changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkGameWinningCounter.h"
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#include "..\GkGame.h"
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GkGameWinningCounter::GkGameWinningCounter(int *actualValue, float minSpeed, float maxTime)
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: GkGameEntity()
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{
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this->actualValue = actualValue;
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this->minSpeed = minSpeed;
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this->maxTime = maxTime;
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this->SetValue((float)*this->actualValue, 0.0f);
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}
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GkGameWinningCounter::~GkGameWinningCounter(void)
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{
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}
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void GkGameWinningCounter::SetValue(float value, float maxTime)
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{
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float delta = value - this->displayValue;
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if (maxTime == -1.0f)
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maxTime = this->maxTime;
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if (maxTime == 0.0f)
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{
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this->displayValue = value;
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}
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else
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{
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float minSpeed = delta / maxTime;
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this->speed = this->minSpeed > minSpeed ? this->minSpeed : minSpeed;
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}
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this->oldValue = value;
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}
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void GkGameWinningCounter::Reach(float maxTime)
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{
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this->SetValue((float)*this->actualValue, maxTime);
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}
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bool GkGameWinningCounter::IsCounting()
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{
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return this->intDisplayValue != *this->actualValue;
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}
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void GkGameWinningCounter::Process(GkGame *game)
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{
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float value = (float)*this->actualValue;
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if (value != this->oldValue)
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this->SetValue(value, this->maxTime);
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this->displayValue += this->speed * game->timer->tickTime;
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if (this->speed > 0.0f)
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{
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if (this->displayValue > value)
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this->displayValue = value;
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}
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else
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{
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if (this->displayValue < value)
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this->displayValue = value;
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}
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this->intDisplayValue = (int)this->displayValue;
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GkGameEntity::Process(game);
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}
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