Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/Entities/Bindings/GkGameAnimationsSoundBinding.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

65 lines
2.6 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkGameAnimationsSoundBinding.h"
GkGameAnimationsSoundBinding::GkGameAnimationsSoundBinding(GkSoundSource *soundSource, GkSoundDevice *soundDevice, bool looping, int numAnimations, ...)
: GkGameEntity()
{
this->soundSource = soundSource;
this->soundDevice = soundDevice;
this->looping = looping;
this->numAnimations = numAnimations;
GkGameAnimation **parameters = (GkGameAnimation **)((int)&numAnimations + 4);
this->animations = new GkGameAnimationsSoundBindingAnimation[numAnimations];
for (int i = 0; i < numAnimations; i++)
{
this->animations[i].animation = parameters[i];
this->animations[i].played = false;
}
}
GkGameAnimationsSoundBinding::~GkGameAnimationsSoundBinding(void)
{
delete[] this->animations;
}
void GkGameAnimationsSoundBinding::Process(GkGame *game)
{
for (int i = 0; i < this->numAnimations; i++)
{
if (this->animations[i].animation->visible && this->animations[i].animation->active)
{
if (!this->animations[i].played)
{
if (this->looping)
this->soundDevice->PlaySourceLooping(this->soundSource);
else
this->soundDevice->PlaySource(this->soundSource);
this->animations[i].played = true;
}
}
else
{
if (this->looping)
{
this->soundDevice->PauseSource(this->soundSource);
}
this->animations[i].played = false;
}
}
}