SmileTheory
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3a47192ba8
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Use specular texture RGB as specular reflectance, multiplied by per-material value.
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2013-05-03 00:32:59 -07:00 |
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SmileTheory
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aff3f18101
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
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SmileTheory
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8270d54a25
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Don't scale shadow multipliers by overbrightbits, and improve documentation.
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2013-04-22 21:52:16 -07:00 |
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SmileTheory
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6a763f0671
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-04-02 00:18:24 -07:00 |
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SmileTheory
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28e14c4546
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Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
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2013-04-02 00:17:24 -07:00 |
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SmileTheory
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66acde6d60
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-03-25 21:05:27 -07:00 |
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SmileTheory
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8b23985358
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
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SmileTheory
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e14a814ba2
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Support more tcgens in lightall shader.
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2013-03-14 23:11:27 -07:00 |
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SmileTheory
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369956eb63
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Fix compilation in VS2008.
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2013-03-14 21:36:44 -07:00 |
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SmileTheory
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9eef320c91
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Remove some more automatic sRGB image flags.
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2013-03-12 22:00:51 -07:00 |
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SmileTheory
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41985945f6
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Always reset vertex attrib pointers with animated meshes.
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2013-03-11 22:46:21 -07:00 |
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SmileTheory
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f789cff079
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
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2013-03-07 14:24:19 -08:00 |
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SmileTheory
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e6e0d47099
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Fix clampmapped images being always treated as sRGB.
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2013-03-07 14:23:28 -08:00 |
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SmileTheory
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fb6b08bdd6
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
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2013-03-06 21:00:21 -08:00 |
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SmileTheory
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61248cb4c5
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
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2013-03-06 02:02:21 -08:00 |
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SmileTheory
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fbe56e4fa1
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Some minor cleanup.
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2013-03-06 02:02:01 -08:00 |
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SmileTheory
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027af8e6cc
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Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
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2013-03-06 00:54:56 -08:00 |
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SmileTheory
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11e83b2ee3
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Oops, fix typo.
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2013-03-05 20:21:03 -08:00 |
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SmileTheory
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7c04002b87
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Simplify previous patch.
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2013-03-05 19:52:11 -08:00 |
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SmileTheory
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2153fc4671
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Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889.
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2013-03-05 01:41:51 -08:00 |
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SmileTheory
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bff574e04e
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#5878: Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list.
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2013-02-12 20:53:59 -08:00 |
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SmileTheory
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649f0c351f
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Merge branch 'reactionmerge'
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2013-02-04 20:34:58 -08:00 |
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SmileTheory
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9bace5bac7
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Merge Reaction renderer features, remove "#ifdef REACTION"s
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2013-02-04 20:33:58 -08:00 |
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SmileTheory
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cda1c46e3a
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-01-30 17:28:34 -08:00 |
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SmileTheory
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974b938f8f
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Starting sunlight experimentation branch
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2013-01-30 17:27:36 -08:00 |
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SmileTheory
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ed87774a77
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#5866: Fix surface culling through portals, and use the correct number of frustum planes.
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2013-01-09 18:30:12 -08:00 |
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SmileTheory
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3d311bdbe3
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#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
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2013-01-07 21:29:19 -08:00 |
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SmileTheory
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af77b93597
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#5818 - Modular renderer and Rend2 support for MSVC.
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2013-01-07 20:30:49 -08:00 |
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