The VAO surface cache uses glBufferSubData and triggers a very slow
path in some GLES implementations. Specifically I have observed 10x
frame times under Emscripten with ANGLE/Metal on macOS and with Mali
on Android.
Co-authored-by: Zack Middleton <zack@cloemail.com>
Co-authored-by: WofWca <wofwca@protonmail.com>
Default com_maxfps to 0 under Emscripten. Under Emscripten the browser
handles throttling the frame rate. Manual framerate throttling interacts
poorly with Emscripten's browser-driven event loop.
This enables several things:
* Optionally load pk3 files from a web server at runtime instead of bundling them with Emscripten at build time
* Set command line arguments via URL param
* It's not ugly