Anthony Pesch
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278d7533e5
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restart the renderer after the hunk mark has been set
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2014-02-01 09:58:49 -08:00 |
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Anthony Pesch
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280b5269f8
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don't clear screen during CA_LOADING and CA_PRIMED
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2014-01-23 13:44:36 -08:00 |
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Anthony Pesch
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3603102088
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don't call va each frame in GLSL_VertexAttribPointers
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2014-01-14 13:19:15 -08:00 |
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Anthony Pesch
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25bde423b5
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fixed formatting of a few GLSL float constants
remove unneeded version number from texturecolor shader
call GLSL_VertexAttribPointers after attribute arrays have been enabled
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2014-01-11 17:43:19 -08:00 |
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Anthony Pesch
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b0f0376a4f
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Misc fixes to IBO code to correctly use sizeof(glIndex_t)
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2013-07-19 14:16:49 -07:00 |
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