changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
146 lines
4.4 KiB
C++
146 lines
4.4 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkGameStreamingAnimation.h"
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#include "..\..\Utils\GkStrings.h"
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#include "..\..\OSSpecific\GkFileSystem.h"
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GkGameStreamingAnimation::GkGameStreamingAnimation(const wchar_t *fileName, const wchar_t *loadExpression, int x, int y, bool freeAtEnd, float framesPerSecond, int numFrames)
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{
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this->x = x;
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this->y = y;
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this->visible = false;
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this->active = true;
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this->loop = false;
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this->freeAtEnd = freeAtEnd;
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this->currentFrame = framesPerSecond >= 0.0f ? 0.0f : (float)(numFrames - 1);
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this->framesPerSecond = framesPerSecond;
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this->numFrames = numFrames;
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this->loadExpression = GkStrings::Copy(loadExpression);
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this->fileName = GkStrings::Copy(fileName);
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this->texture = 0;
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}
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GkGameStreamingAnimation::~GkGameStreamingAnimation(void)
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{
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this->Free();
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GkStrings::Dispose(&this->fileName);
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GkStrings::Dispose(&this->loadExpression);
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}
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void GkGameStreamingAnimation::SetSource(const wchar_t *fileName, const wchar_t *loadExpression, float framesPerSecond, int numFrames)
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{
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this->Free();
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this->active = true;
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this->loop = false;
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this->currentFrame = framesPerSecond >= 0.0f ? 0.0f : (float)(numFrames - 1);
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this->framesPerSecond = framesPerSecond;
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this->numFrames = numFrames;
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GkStrings::Dispose(&this->fileName);
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GkStrings::Dispose(&this->loadExpression);
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this->loadExpression = GkStrings::Copy(loadExpression);
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this->fileName = GkStrings::Copy(fileName);
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}
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void GkGameStreamingAnimation::Free()
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{
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if (this->texture != 0)
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{
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delete this->texture;
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this->texture = 0;
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}
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}
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bool GkGameStreamingAnimation::Load(int index)
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{
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void *data;
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unsigned int dataSize;
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if (GkFileSystem::LoadFile(GkStrings::Format(this->loadExpression, GkStrings::IntToString(index, 10, 5).c_str()).c_str(), &data, &dataSize))
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{
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this->Free();
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GkImage image;
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image.LoadFromMemory(data, dataSize);
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this->texture = new GkTexture();
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this->texture->LoadFromImage(&image);
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delete data;
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return true;
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}
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return false;
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}
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void GkGameStreamingAnimation::Start()
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{
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this->currentFrame = framesPerSecond >= 0.0f ? 0.0f : (float)(numFrames - 1);
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this->lastRenderedFrame = (int)this->currentFrame;
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this->visible = this->Load(this->lastRenderedFrame);
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this->active = this->visible;
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}
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void GkGameStreamingAnimation::Process(GkGame *game)
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{
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if (!(this->active && this->visible))
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return;
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this->currentFrame += this->framesPerSecond * game->timer->tickTime;
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if ((this->lastRenderedFrame != (int)this->currentFrame) || (this->texture == 0))
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{
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bool terminate = false;
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if (!this->Load((int)this->currentFrame))
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{
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if (this->loop)
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{
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this->currentFrame = this->framesPerSecond >= 0 ? 0.0f : (float)(this->numFrames - 1);
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if (!this->Load((int)this->currentFrame))
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{
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terminate = true;
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}
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}
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else
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{
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terminate = true;
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}
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}
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if (terminate)
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{
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this->currentFrame = (float)(this->lastRenderedFrame);
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this->active = false;
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this->visible = (!this->freeAtEnd) && (this->texture != 0);
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}
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}
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this->lastRenderedFrame = (int)this->currentFrame;
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}
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void GkGameStreamingAnimation::Draw(GkGame *game)
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{
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if (!this->visible)
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{
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this->Free();
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return;
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}
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game->graphicsDevice->Draw(this->x, this->y, this->texture);
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}
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