Commit Graph
12 Commits
Author SHA1 Message Date
James Canete d635193e19 Various shader fixes and optimizations. 2012-11-14 10:56:31 +00:00
James Canete b269acac94 Fix bugs where some surfaces weren't merged and others were counted as merged in R_MergeLeafSurfaces(). 2012-11-09 08:13:38 +00:00
James Canete 86984eb536 When calling qglDrawRangeElementsEXT(), use proper start and end parameters. 2012-11-07 00:06:51 +00:00
James Canete 262e8e96b6 Ensure the correct FBO is bound when drawing. (Fixes bug #5791.) 2012-10-30 22:05:07 +00:00
James Canete 32d1bc4f2a Fix some non-ASCII characters.
Patch originally by /dev/humancontroller, modified by me.
2012-10-30 03:00:46 +00:00
James Canete b5eb31b4f6 From /dev/humancontroller:
when hard-linking renderers, put the old renderer (not the new one) into the "ioquake3" executable, and use a distinguished "ioquake3_rend2" executable for the new renderer
(Fixes bug #5789.)
2012-10-28 21:04:41 +00:00
James Canete dfdfc656ea From /dev/humancontroller:
fix the SMP functionality not being utilized (as of the import of Rend2)
2012-10-28 20:56:26 +00:00
James Canete 3dff29e991 Remove ARRAY_SIZE, and use ARRAY_LEN instead. 2012-10-28 20:35:16 +00:00
James Canete 5cbe7888f8 Fix FBO_*() usage when framebuffers are unavailable or undesired. 2012-10-28 20:22:13 +00:00
James Canete c4aa3cf8c0 Remove speed claim until Rend2 beats opengl1 under typical circumstances. 2012-10-28 18:00:29 +00:00
James Canete f4ca81c206 Added myself to the list of maintainers. 2012-10-26 03:25:24 +00:00
James Canete 4f7eb9fa21 Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00