Fix #5849 - broken snapvector inverts player speed
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
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@@ -55,8 +55,8 @@ void qsnapvectorsse(vec3_t vec)
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#define QROUNDX87(src) \
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"flds " src "\n" \
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"fistps " src "\n" \
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"filds " src "\n" \
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"fistpl " src "\n" \
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"fildl " src "\n" \
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"fstps " src "\n"
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void qsnapvectorx87(vec3_t vec)
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