SmileTheory
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7672533e8f
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OpenGL2: Prefer VBO/IBO sizes of around 4MB.
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2013-11-05 20:07:10 -08:00 |
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SmileTheory
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8c3ae8d7d2
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
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SmileTheory
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a7c5fc0ee7
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OpenGL2: Some small shader optimizations.
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2013-11-04 22:50:53 -08:00 |
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SmileTheory
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0e25d0357b
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OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting.
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2013-11-04 21:53:05 -08:00 |
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SmileTheory
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3846c115e6
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OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
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2013-11-03 19:34:22 -08:00 |
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SmileTheory
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535d0ea70e
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
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SmileTheory
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01efe4a538
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OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader.
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2013-10-14 03:58:13 -07:00 |
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SmileTheory
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08fcecc829
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OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
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2013-10-14 01:55:54 -07:00 |
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SmileTheory
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f8355ba2fb
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OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
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2013-10-10 03:41:31 -07:00 |
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SmileTheory
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c6774cf113
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OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
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2013-10-07 01:46:50 -07:00 |
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SmileTheory
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acbeca6042
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OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
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2013-09-24 03:29:49 -07:00 |
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SmileTheory
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82be4e667f
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OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
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2013-09-20 17:20:36 -07:00 |
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SmileTheory
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3ab895d1cd
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OpenGL2: reduce varying usage in lightall shader.
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2013-09-17 23:52:40 -07:00 |
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SmileTheory
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cbd05da5d1
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OpenGL2: Fix for "unsupported framebuffer format" bug
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2013-09-17 15:33:46 -07:00 |
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SmileTheory
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42501db862
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OpenGL2: Some shader cleanup
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2013-09-16 23:41:04 -07:00 |
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SmileTheory
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5985cca2e6
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OpenGL2: Speed up fog shader slightly.
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2013-09-16 23:20:44 -07:00 |
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SmileTheory
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a408a2bdae
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OpenGL2: Fix inaccurate RGBM calculation.
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2013-09-16 14:26:42 -07:00 |
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SmileTheory
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e80faf812e
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OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
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2013-09-16 05:57:14 -07:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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SmileTheory
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311376af8a
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Fix upside-down SSAO.
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2013-08-23 01:51:58 -07:00 |
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SmileTheory
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d46916082d
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#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
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2013-08-23 01:35:17 -07:00 |
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SmileTheory
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ebd164deaf
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#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
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2013-08-23 00:55:28 -07:00 |
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SmileTheory
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3a47192ba8
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Use specular texture RGB as specular reflectance, multiplied by per-material value.
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2013-05-03 00:32:59 -07:00 |
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SmileTheory
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aff3f18101
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
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SmileTheory
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8270d54a25
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Don't scale shadow multipliers by overbrightbits, and improve documentation.
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2013-04-22 21:52:16 -07:00 |
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SmileTheory
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6a763f0671
|
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-04-02 00:18:24 -07:00 |
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SmileTheory
|
28e14c4546
|
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
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2013-04-02 00:17:24 -07:00 |
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SmileTheory
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66acde6d60
|
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-03-25 21:05:27 -07:00 |
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SmileTheory
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8b23985358
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Make all GLSL shaders use the same set of uniforms.
|
2013-03-20 22:53:30 -07:00 |
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SmileTheory
|
e14a814ba2
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Support more tcgens in lightall shader.
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2013-03-14 23:11:27 -07:00 |
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SmileTheory
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369956eb63
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Fix compilation in VS2008.
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2013-03-14 21:36:44 -07:00 |
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SmileTheory
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9eef320c91
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Remove some more automatic sRGB image flags.
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2013-03-12 22:00:51 -07:00 |
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SmileTheory
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41985945f6
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Always reset vertex attrib pointers with animated meshes.
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2013-03-11 22:46:21 -07:00 |
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SmileTheory
|
f789cff079
|
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
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2013-03-07 14:24:19 -08:00 |
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SmileTheory
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e6e0d47099
|
Fix clampmapped images being always treated as sRGB.
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2013-03-07 14:23:28 -08:00 |
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SmileTheory
|
fb6b08bdd6
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
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2013-03-06 21:00:21 -08:00 |
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SmileTheory
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61248cb4c5
|
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
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2013-03-06 02:02:21 -08:00 |
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SmileTheory
|
fbe56e4fa1
|
Some minor cleanup.
|
2013-03-06 02:02:01 -08:00 |
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SmileTheory
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027af8e6cc
|
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
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2013-03-06 00:54:56 -08:00 |
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SmileTheory
|
11e83b2ee3
|
Oops, fix typo.
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2013-03-05 20:21:03 -08:00 |
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SmileTheory
|
7c04002b87
|
Simplify previous patch.
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2013-03-05 19:52:11 -08:00 |
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SmileTheory
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2153fc4671
|
Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889.
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2013-03-05 01:41:51 -08:00 |
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SmileTheory
|
bff574e04e
|
#5878: Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list.
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2013-02-12 20:53:59 -08:00 |
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SmileTheory
|
649f0c351f
|
Merge branch 'reactionmerge'
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2013-02-04 20:34:58 -08:00 |
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SmileTheory
|
9bace5bac7
|
Merge Reaction renderer features, remove "#ifdef REACTION"s
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2013-02-04 20:33:58 -08:00 |
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SmileTheory
|
cda1c46e3a
|
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-01-30 17:28:34 -08:00 |
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SmileTheory
|
974b938f8f
|
Starting sunlight experimentation branch
|
2013-01-30 17:27:36 -08:00 |
|
SmileTheory
|
ed87774a77
|
#5866: Fix surface culling through portals, and use the correct number of frustum planes.
|
2013-01-09 18:30:12 -08:00 |
|
SmileTheory
|
3d311bdbe3
|
#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
|
2013-01-07 21:29:19 -08:00 |
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SmileTheory
|
af77b93597
|
#5818 - Modular renderer and Rend2 support for MSVC.
|
2013-01-07 20:30:49 -08:00 |
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