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Coleman-Code/COM380/Project5/GambleKit/Engine/Game/GkGamePage.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

94 lines
2.6 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkGamePage.h"
GkGamePage::GkGamePage()
{
}
GkGamePage::~GkGamePage(void)
{
int numEntities = this->entities.size();
for (int i = 0; i < numEntities; i++)
{
delete this->entities[i];
}
}
void GkGamePage::OnShow(GkGamePage *previous)
{
}
void GkGamePage::OnHide(GkGamePage *next)
{
}
GkGameEntity* GkGamePage::AddEntity(GkGameEntity *entity)
{
this->entities.push_back(entity);
return entity;
}
GkGameEntity* GkGamePage::InsertEntity(int position, GkGameEntity *entity)
{
this->entities.push_back(0);
for (int i = this->entities.size() - 1; i > position; i--)
this->entities[i] = this->entities[i - 1];
this->entities[position] = entity;
return entity;
}
bool GkGamePage::RemoveEntity(GkGameEntity *entity)
{
int numEntities = this->entities.size();
for (int i = 0; i < numEntities; i++)
{
if (this->entities[i] == entity)
{
this->entities[i] = this->entities[numEntities - 1];
this->entities.pop_back();
return true;
}
}
return false;
}
void GkGamePage::Process(GkGame *game)
{
int numEntities = this->entities.size();
for (int i = 0; i < numEntities; i++)
{
this->entities[i]->Process(game);
}
}
void GkGamePage::Render(GkGame *game)
{
int numEntities = this->entities.size();
for (int i = 0; i < numEntities; i++)
{
this->entities[i]->Draw(game);
}
}