Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/Entities/Buttons/GkGameCheckButton.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

53 lines
2.1 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkGameCheckButton.h"
GkGameCheckButton::GkGameCheckButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace, GkGameEntity *disabledFace, bool autoEnable, int x, int y, int width, int heght)
: GkGameAnimationButton(defaultFace, selectedFace, disabledFace, autoEnable, x, y, width, heght)
{
this->checked = false;
}
void GkGameCheckButton::Down()
{
GkGameAnimationButton::Down();
if (!this->IsActive())
return;
this->checked = !this->checked;
}
GkGameEntity* GkGameCheckButton::GetCurrentFace()
{
GkGameAnimation *face = this->GetAnimatingFace();
if (face != 0)
return face;
//if (this->enabled)
//{
if (this->checked)
{
return this->selectedFace != 0 ? this->selectedFace : this->defaultFace;
}
else
{
return this->defaultFace;
}
//}
//else
//{
// return this->disabledFace != 0 ? this->disabledFace : this->defaultFace;
//}
}