SmileTheory
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11e83b2ee3
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Oops, fix typo.
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2013-03-05 20:21:03 -08:00 |
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SmileTheory
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7c04002b87
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Simplify previous patch.
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2013-03-05 19:52:11 -08:00 |
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SmileTheory
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2153fc4671
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Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889.
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2013-03-05 01:41:51 -08:00 |
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SmileTheory
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bff574e04e
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#5878: Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list.
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2013-02-12 20:53:59 -08:00 |
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SmileTheory
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649f0c351f
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Merge branch 'reactionmerge'
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2013-02-04 20:34:58 -08:00 |
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SmileTheory
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9bace5bac7
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Merge Reaction renderer features, remove "#ifdef REACTION"s
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2013-02-04 20:33:58 -08:00 |
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SmileTheory
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ed87774a77
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#5866: Fix surface culling through portals, and use the correct number of frustum planes.
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2013-01-09 18:30:12 -08:00 |
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SmileTheory
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3d311bdbe3
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#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
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2013-01-07 21:29:19 -08:00 |
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SmileTheory
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af77b93597
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#5818 - Modular renderer and Rend2 support for MSVC.
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2013-01-07 20:30:49 -08:00 |
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