changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
56 lines
2.2 KiB
C++
56 lines
2.2 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkGameButtonsSoundBinding.h"
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GkGameButtonsSoundBinding::GkGameButtonsSoundBinding(GkSoundSource *soundSource, GkSoundDevice *soundDevice, int numButtons, ...)
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: GkGameEntity()
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{
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this->soundSource = soundSource;
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this->soundDevice = soundDevice;
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this->numButtons = numButtons;
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GkGameButton **parameters = (GkGameButton **)((int)&numButtons + 4);
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this->buttons = new GameButtonsSoundBindingButton[numButtons];
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for (int i = 0; i < numButtons; i++)
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{
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this->buttons[i].button = parameters[i];
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this->buttons[i].played = false;
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}
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}
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GkGameButtonsSoundBinding::~GkGameButtonsSoundBinding(void)
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{
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delete[] this->buttons;
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}
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void GkGameButtonsSoundBinding::Process(GkGame *game)
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{
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for (int i = 0; i < this->numButtons; i++)
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{
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if (this->buttons[i].button->pushed)
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{
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if (!this->buttons[i].played)
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{
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this->soundDevice->PlaySource(this->soundSource);
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this->buttons[i].played = true;
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}
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}
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else
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{
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this->buttons[i].played = false;
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}
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}
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} |