Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/Entities/Bindings/GkGameButtonsSoundBinding.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

56 lines
2.2 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkGameButtonsSoundBinding.h"
GkGameButtonsSoundBinding::GkGameButtonsSoundBinding(GkSoundSource *soundSource, GkSoundDevice *soundDevice, int numButtons, ...)
: GkGameEntity()
{
this->soundSource = soundSource;
this->soundDevice = soundDevice;
this->numButtons = numButtons;
GkGameButton **parameters = (GkGameButton **)((int)&numButtons + 4);
this->buttons = new GameButtonsSoundBindingButton[numButtons];
for (int i = 0; i < numButtons; i++)
{
this->buttons[i].button = parameters[i];
this->buttons[i].played = false;
}
}
GkGameButtonsSoundBinding::~GkGameButtonsSoundBinding(void)
{
delete[] this->buttons;
}
void GkGameButtonsSoundBinding::Process(GkGame *game)
{
for (int i = 0; i < this->numButtons; i++)
{
if (this->buttons[i].button->pushed)
{
if (!this->buttons[i].played)
{
this->soundDevice->PlaySource(this->soundSource);
this->buttons[i].played = true;
}
}
else
{
this->buttons[i].played = false;
}
}
}