbol(reelIndex, lineIndex);
|
||||
GameWinningSymbolModel *reelSymbolModel = this->model->GetSymbolModel(reelSymbolIndex);
|
||||
|
||||
bool match = GkGameWinningsAnalyzer::SymbolsMatch(symbolIndex, reelSymbolIndex);
|
||||
if (match || !interrupted)
|
||||
{
|
||||
if (reelItem.numItems == 0)
|
||||
{
|
||||
reelItem.itemsStart = reelIndex;
|
||||
reelItem.symbolsFlags = GkGameWinningsModel::SymbolFlag_None;
|
||||
}
|
||||
|
||||
reelItem.numItems++;
|
||||
reelItem.symbolsFlags |= reelSymbolModel->flags;
|
||||
|
||||
if (reelItem.numItems > result.numItems)
|
||||
{
|
||||
result = reelItem;
|
||||
}
|
||||
|
||||
if (!match)
|
||||
interrupted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((symbolModel->flags & GkGameWinningsModel::SymbolFlag_AnyPlace) == 0)
|
||||
break;
|
||||
|
||||
reelItem.numItems = 0;
|
||||
|
||||
interrupted = false;
|
||||
}
|
||||
}
|
||||
|
||||
result.itemsEnd = result.itemsStart + result.numItems - 1;
|
||||
result.winningCoefficient = this->model->GetSymbolCoefficient(result.symbolIndex, result.numItems);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GameWinning GkGameWinningPotentialsAnalyzer::GetScatterWinning(int symbolIndex)
|
||||
{
|
||||
GameWinning result = GkGameWinningsAnalyzer::GetScatterWinning(symbolIndex);
|
||||
|
||||
if (result.numItems < this->numReels - 1)
|
||||
{
|
||||
result.numItems++;
|
||||
result.winningCoefficient = this->model->GetSymbolCoefficient(result.symbolIndex, result.numItems);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GkGameWinningPotentialsAnalyzer::ReelBelongsToWinningAndSymbol(int reelIndex, int winningIndex)
|
||||
{
|
||||
if (!GkGameWinningsAnalyzer::ReelBelongsToWinning(reelIndex, winningIndex))
|
||||
return false;
|
||||
|
||||
return this->SymbolsMatch(this->winnings.win[winningIndex].symbolIndex, this->GetLineSymbol(reelIndex, this->winnings.win[winningIndex].lineIndex));
|
||||
}
|
||||
|
||||
bool GkGameWinningPotentialsAnalyzer::ContainsActualWin(int winningIndex)
|
||||
{
|
||||
if ((winningIndex < 0) || (winningIndex >= this->winnings.count))
|
||||
return false;
|
||||
|
||||
int actualSequenceLength = 0;
|
||||
for (int reelIndex = this->winnings.win[winningIndex].itemsStart; reelIndex <= this->winnings.win[winningIndex].itemsEnd; reelIndex++)
|
||||
{
|
||||
if (this->ReelBelongsToWinningAndSymbol(reelIndex, winningIndex))
|
||||
actualSequenceLength++;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
return this->model->GetSymbolCoefficient(this->winnings.win[winningIndex].symbolIndex, actualSequenceLength) != 0;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include "GkGameWinningsAnalyzer.h"
|
||||
|
||||
class GKDLLCLASS GkGameWinningPotentialsAnalyzer :
|
||||
public GkGameWinningsAnalyzer
|
||||
{
|
||||
public:
|
||||
GkGameWinningPotentialsAnalyzer(GkGameWinningsModel *model);
|
||||
virtual ~GkGameWinningPotentialsAnalyzer(void);
|
||||
|
||||
virtual GameWinning GetSymbolWinning(int symbolIndex, int lineIndex);
|
||||
virtual GameWinning GetScatterWinning(int symbolIndex);
|
||||
|
||||
bool ReelBelongsToWinningAndSymbol(int reelIndex, int winningIndex);
|
||||
bool ContainsActualWin(int winningIndex);
|
||||
};
|
||||
@@ -0,0 +1,487 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameWinningsAnalyzer.h"
|
||||
|
||||
#include "..\Utils\GkMaths.h"
|
||||
#include "..\OSSpecific\GkOSUtils.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
// Camparison of reel combinations - combinations may have
|
||||
// A. Exactly the same symbol wins as the compared - equal
|
||||
// B. The same symbol wins from the compared plus more - greater
|
||||
// C. Symbol wins from the compared, but not all or with less symbols - lesser
|
||||
// D. Not all the symbol wins from the compared plus more - different
|
||||
//
|
||||
// Rule set
|
||||
//
|
||||
// Definition: A symbol win is considered a winning of EXACTLY the same symbol and either on EXACTLY the same line OR BEING A SCATTER
|
||||
//
|
||||
// Signs of comparison:
|
||||
// 1.1 Contains all the symbol wins as the compared one
|
||||
// 1.2 Contains symbol wins, that are not present in the compared one
|
||||
//
|
||||
// In addition to that, there might be symbol win(s) with
|
||||
// 2.1 The same number of winning items
|
||||
// 2.2 Greater number of winning items
|
||||
// 2.3 Lesser number of winning items
|
||||
//
|
||||
// Result
|
||||
// Equal - 1.1 and not 1.2 and not 2.2. and not 2.3
|
||||
// Greater - 1.1. and (1.2 or 2.2) and not 2.3
|
||||
// Lesser - (not 1.1 or 2.3) and not 1.2 and not 2.2
|
||||
// Different - otherwise
|
||||
|
||||
|
||||
GkGameWinningsAnalyzer::GkGameWinningsAnalyzer(GkGameWinningsModel *model)
|
||||
: GkBaseReelMap(model->numReels, model->numReelItems)
|
||||
{
|
||||
this->model = model;
|
||||
|
||||
this->comparisonMode = GameWinningAnalyzerComparisonMode_FullComparison;
|
||||
|
||||
this->InitWinningData(&this->winnings);
|
||||
}
|
||||
|
||||
GkGameWinningsAnalyzer::~GkGameWinningsAnalyzer(void)
|
||||
{
|
||||
this->DisposeWinningData(&this->winnings);
|
||||
}
|
||||
|
||||
GameWinning GkGameWinningsAnalyzer::GetSymbolWinning(int symbolIndex, int lineIndex)
|
||||
{
|
||||
GameWinning reelItem;
|
||||
reelItem.symbolIndex = symbolIndex;
|
||||
reelItem.lineIndex = lineIndex;
|
||||
reelItem.numItems = 0;
|
||||
reelItem.itemsStart = 0;
|
||||
|
||||
GameWinning result = reelItem;
|
||||
|
||||
GameWinningSymbolModel *symbolModel = this->model->GetSymbolModel(symbolIndex);
|
||||
|
||||
bool sequenceValid = false;
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
int reelSymbolIndex = this->GetLineSymbol(reelIndex, lineIndex);
|
||||
GameWinningSymbolModel *reelSymbolModel = this->model->GetSymbolModel(reelSymbolIndex);
|
||||
|
||||
if (this->SymbolsMatch(symbolIndex, reelSymbolIndex))
|
||||
{
|
||||
if (symbolIndex == reelSymbolIndex)
|
||||
sequenceValid = true;
|
||||
|
||||
if (reelItem.numItems == 0)
|
||||
{
|
||||
reelItem.itemsStart = reelIndex;
|
||||
reelItem.symbolsFlags = GkGameWinningsModel::SymbolFlag_None;
|
||||
}
|
||||
|
||||
reelItem.numItems++;
|
||||
reelItem.symbolsFlags |= reelSymbolModel->flags;
|
||||
|
||||
if (sequenceValid && (reelItem.numItems > result.numItems))
|
||||
{
|
||||
result = reelItem;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((symbolModel->flags & GkGameWinningsModel::SymbolFlag_AnyPlace) == 0)
|
||||
break;
|
||||
|
||||
sequenceValid = false;
|
||||
reelItem.numItems = 0;
|
||||
}
|
||||
}
|
||||
|
||||
result.itemsEnd = result.itemsStart + result.numItems - 1;
|
||||
result.winningCoefficient = this->model->GetSymbolCoefficient(result.symbolIndex, result.numItems);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GkGameWinningsAnalyzer::SymbolsMatch(int symbolIndex, int testSymbolIndex)
|
||||
{
|
||||
GameWinningSymbolModel *symbolModel = this->model->GetSymbolModel(symbolIndex),
|
||||
*testSymbolModel = this->model->GetSymbolModel(testSymbolIndex);
|
||||
|
||||
return ((testSymbolIndex == symbolIndex) || ((testSymbolModel->flags & GkGameWinningsModel::SymbolFlag_Wild) != 0)) &&
|
||||
((testSymbolModel->flags & symbolModel->exclusionFlags) == 0);
|
||||
}
|
||||
|
||||
GameWinning GkGameWinningsAnalyzer::GetScatterWinning(int symbolIndex)
|
||||
{
|
||||
int scatterNumber = 0;
|
||||
for (int symbolsIndex = 0; symbolsIndex < symbolsIndex; symbolsIndex++)
|
||||
if (this->model->GetSymbolModel(symbolsIndex)->flags & GkGameWinningsModel::SymbolFlag_Scatter)
|
||||
scatterNumber++;
|
||||
|
||||
|
||||
GameWinning result;
|
||||
result.symbolIndex = symbolIndex;
|
||||
result.numItems = 0;
|
||||
result.lineIndex = this->model->numLines + scatterNumber;
|
||||
|
||||
if (scatterNumber >= this->model->numScatters)
|
||||
{
|
||||
result.symbolsFlags = GkGameWinningsModel::SymbolFlag_None;
|
||||
result.winningCoefficient = 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
GameWinningSymbolModel *symbolModel = this->model->GetSymbolModel(symbolIndex);
|
||||
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
this->model->lines[result.lineIndex].coordinates[reelIndex] = this->FindFirstSymbol(reelIndex, symbolIndex);
|
||||
if (this->model->lines[result.lineIndex].coordinates[reelIndex] != -1)
|
||||
{
|
||||
if (result.numItems == 0)
|
||||
result.itemsStart = reelIndex;
|
||||
|
||||
result.numItems++;
|
||||
result.itemsEnd = reelIndex;
|
||||
}
|
||||
}
|
||||
|
||||
result.symbolsFlags = symbolModel->flags;
|
||||
result.winningCoefficient = this->model->GetSymbolCoefficient(result.symbolIndex, result.numItems);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void GkGameWinningsAnalyzer::AnalyzeWinnings(GkBaseReelMap *reelMap)
|
||||
{
|
||||
if (reelMap != 0)
|
||||
this->SetItems(reelMap);
|
||||
|
||||
this->winnings.count = 0;
|
||||
|
||||
// Analyze line winnings
|
||||
for (int lineIndex = 0; lineIndex < this->model->numLines; lineIndex++)
|
||||
{
|
||||
if (this->model->lines[lineIndex].active)
|
||||
{
|
||||
GameWinning maxLineWin;
|
||||
maxLineWin.winningCoefficient = 0;
|
||||
|
||||
for (int symbolIndex = 0; symbolIndex < this->model->numSymbols; symbolIndex++)
|
||||
{
|
||||
if ((this->model->GetSymbolModel(symbolIndex)->flags & GkGameWinningsModel::SymbolFlag_Scatter) == 0)
|
||||
{
|
||||
GameWinning symbolWin = this->GetSymbolWinning(symbolIndex, lineIndex);
|
||||
if (symbolWin.winningCoefficient != 0)
|
||||
{
|
||||
if ((maxLineWin.winningCoefficient == 0) ||
|
||||
(this->model->CompareSymbolWinnning(symbolWin.symbolIndex, symbolWin.numItems, maxLineWin.symbolIndex, maxLineWin.numItems) > 0))
|
||||
{
|
||||
maxLineWin = symbolWin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (maxLineWin.winningCoefficient != 0)
|
||||
{
|
||||
this->winnings.win[this->winnings.count++] = maxLineWin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Analyze scatters
|
||||
for (int symbolIndex = 0; symbolIndex < this->model->numSymbols; symbolIndex++)
|
||||
{
|
||||
if ((this->model->GetSymbolModel(symbolIndex)->flags & GkGameWinningsModel::SymbolFlag_Scatter) != 0)
|
||||
{
|
||||
GameWinning symbolWin = this->GetScatterWinning(symbolIndex);
|
||||
if (symbolWin.winningCoefficient != 0)
|
||||
{
|
||||
this->winnings.win[this->winnings.count++] = symbolWin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Calculate total winnigs, total flags and manage items with SymbolFlag_IgnoreWinning
|
||||
this->totalWinning = 0;
|
||||
this->totalFlags = GkGameWinningsModel::SymbolFlag_None;
|
||||
for (int i = 0; i < this->winnings.count; i++)
|
||||
{
|
||||
if (this->winnings.win[i].symbolsFlags & GkGameWinningsModel::SymbolFlag_IgnoreWinning)
|
||||
this->winnings.win[i].winningCoefficient = 0;
|
||||
|
||||
this->totalWinning += this->winnings.win[i].winningCoefficient;
|
||||
this->totalFlags |= this->winnings.win[i].symbolsFlags;
|
||||
}
|
||||
|
||||
this->SortWinnings();
|
||||
}
|
||||
|
||||
int GkGameWinningsAnalyzer::WinningOrder(int winningIndex1, int winningIndex2)
|
||||
{
|
||||
bool win1End = (this->model->GetSymbolModel(this->winnings.win[winningIndex1].symbolIndex)->flags & GkGameWinningsModel::SymbolFlag_AtEnd) != 0;
|
||||
bool win2End = (this->model->GetSymbolModel(this->winnings.win[winningIndex2].symbolIndex)->flags & GkGameWinningsModel::SymbolFlag_AtEnd) != 0;
|
||||
if (win1End && !win2End)
|
||||
return 1;
|
||||
|
||||
if (win2End && !win1End)
|
||||
return -1;
|
||||
|
||||
return GkMaths::Sign(this->winnings.win[winningIndex1].lineIndex - this->winnings.win[winningIndex2].lineIndex);
|
||||
}
|
||||
|
||||
int GkGameWinningsAnalyzer::CompareWinning(int winningIndex1, int winningIndex2)
|
||||
{
|
||||
return GkMaths::Sign(this->winnings.win[winningIndex1].winningCoefficient - this->winnings.win[winningIndex2].winningCoefficient);
|
||||
}
|
||||
|
||||
void GkGameWinningsAnalyzer::SortWinnings()
|
||||
{
|
||||
for (int i = 0; i < this->winnings.count; i++)
|
||||
{
|
||||
int leadingWin = i;
|
||||
for (int j = i + 1; j < this->winnings.count; j++)
|
||||
{
|
||||
if (this->WinningOrder(leadingWin, j) > 0)
|
||||
leadingWin = j;
|
||||
}
|
||||
|
||||
if (leadingWin != i)
|
||||
{
|
||||
GameWinning t = this->winnings.win[i];
|
||||
this->winnings.win[i] = this->winnings.win[leadingWin];
|
||||
this->winnings.win[leadingWin] = t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameWinningsAnalyzer::MultiplyWinnings(int factor)
|
||||
{
|
||||
for (int i = 0; i < this->winnings.count; i++)
|
||||
this->winnings.win[i].winningCoefficient *= factor;
|
||||
this->totalWinning *= factor;
|
||||
}
|
||||
|
||||
int GkGameWinningsAnalyzer::GetLineSymbol(int reelIndex, int lineIndex)
|
||||
{
|
||||
return this->GetSymbol(reelIndex, model->GetLineSymbolCoordinate(reelIndex, lineIndex));
|
||||
}
|
||||
|
||||
int GkGameWinningsAnalyzer::FindWinning(int symbolIndex, int minSymbols)
|
||||
{
|
||||
for (int i = 0; i < this->winnings.count; i++)
|
||||
if ((this->winnings.win[i].symbolIndex == symbolIndex) && (this->winnings.win[i].numItems >= minSymbols))
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool GkGameWinningsAnalyzer::ReelBelongsToWinning(int reelIndex, int winningIndex)
|
||||
{
|
||||
if ((winningIndex < 0) || (winningIndex >= this->winnings.count))
|
||||
return false;
|
||||
|
||||
if (this->winnings.win[winningIndex].symbolsFlags & GkGameWinningsModel::SymbolFlag_Scatter)
|
||||
{
|
||||
if (this->model->lines[this->winnings.win[winningIndex].lineIndex].coordinates[reelIndex] == -1)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((reelIndex < this->winnings.win[winningIndex].itemsStart) || (reelIndex > this->winnings.win[winningIndex].itemsStart + this->winnings.win[winningIndex].numItems - 1))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GkGameWinningsAnalyzer::ReelBelongsToAnyWinning(int reelIndex)
|
||||
{
|
||||
for (int winningIndex = 0; winningIndex < this->winnings.count; winningIndex++)
|
||||
if (this->ReelBelongsToWinning(reelIndex, winningIndex))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GkGameWinningsAnalyzer::ReelItemBelongsToWinning(int reelIndex, int itemIndex, int winningIndex)
|
||||
{
|
||||
if (!this->ReelBelongsToWinning(reelIndex, winningIndex))
|
||||
return false;
|
||||
|
||||
return this->model->lines[this->winnings.win[winningIndex].lineIndex].coordinates[reelIndex] == itemIndex;
|
||||
}
|
||||
|
||||
bool GkGameWinningsAnalyzer::ReelItemBelongsToAnyWinning(int reelIndex, int itemIndex)
|
||||
{
|
||||
for (int winningIndex = 0; winningIndex < this->winnings.count; winningIndex++)
|
||||
if (this->ReelItemBelongsToWinning(reelIndex, itemIndex, winningIndex))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GkGameWinningsAnalyzer::InitWinningData(GameWinnings *data)
|
||||
{
|
||||
data->win = new GameWinning[this->model->numLines + this->model->numScatters];
|
||||
data->count = 0;
|
||||
}
|
||||
|
||||
void GkGameWinningsAnalyzer::DisposeWinningData(GameWinnings *data)
|
||||
{
|
||||
delete[] data->win;
|
||||
data->count = 0;
|
||||
}
|
||||
|
||||
void GkGameWinningsAnalyzer::SaveWinningData(GameWinnings *destination)
|
||||
{
|
||||
destination->count = this->winnings.count;
|
||||
GkOSUtils::CopyMem(destination->win, this->winnings.win, sizeof(GameWinning) * this->winnings.count);
|
||||
}
|
||||
|
||||
WinningDataComparisonResult GkGameWinningsAnalyzer::FindWinning(GameWinning *gameWinning)
|
||||
{
|
||||
for (int i = 0; i < this->winnings.count; i++)
|
||||
{
|
||||
GameWinning *testedWinning = &this->winnings.win[i];
|
||||
|
||||
if ((testedWinning->symbolIndex == gameWinning->symbolIndex) &&
|
||||
((testedWinning->lineIndex == gameWinning->lineIndex) ||
|
||||
((testedWinning->symbolsFlags & GkGameWinningsModel::SymbolFlag_Scatter) != 0) ||
|
||||
(this->comparisonMode == GameWinningAnalyzerComparisonMode_IgnoreLineMatching)))
|
||||
{
|
||||
if (testedWinning->numItems == gameWinning->numItems)
|
||||
return WinningDataComparisonResult_Equivalent;
|
||||
|
||||
if (testedWinning->numItems < gameWinning->numItems)
|
||||
return WinningDataComparisonResult_Lesser;
|
||||
|
||||
if (testedWinning->numItems > gameWinning->numItems)
|
||||
return WinningDataComparisonResult_Greater;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return WinningDataComparisonResult_Different;
|
||||
}
|
||||
|
||||
WinningDataComparisonResult GkGameWinningsAnalyzer::CompareWith(GameWinnings *data)
|
||||
{
|
||||
bool containsLesserWin = false,
|
||||
containsGreaterWin = false;
|
||||
|
||||
int numMatchingWins = 0;
|
||||
|
||||
for (int winIndex = 0; winIndex < data->count; winIndex++)
|
||||
{
|
||||
GameWinning *winning = &data->win[winIndex];
|
||||
|
||||
WinningDataComparisonResult camparedToData = this->FindWinning(winning);
|
||||
|
||||
if (camparedToData == WinningDataComparisonResult_Lesser)
|
||||
containsLesserWin = true;
|
||||
|
||||
if (camparedToData == WinningDataComparisonResult_Greater)
|
||||
containsGreaterWin = true;
|
||||
|
||||
if (camparedToData != WinningDataComparisonResult_Different)
|
||||
numMatchingWins++;
|
||||
}
|
||||
|
||||
bool containsAllDataWins = numMatchingWins == data->count,
|
||||
containsOtherWins = numMatchingWins < this->winnings.count;
|
||||
|
||||
if (containsAllDataWins && !containsOtherWins && !containsLesserWin && !containsGreaterWin)
|
||||
return WinningDataComparisonResult_Equivalent;
|
||||
|
||||
if (containsAllDataWins && (containsOtherWins || containsGreaterWin) && !containsLesserWin)
|
||||
return WinningDataComparisonResult_Greater;
|
||||
|
||||
if ((!containsAllDataWins || containsLesserWin) && !containsOtherWins && !containsGreaterWin)
|
||||
return WinningDataComparisonResult_Lesser;
|
||||
|
||||
|
||||
return WinningDataComparisonResult_Different;
|
||||
}
|
||||
|
||||
int GkGameWinningsAnalyzer::GetWinningReelsCount()
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
for (int reelIndex = 0; reelIndex < this->model->numReels; reelIndex++)
|
||||
if (this->ReelBelongsToAnyWinning(reelIndex))
|
||||
result++;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int GkGameWinningsAnalyzer::GetWinningReelsCount(int winningIndex, int startReel, int numReels)
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
if (numReels == -1)
|
||||
numReels = this->model->numReels;
|
||||
|
||||
for (int reelIndex = startReel; reelIndex < startReel + numReels; reelIndex++)
|
||||
if (this->ReelBelongsToWinning(reelIndex, winningIndex))
|
||||
result++;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int GkGameWinningsAnalyzer::GetWinningItemReelIndex(int winningItemIndex)
|
||||
{
|
||||
for (int reelIndex = 0; reelIndex < this->model->numReels; reelIndex++)
|
||||
{
|
||||
if (this->ReelBelongsToAnyWinning(reelIndex))
|
||||
{
|
||||
if (winningItemIndex == 0)
|
||||
return reelIndex;
|
||||
|
||||
winningItemIndex--;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int GkGameWinningsAnalyzer::GetWinningItemReelIndex(int winningItemIndex, int winningIndex)
|
||||
{
|
||||
for (int reelIndex = 0; reelIndex < this->model->numReels; reelIndex++)
|
||||
{
|
||||
if (this->ReelBelongsToWinning(reelIndex, winningIndex))
|
||||
{
|
||||
if (winningItemIndex == 0)
|
||||
return reelIndex;
|
||||
|
||||
winningItemIndex--;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int GkGameWinningsAnalyzer::GetHighestWinning()
|
||||
{
|
||||
if (this->winnings.count == 0)
|
||||
return -1;
|
||||
|
||||
int result = 0;
|
||||
for (int winIndex = 1; winIndex < this->winnings.count; winIndex++)
|
||||
if (this->CompareWinning(winIndex, result) > 0)
|
||||
result = winIndex;
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include "..\Base\GkBaseReelMap.h"
|
||||
#include "GkGameWinningsModel.h"
|
||||
|
||||
struct GameWinning
|
||||
{
|
||||
int lineIndex, symbolIndex,
|
||||
itemsStart, itemsEnd, numItems,
|
||||
winningCoefficient;
|
||||
|
||||
unsigned int symbolsFlags;
|
||||
};
|
||||
|
||||
struct GameWinnings
|
||||
{
|
||||
int count;
|
||||
GameWinning *win;
|
||||
};
|
||||
|
||||
enum WinningDataComparisonResult
|
||||
{
|
||||
WinningDataComparisonResult_Different,
|
||||
WinningDataComparisonResult_Equivalent,
|
||||
WinningDataComparisonResult_Greater,
|
||||
WinningDataComparisonResult_Lesser
|
||||
};
|
||||
|
||||
enum GameWinningAnalyzerComparisonMode
|
||||
{
|
||||
GameWinningAnalyzerComparisonMode_FullComparison,
|
||||
GameWinningAnalyzerComparisonMode_IgnoreLineMatching,
|
||||
};
|
||||
|
||||
class GKDLLCLASS GkGameWinningsAnalyzer
|
||||
: public GkBaseReelMap
|
||||
{
|
||||
public:
|
||||
GkGameWinningsModel *model;
|
||||
|
||||
GameWinnings winnings;
|
||||
int totalWinning, totalFlags;
|
||||
|
||||
GameWinningAnalyzerComparisonMode comparisonMode;
|
||||
|
||||
GkGameWinningsAnalyzer(GkGameWinningsModel *model);
|
||||
virtual ~GkGameWinningsAnalyzer(void);
|
||||
|
||||
virtual GameWinning GetSymbolWinning(int symbolIndex, int lineIndex);
|
||||
virtual GameWinning GetScatterWinning(int symbolIndex);
|
||||
virtual void AnalyzeWinnings(GkBaseReelMap *reelMap = 0);
|
||||
virtual bool SymbolsMatch(int symbol1Index, int testSymbolIndex);
|
||||
virtual int WinningOrder(int winningIndex1, int winningIndex2);
|
||||
virtual int CompareWinning(int winningIndex1, int winningIndex2);
|
||||
|
||||
void SortWinnings();
|
||||
void MultiplyWinnings(int factor);
|
||||
int GetLineSymbol(int reelIndex, int lineIndex);
|
||||
|
||||
int FindWinning(int symbolIndex, int minSymbols = 0);
|
||||
bool ReelBelongsToWinning(int reelIndex, int winningIndex);
|
||||
bool ReelBelongsToAnyWinning(int reelIndex);
|
||||
bool ReelItemBelongsToWinning(int reelIndex, int itemIndex, int winningIndex);
|
||||
bool ReelItemBelongsToAnyWinning(int reelIndex, int itemIndex);
|
||||
int GetWinningReelsCount();
|
||||
int GetWinningReelsCount(int winningIndex, int startReel = 0, int numReels = -1);
|
||||
int GetWinningItemReelIndex(int winningItemIndex);
|
||||
int GetWinningItemReelIndex(int winningItemIndex, int winningIndex);
|
||||
int GetHighestWinning();
|
||||
|
||||
void InitWinningData(GameWinnings *data);
|
||||
void DisposeWinningData(GameWinnings *data);
|
||||
void SaveWinningData(GameWinnings *destination);
|
||||
bool IsLessOrEqualThan(GameWinnings *data);
|
||||
WinningDataComparisonResult FindWinning(GameWinning *gameWinning);
|
||||
WinningDataComparisonResult CompareWith(GameWinnings *data);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,124 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameWinningsModel.h"
|
||||
|
||||
#include "..\OSSpecific\GkOSUtils.h"
|
||||
#include "..\Utils\GkMaths.h"
|
||||
|
||||
GkGameWinningsModel::GkGameWinningsModel(int numReels, int numReelItems, int numLines, int numSymbols, int numScatters, int numChannels)
|
||||
{
|
||||
this->numReels = numReels;
|
||||
this->numReelItems = numReelItems;
|
||||
this->numLines = numLines;
|
||||
this->numSymbols = numSymbols;
|
||||
this->numScatters = numScatters;
|
||||
this->numChannels = numChannels;
|
||||
this->selectedChannel = 0;
|
||||
|
||||
this->lines = new GameWinningLineModel[this->numLines + numScatters];
|
||||
for (int i = 0; i < this->numLines + this->numScatters; i++)
|
||||
{
|
||||
this->lines[i].active = true;
|
||||
this->lines[i].coordinates = new int[this->numReels];
|
||||
GkOSUtils::ZeroMem(this->lines[i].coordinates, this->numReels * sizeof(int));
|
||||
}
|
||||
|
||||
this->symbols = new GameWinningSymbolModel*[this->numChannels];
|
||||
for (int channel = 0; channel < this->numChannels; channel++)
|
||||
{
|
||||
this->symbols[channel] = new GameWinningSymbolModel[this->numSymbols];
|
||||
for (int symbol = 0; symbol < this->numSymbols; symbol++)
|
||||
{
|
||||
this->symbols[channel][symbol].coefficients = new int[this->numReels];
|
||||
GkOSUtils::ZeroMem(this->symbols[channel][symbol].coefficients, this->numReels * sizeof(int));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GkGameWinningsModel::~GkGameWinningsModel(void)
|
||||
{
|
||||
for (int channel = 0; channel < this->numChannels; channel++)
|
||||
{
|
||||
for (int symbol = 0; symbol < this->numSymbols; symbol++)
|
||||
{
|
||||
delete[] this->symbols[channel][symbol].coefficients;
|
||||
}
|
||||
delete[] this->symbols[channel];
|
||||
}
|
||||
delete[] this->symbols;
|
||||
|
||||
for (int i = 0; i < this->numLines + this->numScatters; i++)
|
||||
{
|
||||
delete[] this->lines[i].coordinates;
|
||||
}
|
||||
delete[] this->lines;
|
||||
}
|
||||
|
||||
void GkGameWinningsModel::SetupLine(int lineIndex, ...)
|
||||
{
|
||||
//GkOSUtils::CopyMem(this->lines[lineIndex], (void*)lineCoordinates, this->numReels * sizeof(int));
|
||||
|
||||
va_list lineCoordinates;
|
||||
va_start(lineCoordinates, lineIndex);
|
||||
for(int i = 0; i < this->numReels; ++i )
|
||||
this->lines[lineIndex].coordinates[i] = va_arg(lineCoordinates, int);
|
||||
va_end(lineCoordinates);
|
||||
}
|
||||
|
||||
void GkGameWinningsModel::SetupSymbol(int symbolIndex, int channelIndex, unsigned int symbolFlags, unsigned int symbolExclusionFlags, ...)
|
||||
{
|
||||
va_list winCoefficients;
|
||||
va_start(winCoefficients, symbolExclusionFlags);
|
||||
for(int i = 0; i < this->numReels; ++i )
|
||||
{
|
||||
this->symbols[channelIndex][symbolIndex].coefficients[i] = va_arg(winCoefficients, int);
|
||||
}
|
||||
va_end(winCoefficients);
|
||||
|
||||
this->symbols[channelIndex][symbolIndex].flags = symbolFlags;
|
||||
this->symbols[channelIndex][symbolIndex].exclusionFlags = symbolExclusionFlags;
|
||||
}
|
||||
|
||||
int GkGameWinningsModel::GetLineSymbolCoordinate(int reelIndex, int lineIndex)
|
||||
{
|
||||
return this->lines[lineIndex].coordinates[reelIndex];
|
||||
}
|
||||
|
||||
GameWinningSymbolModel *GkGameWinningsModel::GetSymbolModel(int symbol)
|
||||
{
|
||||
return &this->symbols[this->selectedChannel][symbol];
|
||||
}
|
||||
|
||||
int GkGameWinningsModel::GetSymbolCoefficient(int symbol, int symbolCount)
|
||||
{
|
||||
if (symbolCount == 0)
|
||||
return 0;
|
||||
|
||||
return this->symbols[this->selectedChannel][symbol].coefficients[symbolCount - 1];
|
||||
}
|
||||
|
||||
int GkGameWinningsModel::CompareSymbolWinnning(int symbol1, int symbol1Count, int symbol2, int symbol2Count)
|
||||
{
|
||||
int coefficientDelta = this->GetSymbolCoefficient(symbol1, symbol1Count) - this->GetSymbolCoefficient(symbol2, symbol2Count);
|
||||
if (coefficientDelta != 0)
|
||||
return GkMaths::Sign(coefficientDelta);
|
||||
|
||||
for (int numSymbols = GkMaths::Max(symbol1Count, symbol2Count); numSymbols <= this->numReels; numSymbols++)
|
||||
{
|
||||
coefficientDelta = this->GetSymbolCoefficient(symbol1, numSymbols) - this->GetSymbolCoefficient(symbol2, numSymbols);
|
||||
if (coefficientDelta != 0)
|
||||
return GkMaths::Sign(coefficientDelta);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
struct GameWinningLineModel
|
||||
{
|
||||
bool active;
|
||||
int *coordinates;
|
||||
};
|
||||
|
||||
struct GameWinningSymbolModel
|
||||
{
|
||||
unsigned int flags, exclusionFlags;
|
||||
int *coefficients;
|
||||
};
|
||||
|
||||
class GKDLLCLASS GkGameWinningsModel
|
||||
{
|
||||
public:
|
||||
static const unsigned int SymbolFlag_None = 0,
|
||||
SymbolFlag_Default = 1 << 0,
|
||||
SymbolFlag_Wild = 1 << 1,
|
||||
SymbolFlag_AnyPlace = 1 << 2, // Line sequence can start from anywhere, not only from the beginning of a line
|
||||
SymbolFlag_IgnoreWinning = 1 << 3,
|
||||
SymbolFlag_AtEnd = 1 << 4,
|
||||
SymbolFlag_Scatter = 1 << 5, // If a symbol is Scatter, it has a line index of numLines and above, and its line's coordinates are set correspondingly on each CalculateWinnings()
|
||||
SymbolFlag_Custom = 1 << 8; // For user - defined flags. User_Defined_Flag = SymbolFlag_Custom << UserFlag_Index
|
||||
|
||||
int numReels, numReelItems, numChannels, selectedChannel;
|
||||
|
||||
int numLines;
|
||||
GameWinningLineModel *lines;
|
||||
|
||||
int numSymbols, numScatters;
|
||||
GameWinningSymbolModel **symbols;
|
||||
|
||||
GkGameWinningsModel(int numReels, int numReelItems, int numLines, int numSymbols, int numScatters = 0, int numChannels = 1);
|
||||
~GkGameWinningsModel(void);
|
||||
|
||||
void SetupLine(int lineIndex, ...);
|
||||
void SetupSymbol(int symbolIndex, int channelIndex, unsigned int symbolFlags, unsigned int symbolExclusionFlags, ...);
|
||||
|
||||
int GetLineSymbolCoordinate(int reelIndex, int lineIndex);
|
||||
GameWinningSymbolModel *GetSymbolModel(int symbol);
|
||||
int GetSymbolCoefficient(int symbol, int symbolCount);
|
||||
int CompareSymbolWinnning(int symbol1, int symbol1Count, int symbol2, int symbol2Count);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameReelRandomModel.h"
|
||||
|
||||
#include "..\..\Utils\GkMaths.h"
|
||||
|
||||
|
||||
GkGameReelRandomModel::GkGameReelRandomModel(int numItems, int numSymbols)
|
||||
:GkGameReelModel(numItems)
|
||||
{
|
||||
this->numSymbols = numSymbols;
|
||||
this->symbols = new GameReelRandomModelSymbol[numSymbols];
|
||||
|
||||
for (int i = 0; i < numSymbols; i++)
|
||||
this->SetupSymbol(i, i);
|
||||
}
|
||||
|
||||
|
||||
GkGameReelRandomModel::~GkGameReelRandomModel(void)
|
||||
{
|
||||
delete[] this->symbols;
|
||||
}
|
||||
|
||||
|
||||
void GkGameReelRandomModel::SetupSymbol(int symbolIndex, int symbolValue, int hitProbability, int maxHits)
|
||||
{
|
||||
this->symbols[symbolIndex].value = symbolValue;
|
||||
this->symbols[symbolIndex].hitProbability = hitProbability;
|
||||
this->symbols[symbolIndex].maxHits = maxHits;
|
||||
|
||||
this->overallProbability = 0;
|
||||
for (int i = 0; i < this->numSymbols; i++)
|
||||
this->overallProbability += this->symbols[i].hitProbability;
|
||||
}
|
||||
|
||||
bool GkGameReelRandomModel::ReplaceReelSymbol(int itemIndex, int symbolIndex, bool forceReplace)
|
||||
{
|
||||
bool autoGenerate = symbolIndex == -1;
|
||||
|
||||
do
|
||||
{
|
||||
if (autoGenerate)
|
||||
{
|
||||
symbolIndex = this->GetSymbolIndex();
|
||||
}
|
||||
|
||||
if ((this->symbols[symbolIndex].maxHits == GkGameReelRandomModel::UnlimitedHits) || (this->symbols[symbolIndex].occurances < this->symbols[symbolIndex].maxHits) || forceReplace)
|
||||
{
|
||||
this->symbols[this->items[itemIndex]].occurances--;
|
||||
this->items[itemIndex] = symbolIndex;
|
||||
this->symbols[symbolIndex].occurances++;
|
||||
return true;
|
||||
}
|
||||
} while (autoGenerate);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int GkGameReelRandomModel::GetSymbolIndex()
|
||||
{
|
||||
int p = GkMaths::Random(this->overallProbability);
|
||||
|
||||
int s = 0;
|
||||
for (int i = 0; i < this->numSymbols; i++)
|
||||
{
|
||||
s += this->symbols[i].hitProbability;
|
||||
if (p < s)
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int GkGameReelRandomModel::GetSymbol()
|
||||
{
|
||||
int symbolIndex = this->GetSymbolIndex();
|
||||
if (symbolIndex == -1)
|
||||
return -1;
|
||||
else
|
||||
return this->symbols[symbolIndex].value;
|
||||
}
|
||||
|
||||
void GkGameReelRandomModel::GenerateReel()
|
||||
{
|
||||
for (int symbolIndex = 0; symbolIndex < this->numSymbols; symbolIndex++)
|
||||
this->symbols[symbolIndex].occurances = 0;
|
||||
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numItems; itemIndex++)
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
int symbolIndex = this->GetSymbolIndex();
|
||||
if ((this->symbols[symbolIndex].maxHits == GkGameReelRandomModel::UnlimitedHits) || (this->symbols[symbolIndex].occurances < this->symbols[symbolIndex].maxHits))
|
||||
{
|
||||
this->items[itemIndex] = this->symbols[symbolIndex].value;
|
||||
this->symbols[symbolIndex].occurances++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameReelRandomModel::GenerateReelZero()
|
||||
{
|
||||
this->GenerateReel();
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameReelModel.h"
|
||||
|
||||
struct GameReelRandomModelSymbol
|
||||
{
|
||||
int value, hitProbability, maxHits,
|
||||
occurances;
|
||||
};
|
||||
|
||||
class GKDLLCLASS GkGameReelRandomModel :
|
||||
public GkGameReelModel
|
||||
{
|
||||
public:
|
||||
static const int UnlimitedHits = -1;
|
||||
|
||||
int numSymbols;
|
||||
GameReelRandomModelSymbol *symbols;
|
||||
|
||||
int overallProbability;
|
||||
|
||||
GkGameReelRandomModel(int numItems, int numSymbols);
|
||||
~GkGameReelRandomModel(void);
|
||||
|
||||
void SetupSymbol(int symbolIndex, int symbolValue, int hitProbability = 1, int maxHits = GkGameReelRandomModel::UnlimitedHits);
|
||||
bool ReplaceReelSymbol(int itemIndex, int symbolIndex, bool forceReplace);
|
||||
int GetSymbolIndex();
|
||||
|
||||
int GetSymbol();
|
||||
void GenerateReel();
|
||||
void GenerateReelZero();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameReelStripModel.h"
|
||||
|
||||
#include "..\..\OSSpecific\GkOSUtils.h"
|
||||
#include "..\..\Utils\GkMaths.h"
|
||||
|
||||
GkGameReelStripModel::GkGameReelStripModel(int numItems, int numSymbols, ...)
|
||||
: GkGameReelModel(numItems)
|
||||
{
|
||||
this->numSymbols = numSymbols;
|
||||
this->symbolStrip = new int[this->numSymbols];
|
||||
|
||||
int *parameters = (int*)((int)&numSymbols + 4);
|
||||
for (int i = 0; i < this->numSymbols; i++)
|
||||
this->symbolStrip[i] = parameters[i];
|
||||
|
||||
this->stripPosition = GkMaths::Random(this->numSymbols);
|
||||
}
|
||||
|
||||
|
||||
GkGameReelStripModel::~GkGameReelStripModel(void)
|
||||
{
|
||||
delete[] this->symbolStrip;
|
||||
}
|
||||
|
||||
int GkGameReelStripModel::GetSymbol()
|
||||
{
|
||||
this->stripPosition = (this->stripPosition + 1) % this->numSymbols;
|
||||
return this->symbolStrip[this->stripPosition];
|
||||
}
|
||||
|
||||
void GkGameReelStripModel::GenerateReel()
|
||||
{
|
||||
this->stripPosition = GkMaths::Random(this->numSymbols);
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numItems; itemIndex++)
|
||||
{
|
||||
this->items[itemIndex] = this->GetSymbol();
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameReelStripModel::GenerateReelZero()
|
||||
{
|
||||
this->stripPosition = this->numSymbols - this->numItems / 2;
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numItems; itemIndex++)
|
||||
{
|
||||
this->items[itemIndex] = this->GetSymbol();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\..\GkDefinitions.h"
|
||||
|
||||
#include "..\GkGameReelModel.h"
|
||||
|
||||
class GKDLLCLASS GkGameReelStripModel :
|
||||
public GkGameReelModel
|
||||
{
|
||||
public:
|
||||
int numSymbols;
|
||||
int *symbolStrip;
|
||||
int stripPosition;
|
||||
|
||||
GkGameReelStripModel(int numItems, int numSymbols, ...);
|
||||
~GkGameReelStripModel(void);
|
||||
|
||||
int GetSymbol();
|
||||
void GenerateReel();
|
||||
void GenerateReelZero();
|
||||
};
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
//#if defined (GKDLLCOMPILE)
|
||||
//# define GKDLLCLASS __declspec(dllexport)
|
||||
//# define GKDLLTEMPLATEMEMBER
|
||||
//#else
|
||||
//# define GKDLLCLASS __declspec(dllimport)
|
||||
//# define GKDLLTEMPLATEMEMBER extern
|
||||
//#endif
|
||||
|
||||
# define GKDLLCLASS
|
||||
# define GKDLLTEMPLATEMEMBER
|
||||
@@ -0,0 +1,50 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkAnimatedFont.h"
|
||||
|
||||
#include "..\Utils\GkStrings.h"
|
||||
|
||||
|
||||
GkAnimatedFont::GkAnimatedFont(const wchar_t *charMap, int numFrames, float framesPerSecond)
|
||||
{
|
||||
this->charMap = GkStrings::Copy(charMap);
|
||||
this->numFrames = numFrames;
|
||||
this->numLetters = GkStrings::GetLength(charMap);
|
||||
this->framesPerSecond = framesPerSecond;
|
||||
|
||||
this->letterTextures = new GkAnimatedTexture*[this->numLetters];
|
||||
for (int i = 0; i < this->numLetters; i++)
|
||||
{
|
||||
this->letterTextures[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GkAnimatedFont::~GkAnimatedFont(void)
|
||||
{
|
||||
delete[] this->charMap;
|
||||
|
||||
for (int i = 0; i < this->numLetters; i++)
|
||||
{
|
||||
delete this->letterTextures[i];
|
||||
}
|
||||
delete[] this->letterTextures;
|
||||
}
|
||||
|
||||
void GkAnimatedFont::LoadAnimatedLetter(int letterIndex, void *data, int dataSize)
|
||||
{
|
||||
if (this->letterTextures[letterIndex] != 0)
|
||||
delete this->letterTextures[letterIndex];
|
||||
|
||||
this->letterTextures[letterIndex] = new GkAnimatedTexture(data, dataSize, 1, this->numFrames, this->numFrames);
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include "..\Base\GkBase.h"
|
||||
#include "GkAnimatedTexture.h"
|
||||
|
||||
class GKDLLCLASS GkAnimatedFont :
|
||||
public GkBase
|
||||
{
|
||||
public:
|
||||
wchar_t *charMap;
|
||||
int numLetters, numFrames;
|
||||
|
||||
float framesPerSecond;
|
||||
|
||||
GkAnimatedTexture **letterTextures;
|
||||
|
||||
GkAnimatedFont::GkAnimatedFont(const wchar_t *charMap, int numFrames, float framesPerSecond = 25.0f);
|
||||
GkAnimatedFont::~GkAnimatedFont(void);
|
||||
|
||||
void GkAnimatedFont::LoadAnimatedLetter(int letterIndex, void *data, int dataSize);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkAnimatedTexture.h"
|
||||
|
||||
GkAnimatedTexture::GkAnimatedTexture(void)
|
||||
{
|
||||
this->numFrames = 0;
|
||||
}
|
||||
|
||||
GkAnimatedTexture::GkAnimatedTexture(void* data, unsigned int dataSize, int columnFrames, int rowFrames, int numFrames, float framesPerSecond, int animatedTexture_LoadOrder)
|
||||
{
|
||||
this->numFrames = 0;
|
||||
|
||||
this->LoadFromMemory(data, dataSize, columnFrames, rowFrames, numFrames, framesPerSecond, animatedTexture_LoadOrder);
|
||||
}
|
||||
|
||||
GkAnimatedTexture::GkAnimatedTexture(char *fileName, int columnFrames, int rowFrames, int numFrames, float framesPerSecond, int animatedTexture_LoadOrder)
|
||||
{
|
||||
this->numFrames = 0;
|
||||
|
||||
this->LoadFromFile(fileName, columnFrames, rowFrames, numFrames, framesPerSecond, animatedTexture_LoadOrder);
|
||||
}
|
||||
|
||||
GkAnimatedTexture::~GkAnimatedTexture(void)
|
||||
{
|
||||
this->Free();
|
||||
}
|
||||
|
||||
void GkAnimatedTexture::Free()
|
||||
{
|
||||
if (this->numFrames == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < this->numFrames; i++)
|
||||
{
|
||||
delete this->frames[i];
|
||||
}
|
||||
|
||||
delete this->frames;
|
||||
|
||||
this->numFrames = 0;
|
||||
}
|
||||
|
||||
bool GkAnimatedTexture::LoadFromImage(GkImage *image, int columnFrames, int rowFrames, int numFrames, float framesPerSecond, int animatedTexture_LoadOrder)
|
||||
{
|
||||
this->Free();
|
||||
|
||||
this->numFrames = numFrames != 0 ? numFrames : columnFrames * rowFrames;
|
||||
this->framesPerSecond = framesPerSecond;
|
||||
|
||||
this->frames = new GkTexture*[this->numFrames];
|
||||
|
||||
int frameWidth = image->width / columnFrames;
|
||||
int frameHeight = image->height / rowFrames;
|
||||
|
||||
int iMax, jMax;
|
||||
if (animatedTexture_LoadOrder == GkAnimatedTexture::LoadOrder_Vertical)
|
||||
{
|
||||
jMax = columnFrames;
|
||||
iMax = rowFrames;
|
||||
}
|
||||
else
|
||||
{
|
||||
jMax = rowFrames;
|
||||
iMax = columnFrames;
|
||||
}
|
||||
|
||||
int frameIndex = 0;
|
||||
for (int j = 0; j < jMax; j++)
|
||||
{
|
||||
for (int i = 0; i < iMax; i++)
|
||||
{
|
||||
int x, y;
|
||||
if (animatedTexture_LoadOrder == GkAnimatedTexture::LoadOrder_Vertical)
|
||||
{
|
||||
x = j;
|
||||
y = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = i;
|
||||
y = j;
|
||||
}
|
||||
|
||||
GkTexture *frame = new GkTexture();
|
||||
frame->LoadFromImage(image, x * frameWidth, y * frameHeight, frameWidth, frameHeight);
|
||||
|
||||
frames[frameIndex++] = frame;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GkAnimatedTexture::LoadFromMemory(void* data, unsigned int dataSize, int columnFrames, int rowFrames, int numFrames, float framesPerSecond, int animatedTexture_LoadOrder)
|
||||
{
|
||||
GkImage image;
|
||||
image.LoadFromMemory(data, dataSize);
|
||||
|
||||
this->LoadFromImage(&image, columnFrames, rowFrames, numFrames, framesPerSecond, animatedTexture_LoadOrder);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GkAnimatedTexture::LoadFromFile(char *fileName, int columnFrames, int rowFrames, int numFrames, float framesPerSecond, int animatedTexture_LoadOrder)
|
||||
{
|
||||
GkImage image;
|
||||
image.LoadFromFile(fileName);
|
||||
|
||||
this->LoadFromImage(&image, columnFrames, rowFrames, numFrames, framesPerSecond, animatedTexture_LoadOrder);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include "..\Base\GkBase.h"
|
||||
#include "GkTexture.h"
|
||||
|
||||
class GKDLLCLASS GkAnimatedTexture :
|
||||
public GkBase
|
||||
{
|
||||
public:
|
||||
static const int LoadOrder_Horizontal = 0,
|
||||
LoadOrder_Vertical = 1;
|
||||
|
||||
GkTexture **frames;
|
||||
int numFrames;
|
||||
float framesPerSecond;
|
||||
|
||||
GkAnimatedTexture::GkAnimatedTexture(void);
|
||||
GkAnimatedTexture::GkAnimatedTexture(void* data, unsigned int dataSize, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
|
||||
GkAnimatedTexture::GkAnimatedTexture(char *fileName, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
|
||||
GkAnimatedTexture::~GkAnimatedTexture(void);
|
||||
|
||||
void GkAnimatedTexture::Free();
|
||||
bool GkAnimatedTexture::LoadFromImage(GkImage *image, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
|
||||
bool GkAnimatedTexture::LoadFromMemory(void* data, unsigned int dataSize, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
|
||||
bool GkAnimatedTexture::LoadFromFile(char *fileName, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,197 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGraphicsDevice.h"
|
||||
|
||||
#include "..\Utils\GkMaths.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <GL\GLUt.h>
|
||||
#include <string.h>
|
||||
|
||||
void GkGraphicsDevice::Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
GkGraphicsDevice::GkGraphicsDevice(void)
|
||||
{
|
||||
this->SetViewport(0, 0, 640, 480);
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &this->maxTextureSize);
|
||||
this->nonPower2Textures = strstr((char*)glGetString(GL_EXTENSIONS),"GL_ARB_texture_non_power_of_two") != 0;
|
||||
|
||||
GkTexture::powerOfTwo = !this->nonPower2Textures;
|
||||
}
|
||||
|
||||
|
||||
GkGraphicsDevice::~GkGraphicsDevice(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void GkGraphicsDevice::Clear()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void GkGraphicsDevice::Draw(int destX, int destY, int destWidth, int destHeight, int srcX, int srcY, int srcWidth, int srcHeight, GkTexture* texture)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, this->width, this->height, 0, 1, -1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(destX, destY, 0);
|
||||
glScalef(destWidth, destHeight, 1);
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(srcX / (float)texture->textureWidth, srcY / (float)texture->textureHeight, 0.0f);
|
||||
glScalef(srcWidth / (float)texture->textureWidth, srcHeight / (float)texture->textureHeight, 1.0f);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture->handle);
|
||||
|
||||
GLint filtering = (destWidth != srcWidth) || (destHeight != srcHeight) ? GL_LINEAR : GL_NEAREST;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex3f(0.0f, 0.0f, 0.0f);
|
||||
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex3f(0.0f, 1.0f, 0.0f);
|
||||
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex3f(1.0f, 1.0f, 0.0f);
|
||||
|
||||
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex3f(0.0f, 0.0f, 0.0f);
|
||||
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex3f(1.0f, 1.0f, 0.0f);
|
||||
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex3f(1.0f, 0.0f, 0.0f);
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void GkGraphicsDevice::Draw(int x, int y, GkTexture* texture)
|
||||
{
|
||||
this->Draw(x, y, texture->width, texture->height, 0, 0, texture->width, texture->height, texture);
|
||||
}
|
||||
|
||||
void GkGraphicsDevice::DrawClipped(int x, int y, int clipX, int clipY, int clipWidth, int clipHeight, GkTexture* texture)
|
||||
{
|
||||
int clipLeft = clipX - x;
|
||||
int clipTop = clipY - y;
|
||||
|
||||
int destX = clipLeft > 0 ? clipX : x;
|
||||
int destY = clipTop > 0 ? clipY : y;
|
||||
int width = GkMaths::Min(texture->width - GkMaths::Max(clipLeft, 0), GkMaths::Min(clipX + clipWidth - destX, texture->width));
|
||||
int height = GkMaths::Min(texture->height - GkMaths::Max(clipTop, 0), GkMaths::Min(clipY + clipHeight - destY, texture->height));
|
||||
|
||||
if ((width <= 0) || (height <= 0))
|
||||
return;
|
||||
|
||||
int srcX = clipLeft > 0 ? clipLeft : 0;
|
||||
int srcY = clipTop > 0 ? clipTop : 0;
|
||||
|
||||
this->Draw(destX, destY, width, height, srcX, srcY, width, height, texture);
|
||||
}
|
||||
|
||||
void GkGraphicsDevice::DrawString(int x, int y, const char *text)
|
||||
{
|
||||
|
||||
|
||||
glLoadIdentity();
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glRasterPos2i(x, y);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
for (int i = 0; text[i] != 0; i++)
|
||||
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, text[i]);
|
||||
}
|
||||
|
||||
void GkGraphicsDevice::DrawString(int x, int y, const wchar_t *text)
|
||||
{
|
||||
glLoadIdentity();
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glRasterPos2i(x, y);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
for (int i = 0; text[i] != 0; i++)
|
||||
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, text[i]);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void GkGraphicsDevice::SetViewport(int x, int y, int width, int height)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
|
||||
glViewport(x, y, width, height);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
bool GkGraphicsDevice::CaptureScreen(const wchar_t *fileName, int width, int height)
|
||||
{
|
||||
int length = std::wcslen(fileName);
|
||||
char *cFileName = new char[length + 1];
|
||||
std::wcstombs(cFileName, fileName, length);
|
||||
cFileName[length] = 0;
|
||||
|
||||
int dataSize = this->width * this->height * 4;
|
||||
char *data = new char[dataSize];
|
||||
|
||||
glReadPixels(0, 0, this->width, this->height, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
ILuint imageId;
|
||||
ilGenImages(1, &imageId);
|
||||
ilBindImage(imageId);
|
||||
ilTexImage(this->width, this->height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, data);
|
||||
iluImageParameter(ILU_FILTER, ILU_BILINEAR);
|
||||
iluScale(width, height, 1);
|
||||
ilSetInteger(IL_JPG_QUALITY, 50);
|
||||
ilEnable(IL_FILE_OVERWRITE);
|
||||
bool result = ilSaveImage(cFileName) != 0;
|
||||
ilDeleteImages(1, &imageId);
|
||||
|
||||
delete[] data;
|
||||
delete[] cFileName;
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include "GkTexture.h"
|
||||
|
||||
class GKDLLCLASS GkGraphicsDevice
|
||||
{
|
||||
public:
|
||||
|
||||
static void Initialize();
|
||||
|
||||
int maxTextureSize;
|
||||
bool nonPower2Textures;
|
||||
|
||||
int width, height;
|
||||
|
||||
GkGraphicsDevice(void);
|
||||
~GkGraphicsDevice(void);
|
||||
|
||||
void Free();
|
||||
void Clear();
|
||||
|
||||
void Draw(int destX, int destY, int destWidth, int destHeight, int srcX, int srcY, int srcWidth, int srcHeight, GkTexture* texture);
|
||||
void Draw(int x, int y, GkTexture* texture);
|
||||
void DrawClipped(int x, int y, int clipX, int clipY, int clipWidth, int clipHeight, GkTexture* texture);
|
||||
void DrawString(int x, int y, const char *text);
|
||||
void DrawString(int x, int y, const wchar_t *text);
|
||||
void SetViewport(int x, int y, int width, int height);
|
||||
|
||||
bool CaptureScreen(const wchar_t *fileName, int width, int height);
|
||||
};
|
||||
@@ -0,0 +1,69 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkImage.h"
|
||||
|
||||
void GkImage::Initialize()
|
||||
{
|
||||
ilInit();
|
||||
}
|
||||
|
||||
GkImage::GkImage(void)
|
||||
{
|
||||
ilGenImages(1, &this->handle);
|
||||
}
|
||||
|
||||
|
||||
GkImage::~GkImage(void)
|
||||
{
|
||||
ilDeleteImages(1, &this->handle);
|
||||
}
|
||||
|
||||
void GkImage::LoadFromMemory(void* data, unsigned int dataSize)
|
||||
{
|
||||
ilBindImage(this->handle);
|
||||
|
||||
ilLoadL(IL_TYPE_UNKNOWN, data, dataSize);
|
||||
this->width = ilGetInteger(IL_IMAGE_WIDTH);
|
||||
this->height = ilGetInteger(IL_IMAGE_HEIGHT);
|
||||
}
|
||||
|
||||
void GkImage::LoadFromFile(char* fileName)
|
||||
{
|
||||
ilBindImage(this->handle);
|
||||
|
||||
ilLoadImage(fileName);
|
||||
this->width = ilGetInteger(IL_IMAGE_WIDTH);
|
||||
this->height = ilGetInteger(IL_IMAGE_HEIGHT);
|
||||
}
|
||||
|
||||
void GkImage::CopyPixels(void* dest)
|
||||
{
|
||||
ilBindImage(this->handle);
|
||||
ilCopyPixels(0, 0, 0, this->width, this->height, 1, IL_RGBA, IL_UNSIGNED_BYTE, dest);
|
||||
}
|
||||
|
||||
void GkImage::CopyPixels(void* dest, int x, int y, int width, int height)
|
||||
{
|
||||
ilBindImage(this->handle);
|
||||
ilCopyPixels(x, y, 0, width, height, 1, IL_RGBA, IL_UNSIGNED_BYTE, dest);
|
||||
}
|
||||
|
||||
void GkImage::CopyPixels(void* dest, int x, int y, int width, int height, int destX, int destY, int destWidth, int destHeight)
|
||||
{
|
||||
ilBindImage(this->handle);
|
||||
|
||||
for (int i = 0; i < height; i++)
|
||||
{
|
||||
ilCopyPixels(x, y + i, 0, width, 1, 1, IL_RGBA, IL_UNSIGNED_BYTE, (void*)(&((int*)dest)[(destY + i) * destWidth + destX]));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include <DevIL\il.h>
|
||||
#include <DevIL\ilu.h>
|
||||
|
||||
class GKDLLCLASS GkImage
|
||||
{
|
||||
public:
|
||||
ILuint handle,
|
||||
width, height;
|
||||
|
||||
static void GkImage::Initialize();
|
||||
|
||||
GkImage::GkImage(void);
|
||||
GkImage::~GkImage(void);
|
||||
|
||||
void GkImage::LoadFromMemory(void* data, unsigned int dataSize);
|
||||
void GkImage::LoadFromFile(char* fileName);
|
||||
void GkImage::CopyPixels(void* dest);
|
||||
void GkImage::CopyPixels(void* dest, int x, int y, int width, int height);
|
||||
void GkImage::CopyPixels(void* dest, int x, int y, int width, int height, int destX, int destY, int destWidth, int destHeight);
|
||||
};
|
||||
@@ -0,0 +1,87 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkTexture.h"
|
||||
|
||||
#include <GL\GLUt.h>
|
||||
|
||||
bool GkTexture::powerOfTwo = false;
|
||||
|
||||
GkTexture::GkTexture(void)
|
||||
{
|
||||
glGenTextures(1, &handle);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->handle);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
}
|
||||
|
||||
GkTexture::~GkTexture(void)
|
||||
{
|
||||
glDeleteTextures(1, &handle);
|
||||
}
|
||||
|
||||
void GkTexture::LoadFromImage(GkImage* image)
|
||||
{
|
||||
this->LoadFromImage(image, 0, 0, image->width, image->height);
|
||||
}
|
||||
|
||||
void GkTexture::LoadFromImage(GkImage* image, int x, int y, int width, int height)
|
||||
{
|
||||
if (GkTexture::powerOfTwo)
|
||||
{
|
||||
this->textureWidth = GkTexture::GetPowerOfTwo(width);
|
||||
this->textureHeight = GkTexture::GetPowerOfTwo(height);
|
||||
}
|
||||
else
|
||||
{
|
||||
this->textureWidth = width;
|
||||
this->textureHeight = height;
|
||||
}
|
||||
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
|
||||
void *imageData = new char[this->textureWidth * this->textureHeight * 4];
|
||||
|
||||
if (this->width != this->textureWidth)
|
||||
image->CopyPixels(imageData, x, y, width, height, 0, 0, this->textureWidth, this->textureHeight);
|
||||
else
|
||||
image->CopyPixels(imageData, x, y, width, height);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->handle);
|
||||
//glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->textureWidth, this->textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
|
||||
|
||||
delete imageData;
|
||||
}
|
||||
|
||||
void GkTexture::LoadFromFile(char* fileName)
|
||||
{
|
||||
GkImage* image = new GkImage();
|
||||
image->LoadFromFile(fileName);
|
||||
this->LoadFromImage(image);
|
||||
delete image;
|
||||
}
|
||||
|
||||
int GkTexture::GetPowerOfTwo(int value)
|
||||
{
|
||||
int result = 1;
|
||||
while (result < value)
|
||||
result *= 2;
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "..\GkDefinitions.h"
|
||||
|
||||
#include "GkImage.h"
|
||||
#include "..\Base\GkBase.h"
|
||||
|
||||
class GKDLLCLASS GkTexture :
|
||||
public GkBase
|
||||
{
|
||||
public:
|
||||
static bool powerOfTwo;
|
||||
|
||||
unsigned int handle;
|
||||
|
||||
int width, height,
|
||||
textureWidth, textureHeight;
|
||||
|
||||
GkTexture::GkTexture(void);
|
||||
GkTexture::~GkTexture(void);
|
||||
|
||||
void GkTexture::LoadFromImage(GkImage* image);
|
||||
void GkTexture::LoadFromImage(GkImage* image, int x, int y, int width, int height);
|
||||
void GkTexture::LoadFromFile(char* fileName);
|
||||
|
||||
static int GkTexture::GetPowerOfTwo(int value);
|
||||
};
|
||||
@@ -0,0 +1,285 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkFileSystem.h"
|
||||
|
||||
#include <Windows.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "..\Utils\GkStrings.h"
|
||||
|
||||
std::wstring GkFileSystem::source;
|
||||
//wchar_t *GkFileSystem::source;
|
||||
FileSystemMode GkFileSystem::mode;
|
||||
GkFileSystem::Init GkFileSystem::init;
|
||||
|
||||
GkFileSystem::Init::Init(void)
|
||||
{
|
||||
//GkFileSystem::source = GkStrings::Copy(L"\0");
|
||||
}
|
||||
|
||||
GkFileSystem::Init::~Init(void)
|
||||
{
|
||||
//delete[] GkFileSystem::source;
|
||||
}
|
||||
|
||||
GkFileSystem::GkFileSystem(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
GkFileSystem::~GkFileSystem(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void GkFileSystem::SetSource(const wchar_t *source, FileSystemMode mode)
|
||||
{
|
||||
//delete[] GkFileSystem::source;
|
||||
|
||||
//if (source == 0)
|
||||
// GkFileSystem::source = GkStrings::Copy(L"\0");
|
||||
//else
|
||||
// GkFileSystem::source = GkStrings::Copy(source);
|
||||
|
||||
if (source == 0)
|
||||
GkFileSystem::source = std::wstring(L"\0");
|
||||
else
|
||||
GkFileSystem::source = std::wstring(source);
|
||||
|
||||
|
||||
|
||||
GkFileSystem::mode = mode;
|
||||
}
|
||||
|
||||
bool GkFileSystem::LoadFile(const wchar_t *fileName, void **fileData, unsigned int *fileSize)
|
||||
{
|
||||
if (GkFileSystem::mode == FileSystemMode_Physical)
|
||||
return GkFileSystem::LoadPhysicalFile(fileName, fileData, fileSize);
|
||||
|
||||
if (GkFileSystem::mode == FileSystemMode_Virtual)
|
||||
return GkFileSystem::LoadVirtualFile(fileName, fileData, fileSize);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GkFileSystem::CreateVirtualFileSystem(const wchar_t* directory, const wchar_t* fileName)
|
||||
{
|
||||
std::ofstream fileStream(fileName, std::ios::out | std::ios::binary);
|
||||
|
||||
GkFileSystem::WriteVirtualFileSystem(directory, &fileStream);
|
||||
|
||||
fileStream.close();
|
||||
}
|
||||
|
||||
bool GkFileSystem::LoadVirtualFile(const wchar_t *fileName, void **fileData, unsigned int *fileSize)
|
||||
{
|
||||
std::vector<wchar_t*> pathElements;
|
||||
|
||||
int elementStart = 0;
|
||||
int i = 0;
|
||||
bool done;
|
||||
do
|
||||
{
|
||||
done = *((char*)&fileName[i]) == 0;
|
||||
|
||||
if ((fileName[i] == L'\\') || done)
|
||||
{
|
||||
int l = i - elementStart;
|
||||
wchar_t *element = new wchar_t[l + 1];
|
||||
CopyMemory(element, &fileName[elementStart], l * sizeof(wchar_t));
|
||||
element[l] = 0;
|
||||
pathElements.push_back(element);
|
||||
elementStart = i + 1;
|
||||
}
|
||||
|
||||
i++;
|
||||
} while (!done);
|
||||
|
||||
|
||||
std::ifstream file(GkFileSystem::source, std::ios::in | std::ios::binary | std::ios::ate);
|
||||
int pathElementIndex = 0;
|
||||
|
||||
int dirLimit = (int)file.tellg();
|
||||
file.seekg(0);
|
||||
|
||||
done = false;
|
||||
while (file && !done)
|
||||
{
|
||||
wchar_t *vfn = GkFileSystem::ReadString(&file);
|
||||
int size;
|
||||
file.read((char*)&size, sizeof(int));
|
||||
|
||||
if (wcscmp(vfn, pathElements[pathElementIndex]) == 0)
|
||||
{
|
||||
pathElementIndex++;
|
||||
dirLimit = (int)file.tellg() + size;
|
||||
|
||||
if (pathElementIndex == pathElements.size())
|
||||
{
|
||||
*fileSize = size;
|
||||
*fileData = new char[size];
|
||||
file.read((char*)*fileData, size);
|
||||
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
file.seekg((int)file.tellg() + size);
|
||||
}
|
||||
|
||||
delete vfn;
|
||||
|
||||
if (file.tellg() >= dirLimit)
|
||||
break;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
|
||||
for (int i = 0; i < (int)pathElements.size(); i++)
|
||||
{
|
||||
delete pathElements[i];
|
||||
}
|
||||
|
||||
return done;
|
||||
}
|
||||
|
||||
bool GkFileSystem::LoadPhysicalFile(const wchar_t *fileName, void **fileData, unsigned int *fileSize)
|
||||
{
|
||||
// TODO: fix this static string
|
||||
std::wstring fn(GkFileSystem::source);
|
||||
fn.append(fileName);
|
||||
|
||||
std::ifstream file(fn.c_str(), std::ios::in | std::ios::binary | std::ios::ate);
|
||||
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
*fileSize = (unsigned int)file.tellg();
|
||||
*fileData = new char[*fileSize];
|
||||
|
||||
file.seekg(0);
|
||||
file.read((char*)*fileData, *fileSize);
|
||||
|
||||
file.close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
wchar_t* GkFileSystem::ReadString(std::ifstream* fileStream)
|
||||
{
|
||||
int l;
|
||||
fileStream->read((char*)&l, sizeof(int));
|
||||
|
||||
wchar_t *result = new wchar_t[l + 1];
|
||||
fileStream->read((char*)result, l * sizeof(wchar_t));
|
||||
result[l] = 0;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void GkFileSystem::WriteVirtualFileSystem(const wchar_t* directory, std::ofstream* fileStream)
|
||||
{
|
||||
std::wstring fullSearchDir(directory);
|
||||
fullSearchDir.append(L"\\*");
|
||||
|
||||
WIN32_FIND_DATAW findData;
|
||||
|
||||
HANDLE findHandle = INVALID_HANDLE_VALUE;
|
||||
findHandle = FindFirstFileW(fullSearchDir.c_str(), &findData);
|
||||
|
||||
if (findHandle == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int chunkSize, chunkSizePos;
|
||||
do
|
||||
{
|
||||
if (findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
|
||||
{
|
||||
if ((wcscmp(findData.cFileName, L".") != 0) && (wcscmp(findData.cFileName, L"..") != 0))
|
||||
{
|
||||
std::wstring fullSearchSubDir(directory);
|
||||
fullSearchSubDir.append(L"\\");
|
||||
fullSearchSubDir.append(findData.cFileName);
|
||||
|
||||
GkFileSystem::WriteString(findData.cFileName, fileStream);
|
||||
|
||||
chunkSizePos = (int)fileStream->tellp();
|
||||
fileStream->write((char*)&chunkSize, sizeof(int));
|
||||
|
||||
GkFileSystem::WriteVirtualFileSystem(fullSearchSubDir.c_str(), fileStream);
|
||||
|
||||
int endPos = (int)fileStream->tellp();
|
||||
chunkSize = endPos - chunkSizePos - 4;
|
||||
fileStream->seekp(chunkSizePos);
|
||||
fileStream->write((char*)&chunkSize, sizeof(int));
|
||||
fileStream->seekp(endPos);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::wstring fullFileName(directory);
|
||||
fullFileName.append(L"\\");
|
||||
fullFileName.append(findData.cFileName);
|
||||
|
||||
GkFileSystem::WriteString(findData.cFileName, fileStream);
|
||||
|
||||
chunkSizePos = (int)fileStream->tellp();
|
||||
fileStream->write((char*)&chunkSize, sizeof(int));
|
||||
|
||||
GkFileSystem::WriteFile(fullFileName.c_str(), fileStream);
|
||||
|
||||
int endPos = (int)fileStream->tellp();
|
||||
chunkSize = endPos - chunkSizePos - 4;
|
||||
fileStream->seekp(chunkSizePos);
|
||||
fileStream->write((char*)&chunkSize, sizeof(int));
|
||||
fileStream->seekp(endPos);
|
||||
}
|
||||
|
||||
}
|
||||
while (FindNextFileW(findHandle, &findData) != 0);
|
||||
|
||||
FindClose(findHandle);
|
||||
}
|
||||
|
||||
void GkFileSystem::WriteString(const wchar_t* s, std::ofstream* fileStream)
|
||||
{
|
||||
int l = 0;
|
||||
while (s[l] != 0)
|
||||
l++;
|
||||
|
||||
fileStream->write((char*)&l, sizeof(int));
|
||||
fileStream->write((char*)s, l * sizeof(wchar_t));
|
||||
}
|
||||
|
||||
void GkFileSystem::WriteFile(const wchar_t* fileName, std::ofstream* fileStream)
|
||||
{
|
||||
std::ifstream file(fileName, std::ios::in | std::ios::binary);
|
||||
|
||||
const int bufferSize = 2048;
|
||||
char buffer[bufferSize];
|
||||
|
||||
for (;;)
|
||||
{
|
||||
file.read(buffer, bufferSize);
|
||||
fileStream->write(buffer, file.gcount());
|
||||
|
||||
if (!file)
|
||||
break;
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
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