Commit Graph
100 Commits
Author SHA1 Message Date
Zack Middleton a0f74366a7 build-test.sh always run clean first, for non-travis-ci 2013-03-06 19:04:30 -06:00
Zack Middleton 97fc98d26b Improve build-test.sh for non-travis-ci usage 2013-03-06 18:00:03 -06:00
Zack Middleton a737d442a0 Fix RAVENMD4 warnings in OpenGL2 2013-03-06 17:52:06 -06:00
Zack Middleton 361c71f8af autobuild: try to fix extra options build and mingw builds 2013-03-06 17:24:59 -06:00
Zack Middleton 4e5b84fe8f autobuild: test default build, with extra options, and mingw 2013-03-06 16:57:02 -06:00
Zack Middleton 166c417204 autobuild: Enable Ogg Vorbis, Freetype, and MDR model support
Removed unneeded SDL packages.
2013-03-06 16:04:06 -06:00
Zack Middleton fe0a65e52e Show lowercased ascii in bind command 2013-03-03 19:14:36 -06:00
Zack Middleton a18ae32a5e Fix Key_StringToKeynum to return lowercased ascii
Fixes bind and unbind uppercase ascii and uppercase ascii in cl_consoleKeys.

keycodes.h states "normal keys should be passed as lowercased ascii"
2013-03-03 19:07:44 -06:00
Zack Middleton db68f59281 Fix comment for gametype parsing in ui 2013-02-27 16:09:10 -06:00
Zack Middleton 4cd60e5af7 Fix BotExportTest's args for BotGetReachabilityToGoal 2013-02-27 15:57:55 -06:00
Zack Middleton b9a33f84be Remove unused config string code from botlib 2013-02-27 15:55:01 -06:00
Zack Middleton 57cb0b2d89 be_ai_weap.c: s/move state/weapon state/g 2013-02-27 15:39:28 -06:00
Zack Middleton c7059fbf28 Move noise function declations to tr_common.h
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Zack Middleton eb7e554c46 Fix comment in snd_codec_opus.c 2013-02-27 15:31:26 -06:00
Zack Middleton eef897b3c1 Remove Sys_SnapVector 2013-02-18 19:05:37 -06:00
Zack Middleton 7987b71a9d Fix last commit 2013-02-17 20:42:18 -06:00
Zack Middleton a41354f3f7 Add missing config_types.h for libogg
It's usally generated by configure, most platform cases are handled in os_types.h
2013-02-17 20:34:45 -06:00
Zack Middleton 49391ad00f Add ogg and opus Makefile options to README 2013-02-17 19:13:36 -06:00
Zack Middleton 5c3d76665f Fix compiling opus using mingw 2013-02-17 18:56:31 -06:00
Zack Middleton 2a31f33fc6 Add libogg 1.3.0 2013-02-17 18:56:06 -06:00
Zack Middleton 6d56d8bb33 Add libopus 1.0.2 and libopusfile 0.2 2013-02-17 18:33:39 -06:00
Zack Middleton 3dd5c5d862 Add Ogg Opus support 2013-02-17 18:32:05 -06:00
Zack Middleton 1b0fb6e8d8 5882 - Update OpenAL Headers to OpenAL Soft 1.15.1 2013-02-17 07:34:41 -06:00
Zack Middleton f4d56e5429 Add GPL header to tr_common.h 2013-02-16 15:46:09 -06:00
Zack Middleton 372b07a97a Fix freeing source while parsing botfiles/items.c 2013-02-16 04:40:27 -06:00
Zack Middleton 2e45edb550 5717 - Gamecode can open file "" for reading 2013-02-15 21:08:47 -06:00
Zack Middleton 92573270de 5097 - Menu corrupted on start (on IRIX) 2013-02-15 20:14:02 -06:00
Zack Middleton c0d5ba9e06 Fix compiling 2013-02-11 20:45:17 -06:00
Zack Middleton 91194bfc3e Fix possible delta from invalid entity 2013-02-11 20:36:14 -06:00
Zack Middleton 62cef99b28 Extend Team Arena name edit fields to MAX_NAME_LENGTH 2013-02-11 19:51:36 -06:00
Zack Middleton 6f88df262c Don't add pk3dirs if connecting to a pure server
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-11 19:15:14 -06:00
Zack Middleton ebee21157c Change pk3dir README / comments to fit in better 2013-02-11 18:02:40 -06:00
Zack Middleton c9137d9d14 Update invalid g_gametype right away 2013-02-11 16:43:18 -06:00
Zack Middleton 50e85b23b3 Remove newlines from Rend2 error messages 2013-02-11 16:37:00 -06:00
Zack Middleton eab1f9720a Add missing traps to cg_local.h 2013-02-11 16:28:41 -06:00
Zack Middleton ac621642ac Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
Zack Middleton d815052df0 Fix renderering TrueType Fonts in Rend2
Reported by Axel Isouard (exidl)
2013-02-11 14:33:38 -06:00
Zack Middleton 75598f1a2b Fix IPv6 favorites in q3_ui
This does however allow favorites to contain hostnames which was explicitly not allowed before.
2013-02-08 18:11:03 -06:00
Zack Middleton 81f92fe7f0 Extend Team Arena Favorite Address edit field to hold an IPv6 address 2013-02-08 18:10:22 -06:00
Zack Middleton 7b34987823 Fix resolving IPv6 favorites in Team Arena UI 2013-02-08 16:47:27 -06:00
Zack Middleton 2b7bf5b37e Merge branch 'master' of https://github.com/ioquake/ioq3 2013-02-07 21:04:28 -06:00
Zack Middleton 7ccdff6e12 Fix creating favorite when not on view favorite servers 2013-02-07 21:03:33 -06:00
Zack Middleton fe47952bf5 Increase favorite address buffer size in Team Arena UI
Now it can hold an IPv6 address.
2013-02-07 20:55:51 -06:00
Zack Middleton 80b0792980 Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd 2013-02-02 22:26:22 -06:00
Zack Middleton 9c741f95ea Remove some unused defines from msg.c 2013-02-02 21:40:03 -06:00
Zack Middleton b4ad5a8411 Fix MSG_ReadDeltaKey setting bit 1<<bits often
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
2013-02-01 22:07:52 -06:00
Zack Middleton 57632a0ae8 Fix typo in README 2013-01-16 23:18:51 -06:00
Zack Middleton 9c701a781b Run toggleconsole in binds while in menu or message mode 2013-01-16 23:06:35 -06:00
Zack Middleton 4ba14425ed Add togglemenu to q3_ui controls menu 2013-01-16 23:04:50 -06:00
Zack Middleton bf2b04254a Add togglemenu command
Allow togglemenu to be run in binds while in menu or message mode.
2013-01-16 23:03:09 -06:00
Zack Middleton 693e51c654 Remove old FIXME, pmove_framecount isn't networked 2013-01-11 17:29:39 -06:00
Zack Middleton 2d6b68edd8 Fix win32 console partial print being overwritten 2013-01-10 16:29:54 -06:00
Zack Middleton 20cd170993 Make win32 console cursor visible 2013-01-10 15:34:54 -06:00
Zack Middleton c1ddacf5be Fix win32 input left on buffer and overwritten
The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.

Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton eb6b5e5eab Merge branch 'master' of https://github.com/ioquake/ioq3 2013-01-09 23:18:41 -06:00
Zack Middleton daa9619913 Don't look for colors past win32 input line length 2013-01-09 15:42:21 -06:00
Zack Middleton 768083b46f Fix win32 dedicated input line printing to backlog
Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.

"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton c501c1ad8a Colorize text on win32 console
Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
Zack Middleton 45bb0f7b53 Fix bot skill format so it doesn't always have a space at the beginning of it. 2012-12-29 03:35:48 +00:00
Zack Middleton a57a5cfd9b Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
2012-12-29 03:33:00 +00:00
Zack Middleton b791040f42 - Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
- Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2012-12-29 01:45:11 +00:00
Zack Middleton 26b1fcc471 Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
2012-12-16 19:20:08 +00:00
Zack Middleton 76584dbcec Makefile fixes for OpenBSD by Jonathan Gray. (#5728) 2012-12-16 02:58:47 +00:00
Zack Middleton 8ef0f36a3f Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449) 2012-12-16 00:15:14 +00:00
Zack Middleton aac23d6934 Fix reconnect command to work after leaving server. (#5794) 2012-12-15 23:33:02 +00:00
Zack Middleton c5af65fe5f Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2012-12-15 21:55:07 +00:00
Zack Middleton b943d506bf Fix clients being able to reset their player state and respawn using donedl. 2012-12-15 08:08:46 +00:00
Zack Middleton d79ea2e5cd - Allow changing cl_voip without restarting.
- Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
2012-12-14 07:32:07 +00:00
Zack Middleton 50475fc37b Fix server ignoring client move commands if voip data is included. 2012-12-13 23:54:58 +00:00
Zack Middleton 7786f95c06 Fix writting voip data in demos (broke in r2102). 2012-12-13 05:25:50 +00:00
Zack Middleton 8424865879 Have NSIS uninstaller delete rend2. 2012-12-09 01:05:25 +00:00
Zack Middleton 2e99ae093e - Include OpenGL1 and Rend2 renderers in Loki Setup Installer. 2012-12-09 01:01:13 +00:00
Zack Middleton a1270177c1 Include Rend2 renderer in NSIS installer. 2012-12-09 00:53:52 +00:00
Zack Middleton 8e28ff954c - Include Rend2 renderer in MacOSX bundle
- Include OpenGL1 and Rend2 renderers in MacOSX UB
2012-12-09 00:25:47 +00:00
Zack Middleton 311acbe263 In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message). 2012-12-01 23:17:14 +00:00
Zack Middleton 29c406c9ec Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform. 2012-11-29 17:09:28 +00:00
Zack Middleton 10a574e6ed Remove unused function CL_DisconnectPacket. Pointed out by Ensiform. 2012-11-24 20:55:47 +00:00
Zack Middleton f6e076c4a1 Update standalone code in Catch the Chicken NSIS installer. 2012-11-24 06:00:29 +00:00
Zack Middleton b785f8a241 Changes suggested by DevHC:
- Remove "!target" checks from tell, vtell, and gc commands. Target was just set, cannot be NULL.
- Validate "order" in gc command before "player id."
2012-11-20 22:51:48 +00:00
Zack Middleton 1f8db4c14a Remove references to non-existent functions CM_MarkFragments and CM_LerpTag. 2012-11-19 05:48:27 +00:00
Zack Middleton 3da8779180 - Check for invalid filename in OpenAL's RegisterSound function.
- Changed Base sound system to warn not error when sound filename is empty or too long.
2012-11-19 00:40:03 +00:00
Zack Middleton 6c1045a003 Remove unneeded name buffer in S_Play_f. 2012-11-18 23:30:26 +00:00
Zack Middleton d9bea4977b Improve "play" command, based on a patch from Ensiform. 2012-11-18 23:16:13 +00:00
Zack Middleton 98f04d39a6 #5799 - Change messagemode text box to display colors like in console input box. 2012-11-18 22:24:15 +00:00
Zack Middleton 05bc03d32d Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform. 2012-11-18 22:12:30 +00:00
Zack Middleton bf9b5cd7de - Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
- Add usage messages for gc, tell, vtell, and votell commands.
- Check player names in gc, tell, vtell, and votell commands.
2012-11-18 22:08:58 +00:00
Zack Middleton 1cdb3b33e7 Fix follow command to find clients whose name begins with a number. 2012-11-18 21:55:40 +00:00
Zack Middleton f13a87daad Change error message in CL_ConfigstringModified to specify out of range index like in server. 2012-11-18 19:14:07 +00:00
Zack Middleton 82f83cd092 Fix some "> MAX_*" to be ">= MAX_*". 2012-11-18 19:09:54 +00:00
Zack Middleton 8234225459 Change more operator commands to require sv_running to be usable. Patch by Ensiform. 2012-11-01 06:03:15 +00:00
Zack Middleton c4288507e0 Don't draw cursor during Team Arena's loading screen. 2012-10-30 20:06:48 +00:00
Zack Middleton 016b74b633 Fix restoring old fs_game upon leaving a server. Patch by Ensiform. 2012-10-30 16:51:06 +00:00
Zack Middleton 17ee96e6c8 Clean up getting pshadowMap in Rend2's R_DecomposeSort(). 2012-10-30 09:00:58 +00:00
Zack Middleton faa0cb04c1 Show reason non-default renderer failed to load. 2012-10-30 07:43:44 +00:00
Zack Middleton 36c30f6782 Remove initializing "sv_mapname" cvar in game. It's set to "" and never used. 2012-10-29 19:18:06 +00:00
Zack Middleton 6bc0e6fae4 Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same. 2012-10-26 07:40:57 +00:00
Zack Middleton 3dfd2dac7e Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.) 2012-10-26 07:23:49 +00:00
Zack Middleton 64ed856dfd Add smiletheory to credits in q3_ui. 2012-10-26 04:16:25 +00:00
Zack Middleton c9e5537341 Remove gfxmeminfo command when shuting down Rend2. 2012-10-26 04:07:07 +00:00
Zack Middleton 3814f04a8a Fix gcc warnings in Rend2. 2012-10-26 03:56:45 +00:00