changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkGameCheckButton.h"
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GkGameCheckButton::GkGameCheckButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace, GkGameEntity *disabledFace, bool autoEnable, int x, int y, int width, int heght)
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: GkGameAnimationButton(defaultFace, selectedFace, disabledFace, autoEnable, x, y, width, heght)
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{
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this->checked = false;
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}
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void GkGameCheckButton::Down()
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{
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GkGameAnimationButton::Down();
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if (!this->IsActive())
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return;
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this->checked = !this->checked;
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}
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GkGameEntity* GkGameCheckButton::GetCurrentFace()
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{
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GkGameAnimation *face = this->GetAnimatingFace();
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if (face != 0)
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return face;
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//if (this->enabled)
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//{
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if (this->checked)
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{
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return this->selectedFace != 0 ? this->selectedFace : this->defaultFace;
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}
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else
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{
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return this->defaultFace;
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}
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//}
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//else
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//{
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// return this->disabledFace != 0 ? this->disabledFace : this->defaultFace;
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//}
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}
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