Zack Middleton
a0f74366a7
build-test.sh always run clean first, for non-travis-ci
2013-03-06 19:04:30 -06:00
Zack Middleton
97fc98d26b
Improve build-test.sh for non-travis-ci usage
2013-03-06 18:00:03 -06:00
Zack Middleton
a737d442a0
Fix RAVENMD4 warnings in OpenGL2
2013-03-06 17:52:06 -06:00
Zack Middleton
361c71f8af
autobuild: try to fix extra options build and mingw builds
2013-03-06 17:24:59 -06:00
Zack Middleton
4e5b84fe8f
autobuild: test default build, with extra options, and mingw
2013-03-06 16:57:02 -06:00
Zack Middleton
166c417204
autobuild: Enable Ogg Vorbis, Freetype, and MDR model support
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Removed unneeded SDL packages.
2013-03-06 16:04:06 -06:00
Zack Middleton
fe0a65e52e
Show lowercased ascii in bind command
2013-03-03 19:14:36 -06:00
Zack Middleton
a18ae32a5e
Fix Key_StringToKeynum to return lowercased ascii
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Fixes bind and unbind uppercase ascii and uppercase ascii in cl_consoleKeys.
keycodes.h states "normal keys should be passed as lowercased ascii"
2013-03-03 19:07:44 -06:00
Zack Middleton
db68f59281
Fix comment for gametype parsing in ui
2013-02-27 16:09:10 -06:00
Zack Middleton
4cd60e5af7
Fix BotExportTest's args for BotGetReachabilityToGoal
2013-02-27 15:57:55 -06:00
Zack Middleton
b9a33f84be
Remove unused config string code from botlib
2013-02-27 15:55:01 -06:00
Zack Middleton
57cb0b2d89
be_ai_weap.c: s/move state/weapon state/g
2013-02-27 15:39:28 -06:00
Zack Middleton
c7059fbf28
Move noise function declations to tr_common.h
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tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Zack Middleton
eb7e554c46
Fix comment in snd_codec_opus.c
2013-02-27 15:31:26 -06:00
Zack Middleton
eef897b3c1
Remove Sys_SnapVector
2013-02-18 19:05:37 -06:00
Zack Middleton
7987b71a9d
Fix last commit
2013-02-17 20:42:18 -06:00
Zack Middleton
a41354f3f7
Add missing config_types.h for libogg
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It's usally generated by configure, most platform cases are handled in os_types.h
2013-02-17 20:34:45 -06:00
Zack Middleton
49391ad00f
Add ogg and opus Makefile options to README
2013-02-17 19:13:36 -06:00
Zack Middleton
5c3d76665f
Fix compiling opus using mingw
2013-02-17 18:56:31 -06:00
Zack Middleton
2a31f33fc6
Add libogg 1.3.0
2013-02-17 18:56:06 -06:00
Zack Middleton
6d56d8bb33
Add libopus 1.0.2 and libopusfile 0.2
2013-02-17 18:33:39 -06:00
Zack Middleton
3dd5c5d862
Add Ogg Opus support
2013-02-17 18:32:05 -06:00
Zack Middleton
1b0fb6e8d8
5882 - Update OpenAL Headers to OpenAL Soft 1.15.1
2013-02-17 07:34:41 -06:00
Zack Middleton
f4d56e5429
Add GPL header to tr_common.h
2013-02-16 15:46:09 -06:00
Zack Middleton
372b07a97a
Fix freeing source while parsing botfiles/items.c
2013-02-16 04:40:27 -06:00
Zack Middleton
2e45edb550
5717 - Gamecode can open file "" for reading
2013-02-15 21:08:47 -06:00
Zack Middleton
92573270de
5097 - Menu corrupted on start (on IRIX)
2013-02-15 20:14:02 -06:00
Zack Middleton
c0d5ba9e06
Fix compiling
2013-02-11 20:45:17 -06:00
Zack Middleton
91194bfc3e
Fix possible delta from invalid entity
2013-02-11 20:36:14 -06:00
Zack Middleton
62cef99b28
Extend Team Arena name edit fields to MAX_NAME_LENGTH
2013-02-11 19:51:36 -06:00
Zack Middleton
6f88df262c
Don't add pk3dirs if connecting to a pure server
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Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-11 19:15:14 -06:00
Zack Middleton
ebee21157c
Change pk3dir README / comments to fit in better
2013-02-11 18:02:40 -06:00
Zack Middleton
c9137d9d14
Update invalid g_gametype right away
2013-02-11 16:43:18 -06:00
Zack Middleton
50e85b23b3
Remove newlines from Rend2 error messages
2013-02-11 16:37:00 -06:00
Zack Middleton
eab1f9720a
Add missing traps to cg_local.h
2013-02-11 16:28:41 -06:00
Zack Middleton
ac621642ac
Unify/cleanup max snapshot entities on client and server
2013-02-11 15:49:47 -06:00
Zack Middleton
d815052df0
Fix renderering TrueType Fonts in Rend2
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Reported by Axel Isouard (exidl)
2013-02-11 14:33:38 -06:00
Zack Middleton
75598f1a2b
Fix IPv6 favorites in q3_ui
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This does however allow favorites to contain hostnames which was explicitly not allowed before.
2013-02-08 18:11:03 -06:00
Zack Middleton
81f92fe7f0
Extend Team Arena Favorite Address edit field to hold an IPv6 address
2013-02-08 18:10:22 -06:00
Zack Middleton
7b34987823
Fix resolving IPv6 favorites in Team Arena UI
2013-02-08 16:47:27 -06:00
Zack Middleton
2b7bf5b37e
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-02-07 21:04:28 -06:00
Zack Middleton
7ccdff6e12
Fix creating favorite when not on view favorite servers
2013-02-07 21:03:33 -06:00
Zack Middleton
fe47952bf5
Increase favorite address buffer size in Team Arena UI
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Now it can hold an IPv6 address.
2013-02-07 20:55:51 -06:00
Zack Middleton
80b0792980
Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd
2013-02-02 22:26:22 -06:00
Zack Middleton
9c741f95ea
Remove some unused defines from msg.c
2013-02-02 21:40:03 -06:00
Zack Middleton
b4ad5a8411
Fix MSG_ReadDeltaKey setting bit 1<<bits often
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MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
2013-02-01 22:07:52 -06:00
Zack Middleton
57632a0ae8
Fix typo in README
2013-01-16 23:18:51 -06:00
Zack Middleton
9c701a781b
Run toggleconsole in binds while in menu or message mode
2013-01-16 23:06:35 -06:00
Zack Middleton
4ba14425ed
Add togglemenu to q3_ui controls menu
2013-01-16 23:04:50 -06:00
Zack Middleton
bf2b04254a
Add togglemenu command
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Allow togglemenu to be run in binds while in menu or message mode.
2013-01-16 23:03:09 -06:00
Zack Middleton
693e51c654
Remove old FIXME, pmove_framecount isn't networked
2013-01-11 17:29:39 -06:00
Zack Middleton
2d6b68edd8
Fix win32 console partial print being overwritten
2013-01-10 16:29:54 -06:00
Zack Middleton
20cd170993
Make win32 console cursor visible
2013-01-10 15:34:54 -06:00
Zack Middleton
c1ddacf5be
Fix win32 input left on buffer and overwritten
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The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.
Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton
eb6b5e5eab
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-01-09 23:18:41 -06:00
Zack Middleton
daa9619913
Don't look for colors past win32 input line length
2013-01-09 15:42:21 -06:00
Zack Middleton
768083b46f
Fix win32 dedicated input line printing to backlog
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Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.
"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton
c501c1ad8a
Colorize text on win32 console
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Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
Zack Middleton
45bb0f7b53
Fix bot skill format so it doesn't always have a space at the beginning of it.
2012-12-29 03:35:48 +00:00
Zack Middleton
a57a5cfd9b
Changes from Ensiform:
...
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
2012-12-29 03:33:00 +00:00
Zack Middleton
b791040f42
- Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
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- Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2012-12-29 01:45:11 +00:00
Zack Middleton
26b1fcc471
Save all arguments from connect for reconnect command.
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Remove unnecessary localhost check from reconnect command.
2012-12-16 19:20:08 +00:00
Zack Middleton
76584dbcec
Makefile fixes for OpenBSD by Jonathan Gray. ( #5728 )
2012-12-16 02:58:47 +00:00
Zack Middleton
8ef0f36a3f
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. ( #5449 )
2012-12-16 00:15:14 +00:00
Zack Middleton
aac23d6934
Fix reconnect command to work after leaving server. ( #5794 )
2012-12-15 23:33:02 +00:00
Zack Middleton
c5af65fe5f
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
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Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2012-12-15 21:55:07 +00:00
Zack Middleton
b943d506bf
Fix clients being able to reset their player state and respawn using donedl.
2012-12-15 08:08:46 +00:00
Zack Middleton
d79ea2e5cd
- Allow changing cl_voip without restarting.
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- Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
2012-12-14 07:32:07 +00:00
Zack Middleton
50475fc37b
Fix server ignoring client move commands if voip data is included.
2012-12-13 23:54:58 +00:00
Zack Middleton
7786f95c06
Fix writting voip data in demos (broke in r2102).
2012-12-13 05:25:50 +00:00
Zack Middleton
8424865879
Have NSIS uninstaller delete rend2.
2012-12-09 01:05:25 +00:00
Zack Middleton
2e99ae093e
- Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
2012-12-09 01:01:13 +00:00
Zack Middleton
a1270177c1
Include Rend2 renderer in NSIS installer.
2012-12-09 00:53:52 +00:00
Zack Middleton
8e28ff954c
- Include Rend2 renderer in MacOSX bundle
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- Include OpenGL1 and Rend2 renderers in MacOSX UB
2012-12-09 00:25:47 +00:00
Zack Middleton
311acbe263
In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
2012-12-01 23:17:14 +00:00
Zack Middleton
29c406c9ec
Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.
2012-11-29 17:09:28 +00:00
Zack Middleton
10a574e6ed
Remove unused function CL_DisconnectPacket. Pointed out by Ensiform.
2012-11-24 20:55:47 +00:00
Zack Middleton
f6e076c4a1
Update standalone code in Catch the Chicken NSIS installer.
2012-11-24 06:00:29 +00:00
Zack Middleton
b785f8a241
Changes suggested by DevHC:
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- Remove "!target" checks from tell, vtell, and gc commands. Target was just set, cannot be NULL.
- Validate "order" in gc command before "player id."
2012-11-20 22:51:48 +00:00
Zack Middleton
1f8db4c14a
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-11-19 05:48:27 +00:00
Zack Middleton
3da8779180
- Check for invalid filename in OpenAL's RegisterSound function.
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- Changed Base sound system to warn not error when sound filename is empty or too long.
2012-11-19 00:40:03 +00:00
Zack Middleton
6c1045a003
Remove unneeded name buffer in S_Play_f.
2012-11-18 23:30:26 +00:00
Zack Middleton
d9bea4977b
Improve "play" command, based on a patch from Ensiform.
2012-11-18 23:16:13 +00:00
Zack Middleton
98f04d39a6
#5799 - Change messagemode text box to display colors like in console input box.
2012-11-18 22:24:15 +00:00
Zack Middleton
05bc03d32d
Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform.
2012-11-18 22:12:30 +00:00
Zack Middleton
bf9b5cd7de
- Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
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- Add usage messages for gc, tell, vtell, and votell commands.
- Check player names in gc, tell, vtell, and votell commands.
2012-11-18 22:08:58 +00:00
Zack Middleton
1cdb3b33e7
Fix follow command to find clients whose name begins with a number.
2012-11-18 21:55:40 +00:00
Zack Middleton
f13a87daad
Change error message in CL_ConfigstringModified to specify out of range index like in server.
2012-11-18 19:14:07 +00:00
Zack Middleton
82f83cd092
Fix some "> MAX_*" to be ">= MAX_*".
2012-11-18 19:09:54 +00:00
Zack Middleton
8234225459
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
2012-11-01 06:03:15 +00:00
Zack Middleton
c4288507e0
Don't draw cursor during Team Arena's loading screen.
2012-10-30 20:06:48 +00:00
Zack Middleton
016b74b633
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
2012-10-30 16:51:06 +00:00
Zack Middleton
17ee96e6c8
Clean up getting pshadowMap in Rend2's R_DecomposeSort().
2012-10-30 09:00:58 +00:00
Zack Middleton
faa0cb04c1
Show reason non-default renderer failed to load.
2012-10-30 07:43:44 +00:00
Zack Middleton
36c30f6782
Remove initializing "sv_mapname" cvar in game. It's set to "" and never used.
2012-10-29 19:18:06 +00:00
Zack Middleton
6bc0e6fae4
Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same.
2012-10-26 07:40:57 +00:00
Zack Middleton
3dfd2dac7e
Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.)
2012-10-26 07:23:49 +00:00
Zack Middleton
64ed856dfd
Add smiletheory to credits in q3_ui.
2012-10-26 04:16:25 +00:00
Zack Middleton
c9e5537341
Remove gfxmeminfo command when shuting down Rend2.
2012-10-26 04:07:07 +00:00
Zack Middleton
3814f04a8a
Fix gcc warnings in Rend2.
2012-10-26 03:56:45 +00:00