Fix #5849 - broken snapvector inverts player speed

Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
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Mark authored and Zack Middleton committed 2013-01-09 23:15:21 -06:00
1 parent daa9619913
commit a99a214589
1 file changed
+2 -2
+2 -2
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@@ -55,8 +55,8 @@ void qsnapvectorsse(vec3_t vec)
#define QROUNDX87(src) \
"flds " src "\n" \
"fistps " src "\n" \
"filds " src "\n" \
"fistpl " src "\n" \
"fildl " src "\n" \
"fstps " src "\n"
void qsnapvectorx87(vec3_t vec)