changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
41 lines
2.0 KiB
C++
41 lines
2.0 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkGameTextsIntBinding.h"
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#include "..\..\..\Utils\GkStrings.h"
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GkGameTextsIntBinding::GkGameTextsIntBinding(int* valueAddress, int numGameTexts, ...)
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: GkGameEntity()
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{
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this->valueAddress = valueAddress;
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this->numGameTexts = numGameTexts;
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GkGameText **parameters = (GkGameText **)((int)&numGameTexts + 4);
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this->gameTexts = new GkGameText*[this->numGameTexts];
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for (int i = 0; i < this->numGameTexts; i++)
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this->gameTexts[i] = parameters[i];
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}
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GkGameTextsIntBinding::~GkGameTextsIntBinding(void)
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{
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delete[] this->gameTexts;
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}
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void GkGameTextsIntBinding::Process(GkGame *game)
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{
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for (int i = 0; i < this->numGameTexts; i++)
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this->gameTexts[i]->SetText(GkStrings::IntToString(*this->valueAddress).c_str());
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}
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