changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
96 lines
3.4 KiB
C++
96 lines
3.4 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
// GambleKit Copyright (C) 2014 Ivan Donev
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
// contact: gamblekit@gmail.com
|
|
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
#include "GkGameAnimationButton.h"
|
|
|
|
//#include "..\..\Utils\GkMaths.h"
|
|
|
|
GkGameAnimationButton::GkGameAnimationButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace, GkGameEntity *disabledFace, bool autoEnable, int x, int y, int width, int height)
|
|
: GkGameButton(defaultFace, selectedFace, disabledFace, autoEnable, x, y, width, height)
|
|
{
|
|
GkGameAnimation *face = dynamic_cast<GkGameAnimation*>(this->defaultFace);
|
|
if (face != 0)
|
|
face->EndAnimation();
|
|
|
|
face = dynamic_cast<GkGameAnimation*>(this->selectedFace);
|
|
if (face != 0)
|
|
face->EndAnimation();
|
|
|
|
face = dynamic_cast<GkGameAnimation*>(this->disabledFace);
|
|
if (face != 0)
|
|
face->EndAnimation();
|
|
|
|
this->lastFace = this->GetCurrentFace();
|
|
}
|
|
|
|
|
|
GkGameAnimationButton::~GkGameAnimationButton(void)
|
|
{
|
|
}
|
|
|
|
void GkGameAnimationButton::Down()
|
|
{
|
|
GkGameButton::Down();
|
|
|
|
//GkGameAnimation *currentFace = dynamic_cast<GkGameAnimation*>(this->GetCurrentFace());
|
|
//if ((currentFace != 0) && (!currentFace->active))
|
|
//{
|
|
// currentFace->ResetAnimation();
|
|
//}
|
|
}
|
|
|
|
GkGameEntity* GkGameAnimationButton::GetCurrentFace()
|
|
{
|
|
GkGameAnimation *face = this->GetAnimatingFace();
|
|
if (face != 0)
|
|
return face;
|
|
|
|
return GkGameButton::GetCurrentFace();
|
|
}
|
|
|
|
GkGameAnimation* GkGameAnimationButton::GetAnimatingFace()
|
|
{
|
|
GkGameAnimation *face = dynamic_cast<GkGameAnimation*>(this->defaultFace);
|
|
if ((face != 0) && (face->active) && (!face->loop))
|
|
return face;
|
|
|
|
face = dynamic_cast<GkGameAnimation*>(this->selectedFace);
|
|
if ((face != 0) && (face->active) && (!face->loop))
|
|
return face;
|
|
|
|
face = dynamic_cast<GkGameAnimation*>(this->disabledFace);
|
|
if ((face != 0) && (face->active) && (!face->loop))
|
|
return face;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GkGameAnimationButton::Process(GkGame *game)
|
|
{
|
|
GkGameEntity *currentFace = this->GetCurrentFace();
|
|
|
|
if (currentFace != this->lastFace)
|
|
{
|
|
GkGameAnimation *lastAnimation = dynamic_cast<GkGameAnimation*>(this->lastFace);
|
|
if (lastAnimation != 0)
|
|
lastAnimation->EndAnimation();
|
|
|
|
GkGameAnimation *currentAnimation = dynamic_cast<GkGameAnimation*>(currentFace);
|
|
if (currentAnimation != 0)
|
|
currentAnimation->ResetAnimation();
|
|
|
|
this->lastFace = currentFace;
|
|
}
|
|
|
|
GkGameButton::Process(game);
|
|
}
|