b54c331d7d
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Richard Allen2013-01-01 22:35:49 +00:00
6a7a67a497
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Richard Allen2012-12-31 01:32:15 +00:00
45bb0f7b53
Fix bot skill format so it doesn't always have a space at the beginning of it.
Zack Middleton2012-12-29 03:35:48 +00:00
a57a5cfd9b
Changes from Ensiform: - In G_AddBot, try to allocate clientNum before doing anything else. - In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason. - In G_AddBot, only set skill in bot useinfo once. - Avoid using cl->ps.clientNum to check if cl is a bot.
Zack Middleton2012-12-29 03:33:00 +00:00
b791040f42
- Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number. - Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Zack Middleton2012-12-29 01:45:11 +00:00
1c8fa31c0d
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Richard Allen2012-12-20 00:15:17 +00:00
78b4a3bb7a
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
James Canete2012-12-18 06:15:38 +00:00
26b1fcc471
Save all arguments from connect for reconnect command. Remove unnecessary localhost check from reconnect command.
Zack Middleton2012-12-16 19:20:08 +00:00
8ef0f36a3f
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Zack Middleton2012-12-16 00:15:14 +00:00
c5af65fe5f
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Zack Middleton2012-12-15 21:55:07 +00:00
b943d506bf
Fix clients being able to reset their player state and respawn using donedl.
Zack Middleton2012-12-15 08:08:46 +00:00
3bb7138b84
Fix a couple files not ending with a newline.
James Canete2012-12-15 00:40:08 +00:00
082ecc4d6c
Only declare var_SampleToView in lightall shader when it is actually used.
James Canete2012-12-15 00:39:17 +00:00
d79ea2e5cd
- Allow changing cl_voip without restarting. - Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Zack Middleton2012-12-14 07:32:07 +00:00
50475fc37b
Fix server ignoring client move commands if voip data is included.
Zack Middleton2012-12-13 23:54:58 +00:00
7786f95c06
Fix writting voip data in demos (broke in r2102).
Zack Middleton2012-12-13 05:25:50 +00:00
f4a0a78b43
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes#5813.
James Canete2012-12-10 22:35:57 +00:00
374c551404#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
James Canete2012-12-06 01:55:45 +00:00
736e1d5170
Oops, fix line endings in new files in previous commit
James Canete2012-12-04 03:05:34 +00:00
6b811ada7a
Add length check here as well, thanks Ensiform
Thilo Schulz2012-12-03 17:58:55 +00:00
311acbe263
In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
Zack Middleton2012-12-01 23:17:14 +00:00
29c406c9ec
Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.
Zack Middleton2012-11-29 17:09:28 +00:00
10a574e6ed
Remove unused function CL_DisconnectPacket. Pointed out by Ensiform.
Zack Middleton2012-11-24 20:55:47 +00:00
f6e076c4a1
Update standalone code in Catch the Chicken NSIS installer.
Zack Middleton2012-11-24 06:00:29 +00:00
b785f8a241
Changes suggested by DevHC: - Remove "!target" checks from tell, vtell, and gc commands. Target was just set, cannot be NULL. - Validate "order" in gc command before "player id."
Zack Middleton2012-11-20 22:51:48 +00:00
467619c034
Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able.
James Canete2012-11-20 03:34:16 +00:00
1f8db4c14a
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
Zack Middleton2012-11-19 05:48:27 +00:00
3da8779180
- Check for invalid filename in OpenAL's RegisterSound function. - Changed Base sound system to warn not error when sound filename is empty or too long.
Zack Middleton2012-11-19 00:40:03 +00:00
d9bea4977b
Improve "play" command, based on a patch from Ensiform.
Zack Middleton2012-11-18 23:16:13 +00:00
98f04d39a6#5799 - Change messagemode text box to display colors like in console input box.
Zack Middleton2012-11-18 22:24:15 +00:00
05bc03d32d
Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform.
Zack Middleton2012-11-18 22:12:30 +00:00
bf9b5cd7de
- Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. - Add usage messages for gc, tell, vtell, and votell commands. - Check player names in gc, tell, vtell, and votell commands.
Zack Middleton2012-11-18 22:08:58 +00:00
1cdb3b33e7
Fix follow command to find clients whose name begins with a number.
Zack Middleton2012-11-18 21:55:40 +00:00
f13a87daad
Change error message in CL_ConfigstringModified to specify out of range index like in server.
Zack Middleton2012-11-18 19:14:07 +00:00
d635193e19
Various shader fixes and optimizations.
James Canete2012-11-14 10:56:31 +00:00
b269acac94
Fix bugs where some surfaces weren't merged and others were counted as merged in R_MergeLeafSurfaces().
James Canete2012-11-09 08:13:38 +00:00
86984eb536
When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
James Canete2012-11-07 00:06:51 +00:00
8234225459
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Zack Middleton2012-11-01 06:03:15 +00:00
262e8e96b6
Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
James Canete2012-10-30 22:05:07 +00:00
c4288507e0
Don't draw cursor during Team Arena's loading screen.
Zack Middleton2012-10-30 20:06:48 +00:00