Commit Graph

  • 016b74b633 Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Zack Middleton 2012-10-30 16:51:06 +00:00
  • 17ee96e6c8 Clean up getting pshadowMap in Rend2's R_DecomposeSort(). Zack Middleton 2012-10-30 09:00:58 +00:00
  • faa0cb04c1 Show reason non-default renderer failed to load. Zack Middleton 2012-10-30 07:43:44 +00:00
  • 32d1bc4f2a Fix some non-ASCII characters. Patch originally by /dev/humancontroller, modified by me. James Canete 2012-10-30 03:00:46 +00:00
  • 36c30f6782 Remove initializing "sv_mapname" cvar in game. It's set to "" and never used. Zack Middleton 2012-10-29 19:18:06 +00:00
  • b5eb31b4f6 From /dev/humancontroller: when hard-linking renderers, put the old renderer (not the new one) into the "ioquake3" executable, and use a distinguished "ioquake3_rend2" executable for the new renderer (Fixes bug #5789.) James Canete 2012-10-28 21:04:41 +00:00
  • dfdfc656ea From /dev/humancontroller: fix the SMP functionality not being utilized (as of the import of Rend2) James Canete 2012-10-28 20:56:26 +00:00
  • 3dff29e991 Remove ARRAY_SIZE, and use ARRAY_LEN instead. James Canete 2012-10-28 20:35:16 +00:00
  • 5cbe7888f8 Fix FBO_*() usage when framebuffers are unavailable or undesired. James Canete 2012-10-28 20:22:13 +00:00
  • c4aa3cf8c0 Remove speed claim until Rend2 beats opengl1 under typical circumstances. James Canete 2012-10-28 18:00:29 +00:00
  • 6bc0e6fae4 Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same. Zack Middleton 2012-10-26 07:40:57 +00:00
  • 3dfd2dac7e Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.) Zack Middleton 2012-10-26 07:23:49 +00:00
  • 64ed856dfd Add smiletheory to credits in q3_ui. Zack Middleton 2012-10-26 04:16:25 +00:00
  • c9e5537341 Remove gfxmeminfo command when shuting down Rend2. Zack Middleton 2012-10-26 04:07:07 +00:00
  • 3814f04a8a Fix gcc warnings in Rend2. Zack Middleton 2012-10-26 03:56:45 +00:00
  • f4ca81c206 Added myself to the list of maintainers. James Canete 2012-10-26 03:25:24 +00:00
  • d092ba6627 Fix restoring fs_game when default.cfg is missing. Zack Middleton 2012-10-26 01:27:16 +00:00
  • 4f7eb9fa21 Added Rend2, an alternate renderer. (Bug #4358) James Canete 2012-10-26 01:23:06 +00:00
  • 037565293f From /dev/humancontroller: to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Zack Middleton 2012-10-17 21:20:29 +00:00
  • bc4ca164e0 From /dev/humancontroller: really fix the confusion with game entity and refentity numbers Zack Middleton 2012-10-17 21:17:37 +00:00
  • d49d0753eb When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) Zack Middleton 2012-10-17 20:39:45 +00:00
  • ce9f2ee5f9 Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) Zack Middleton 2012-10-17 19:30:41 +00:00
  • 0167b439c9 Don't include client.h in sdl_glimp.c as it is part of the external renderer lib. Zack Middleton 2012-10-13 23:15:02 +00:00
  • 0a8eb09834 Play correct team sounds when in spectator mode and following a player. Zack Middleton 2012-10-11 18:22:41 +00:00
  • cf30922932 Fix resetting single player level selection in q3_ui when there is no training level, such as in demoq3. Zack Middleton 2012-09-30 06:21:08 +00:00
  • a32dc4dca4 Fix arrow buttons in q3_ui join server menu to be selectable by mouse. Zack Middleton 2012-09-30 03:59:10 +00:00
  • 656a0145bc Added myself to ioq3 credits in q3_ui. Zack Middleton 2012-09-30 03:10:10 +00:00
  • 11811e8138 Fix UI player model FOV when using non-640x480 resolution. Zack Middleton 2012-09-30 02:56:50 +00:00
  • 2cb7f25093 Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Zack Middleton 2012-09-17 04:16:30 +00:00
  • 02f3664b2e Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command. Zack Middleton 2012-09-10 01:22:13 +00:00
  • c65142179f Fix g_warmup < 2 causing client prediction issues (bug #5740). (Reused code for tournament gametype.) Zack Middleton 2012-09-09 22:14:15 +00:00
  • e3fc1826b1 Send team info for team overlay to spectators for the team of the client they're following (bug #5740). Zack Middleton 2012-09-08 23:19:06 +00:00
  • 56ebe14239 Don't have g_teamAutoJoin affect bot's team Zack Middleton 2012-09-08 22:32:41 +00:00
  • b4a76e74f7 Remove a redundant code statement. Zack Middleton 2012-09-04 21:13:25 +00:00
  • 1aaf9d3e7b Use correct fallback height and width for r_mode -2. Zack Middleton 2012-08-27 15:38:55 +00:00
  • 42d3ff8d1d Added r_mode -2, uses desktop resolution. Bug #5408. Patch by Andrei Drexler and myself. Zack Middleton 2012-08-27 14:52:41 +00:00
  • a3ae0dc5ef Removed a check that was made unnessicary by r1644. Zack Middleton 2012-08-24 18:04:44 +00:00
  • dc8b48855d More MISSIONPACK ifdeffery. Zack Middleton 2012-08-17 19:05:40 +00:00
  • 9a69b738bf Added MISSIONPACK ifdef around GT_1FCTF code. Zack Middleton 2012-08-17 06:18:37 +00:00
  • b82c02fc03 Don't replay to status OOB requests in Team Arena single player. Zack Middleton 2012-08-16 21:38:02 +00:00
  • 027ea8d6d3 Oops, still need this Thilo Schulz 2012-08-08 09:42:33 +00:00
  • ffac0e6757 Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function Thilo Schulz 2012-08-08 09:34:03 +00:00
  • ded2b11959 Fix this for real now. Thilo Schulz 2012-07-23 21:27:17 +00:00
  • afffc10a54 switch mac to the framework SDL... Zachary Slater 2012-07-18 04:57:52 +00:00
  • 88cbeae0fd * Fix warning Tim Angus 2012-07-07 18:24:20 +00:00
  • 053aa8ead7 Fix windows as well Thilo Schulz 2012-07-07 18:22:19 +00:00
  • 37f2b4db90 * (bug #5709) Fix crash when invoked with --version Tim Angus 2012-07-07 17:32:19 +00:00
  • 79bb668a9f Fixed G_LogPrintf format warning on 64 bit systems added in r2294. Zack Middleton 2012-07-05 13:42:08 +00:00
  • 2cfda4384b We should not try to broadcast via the IPv4 socket if that socket is closed. Zack Middleton 2012-07-05 13:33:55 +00:00
  • b5456faaea Revert pk3dir patch because some users report the code gets stuck in an infinite loop in the new code Thilo Schulz 2012-07-02 01:03:55 +00:00
  • 2c0b262a5a Mark JPEG lib changes, file provided by Simon McVittie Thilo Schulz 2012-07-01 18:07:56 +00:00
  • b757968839 Support for .pk3dir (#5298) - Patch by Andrew (dersaidin@gmail.com) Thilo Schulz 2012-07-01 18:00:18 +00:00
  • 56f16e10d6 Various bugfixes by Tobias Kuehnhammer (#5270) - A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX) Thilo Schulz 2012-07-01 17:27:52 +00:00
  • 1af9c636a5 r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch by Serge Belyshev Thilo Schulz 2012-07-01 17:01:30 +00:00
  • c9fc250532 Incorrect number of overbright bits printed by GfxInfo_f() (#5510) - fix by Serge Belyshev Thilo Schulz 2012-07-01 16:59:20 +00:00
  • ca44693f34 More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood Thilo Schulz 2012-07-01 16:43:28 +00:00
  • 8534c94e4c Support building on cygwin with cross-make-mingw*.sh (#5405) - patch by q3urt.undead@gmail.com Thilo Schulz 2012-07-01 16:29:43 +00:00
  • a3c7003d9c prevent using getinfo as an amplifier for DDOS attacks (#5678). Patch by DevHC Thilo Schulz 2012-07-01 14:18:31 +00:00
  • b340c9d835 Fixed fatal error ("OP_BLOCK_COPY out of range!") when using qvms on Mac OS X powerpc (see r2031 and r2034). Zack Middleton 2012-06-29 18:35:55 +00:00
  • 3b09685b42 - Have NET_Sleep work with Windows' INVALID_SOCKET again... - Use SOCKET_ERROR in NET_Sleep. Zack Middleton 2012-06-19 22:36:54 +00:00
  • 725c9df608 #5672 - Fixed incorrect type usage in NET_Sleep(), patch from Özkan Sezer. Zack Middleton 2012-06-19 16:12:16 +00:00
  • 68b3b0922b static-ize inline functions for Clang/LLVM Zack Middleton 2012-06-19 15:56:21 +00:00
  • afa607c3b6 Added kicknum, kickall, and kickbots commands, patch by Ensiform. Zack Middleton 2012-06-19 15:52:08 +00:00
  • 945f01d4af more '\n' business Zack Middleton 2012-06-19 15:14:57 +00:00
  • 4cfbbe506c when interacting with QVMs, Clang/LLVM requires the standard use of the va_*() macros instead of (fast) call hacks Zack Middleton 2012-06-19 14:57:51 +00:00
  • 64c26ec338 fix a WRONG size argument to a memset() call found by Clang/LLVM Zack Middleton 2012-06-19 14:53:40 +00:00
  • 2db73231eb remove a bunch of superfluous formatting calls Zack Middleton 2012-06-19 14:52:22 +00:00
  • 20c6d1e33f rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting Zack Middleton 2012-06-19 14:51:02 +00:00
  • 6067cadc72 Removed 0xAD character, from /dev/humancontroller. Zack Middleton 2012-06-19 14:47:30 +00:00
  • c26289374b Fixed typo in README from r2275. Zack Middleton 2012-06-19 14:20:42 +00:00
  • 2a4f775d6c Fixed comment in server.h (ent->v.absmax to ent->r.absmax). Zack Middleton 2012-06-18 22:25:35 +00:00
  • 5b25b3469b Added execq to README. Zack Middleton 2012-06-18 20:38:24 +00:00
  • cd3654a21f Only have bots issue vtaunt commands in Team Arena. Zack Middleton 2012-06-18 20:11:09 +00:00
  • f40042113a Let's actually use MOD_CHAINGUN! From Ensiform. Zack Middleton 2012-06-18 17:12:35 +00:00
  • 56a918b9ac Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform. Zack Middleton 2012-06-18 17:09:33 +00:00
  • a375f898f5 REFACTOR [anough to enough] Zack Middleton 2012-06-18 16:39:58 +00:00
  • 2579738256 Removed unneeded va() and use CG_Error instead of trap_Error in cgame. Found by Ensiform. Zack Middleton 2012-06-18 16:36:21 +00:00
  • 1d70ffc9b2 fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f()) Zack Middleton 2012-06-18 16:33:13 +00:00
  • ad5c5c32a6 REFACTOR [reletive -> relative] Zack Middleton 2012-06-18 16:32:03 +00:00
  • f3e7012bdb REFACTOR [a vs an] Zack Middleton 2012-06-18 16:31:16 +00:00
  • 4bd24d3182 never set groundEntityNum to -1, use ENTITYNUM_NONE instead Zack Middleton 2012-06-18 16:28:39 +00:00
  • 7f9a04fd80 REFACTOR Zack Middleton 2012-06-18 16:27:00 +00:00
  • 997615168a fix some typos Zack Middleton 2012-06-18 16:25:13 +00:00
  • ad8d3dc567 remove a bunch of unused stuff from game Zack Middleton 2012-06-18 16:23:43 +00:00
  • af90948182 bring some freeish()ing operations ahead from after Errorish() calls Zack Middleton 2012-06-18 16:17:39 +00:00
  • a4c61d874d add a missing '\n', remove some unwanted ones Zack Middleton 2012-06-18 16:16:57 +00:00
  • c3ca5c1caa non-missionpack build throws up a few "0" plums Zack Middleton 2012-06-18 16:14:48 +00:00
  • 2834a58600 add missing commands to autocompletition Zack Middleton 2012-06-18 16:11:35 +00:00
  • 62f7fab62e add the "execq" command, a more quiet version of the "exec" command in exec/execq, always print the extension for the filename Zack Middleton 2012-06-18 16:09:14 +00:00
  • 6ff3b03376 fix IPv6-only operation of Windows binaries Zack Middleton 2012-06-18 16:05:47 +00:00
  • c16338cfa9 fix wrong socket ID comparison, from /dev/humancontroller Zack Middleton 2012-06-18 16:03:06 +00:00
  • 2131536d07 Call sound files 'audio' not 'wav' in debug messages. Zack Middleton 2012-06-18 16:00:38 +00:00
  • a17dafc5e7 Cleaned up game server command usage messages. Zack Middleton 2012-06-18 15:58:48 +00:00
  • b5acc31a4d CVE-2012-3345 Zachary Slater 2012-06-14 18:28:58 +00:00
  • fb1f629bbc Removed unnessicary "!!". Zack Middleton 2012-06-01 19:49:07 +00:00
  • 22ecd68cf2 In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer. Zack Middleton 2012-05-20 21:22:11 +00:00
  • f8c421025e gcc 4.0 specification on mac build script Zachary Slater 2012-05-08 20:27:24 +00:00
  • 73a5f01baf Don't use local SDL headers on Linux (need system sdl-config and SDL library anyway). Zack Middleton 2012-05-07 23:31:38 +00:00
  • 5abf7e3d84 #5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev). Zack Middleton 2012-05-07 23:06:00 +00:00
  • 2c5d0c1e3a Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505). Zack Middleton 2012-05-07 22:47:19 +00:00