Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/Entities/Bindings/GkGameTextsFormatIntBinding.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

60 lines
2.7 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkGameTextsFormatIntBinding.h"
#include "..\..\..\Utils\GkStrings.h"
GkGameTextsFormatIntBinding::GkGameTextsFormatIntBinding(const wchar_t *format, int numValues, int numGameTexts, ...)
{
this->numValues = numValues;
this->numGameTexts = numGameTexts;
this->format = GkStrings::Copy(format);
int **valueAddressParams = (int**)((int)&numGameTexts + 4);
this->valueAddresses = new int*[this->numValues];
this->values = new wchar_t*[this->numValues];
for (int i = 0; i < this->numValues; i++)
this->valueAddresses[i] = valueAddressParams[i];
GkGameText **gameTextParams = (GkGameText **)((int)&valueAddressParams[this->numValues - 1] + 4);
this->gameTexts = new GkGameText*[this->numGameTexts];
for (int i = 0; i < this->numGameTexts; i++)
this->gameTexts[i] = gameTextParams[i];
}
GkGameTextsFormatIntBinding::~GkGameTextsFormatIntBinding(void)
{
delete[] this->valueAddresses;
delete[] this->values;
delete[] this->gameTexts;
delete[] this->format;
}
void GkGameTextsFormatIntBinding::Process(GkGame *game)
{
for (int i = 0; i < this->numValues; i++)
this->values[i] = GkStrings::Copy(GkStrings::IntToString(*this->valueAddresses[i]).c_str());
for (int gameTextIndex = 0; gameTextIndex < this->numGameTexts; gameTextIndex++)
{
this->gameTexts[gameTextIndex]->SetText(GkStrings::FormatArray(this->format, this->values).c_str());
}
for (int i = 0; i < this->numValues; i++)
delete[] this->values[i];
}