changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkGameReelsCombinationGenerator.h"
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#include "..\Utils\GkMaths.h"
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GkGameReelsCombinationGenerator::GkGameReelsCombinationGenerator(int numReels, int numReelItems)
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: GkBaseReelMap(numReels, numReelItems)
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{
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this->reels = new GameReelsCombinationGeneratorReel[this->numReels];
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for (int i = 0; i < this->numReels; i++)
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{
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this->reels[i].model = 0;
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this->reels[i].blocked = false;
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}
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}
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GkGameReelsCombinationGenerator::~GkGameReelsCombinationGenerator(void)
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{
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for (int i = 0; i < this->numReels; i++)
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{
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if (this->reels[i].model != 0)
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delete this->reels[i].model;
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}
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delete[] this->reels;
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}
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void GkGameReelsCombinationGenerator::SetReelModel(int reelIndex, GkGameReelModel *reelModel, bool blocked)
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{
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this->reels[reelIndex].model = reelModel;
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this->reels[reelIndex].blocked = blocked;
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}
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void GkGameReelsCombinationGenerator::GenerateReel(int reelIndex)
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{
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this->reels[reelIndex].model->GenerateReel();
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for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
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{
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this->SetSymbol(reelIndex, itemIndex, this->reels[reelIndex].model->items[itemIndex]);
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}
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}
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void GkGameReelsCombinationGenerator::GenerateCombination()
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{
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for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
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{
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if (!this->reels[reelIndex].blocked)
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this->GenerateReel(reelIndex);
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}
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}
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void GkGameReelsCombinationGenerator::GenerateCombinationZero()
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{
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for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
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{
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if (!this->reels[reelIndex].blocked)
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{
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this->reels[reelIndex].model->GenerateReelZero();
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for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
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{
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this->SetSymbol(reelIndex, itemIndex, this->reels[reelIndex].model->items[itemIndex]);
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}
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}
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}
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}
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