Split BotSettings.cs into several files.
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@@ -72,186 +72,10 @@ namespace StarsiegeBot
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GuildSettings = JsonConvert.DeserializeObject<Dictionary<string, GuildSettings>>(json);
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}
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}
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[Group("Prefix"), Aliases("p", "prefixes")]
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[Description("Shows the list of prefixes specific to this server.")]
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class BotPrefix : BotSettings
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[GroupCommand]
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public async Task BaseItem(CommandContext ctx)
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{
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[GroupCommand]
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public async Task GetPrefixes(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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// store the Guild ID as a string.
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string guild = ctx.Guild.Id.ToString();
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// if this server doesnt have a settings for whatever reason, let them know... why am i not creating it?
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if (!GuildSettings.ContainsKey(guild))
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{
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await ctx.RespondAsync("No guild settings found.");
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}
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else
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{
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// we have server settings... why does this give so much info? it should only show only prefix(es)
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var server = GuildSettings[guild];
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DiscordEmbedBuilder embed = new DiscordEmbedBuilder
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{
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Description = $"{ctx.Guild.Name} Prefixes."
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};
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int count = 1;
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// for each prefix, list it in the embed as a field. Show a count.
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foreach (string item in GuildSettings[guild].Prefixes)
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{
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embed.AddField($"Prefix {count}", item, true);
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count++;
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}
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await ctx.RespondAsync(embed);
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}
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}
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[Command("Add")]
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[Description("Adds a new prefix to the Server's list of prefixes.")]
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public async Task AddNewPrefix(CommandContext ctx, string prefix)
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{
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await ctx.TriggerTypingAsync();
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string gId = ctx.Guild.Id.ToString();
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// add the prefix to the server specific settings.
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if (GuildSettings[gId].Prefixes.Count < 25)
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{
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GuildSettings[gId].Prefixes.Add(prefix);
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await ctx.RespondAsync($"Added `{prefix}` as a command prefix.");
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}
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else
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{
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await ctx.RespondAsync("There is a maximum of 25 prefixes allowed.");
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}
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}
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[Command("delete"), Aliases("del")]
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[Description("Removes the specified prefix from accepted prefixes.")]
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public async Task RemovePrefix(CommandContext ctx, string prefix)
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{
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await ctx.TriggerTypingAsync();
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string gId = ctx.Guild.Id.ToString();
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// they have only one prefix and disallow global prefixes, dont let them delete the prefix.
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if (GuildSettings[gId].Prefixes.Count == 1 && !GuildSettings[gId].UseGlobalPrefix)
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{
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await ctx.RespondAsync("Can't remove the last usable prefix from the bot. Add a new prefix, or enable Global Prefix.");
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return;
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}
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// they pass the vibe check, delete the prefix.
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GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Remove(prefix);
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await ctx.RespondAsync($"Removed `{prefix}` as a command prefix.");
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}
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[Command("global")]
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[Description("View or edit the status of allowing Global Prefix(es).")]
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public async Task UseGlobalPrefixes(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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await ctx.RespondAsync($"Global Prefix usage has been turned **{(GuildSettings[ctx.Guild.Id.ToString()].UseGlobalPrefix ? "on" : "off")}**");
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}
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[Command("global"), Aliases("g")]
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[Description("View or edit the status of allowing Global Prefix(es).")]
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public async Task UseGlobalPrefixes(CommandContext ctx, [Description("True or False")] bool isEnabled)
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{
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await ctx.TriggerTypingAsync();
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// check to make sure that they aren't trying to turn off global prefixes with out first adding a server sepcific prefix.
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int prefixCount = GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Count;
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if (prefixCount <= 0 && !isEnabled)
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{
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await ctx.RespondAsync("You have to add at least one server prefix before you can turn off Global Prefux usage.");
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return;
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}
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// they passed teh vibe check, let them turn off global prefixes.
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GuildSettings[ctx.Guild.Id.ToString()].UseGlobalPrefix = isEnabled;
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await ctx.RespondAsync($"Global Prefix usage has been turned **{(isEnabled ? "on" : "off")}**");
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}
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[Command("global")]
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public async Task UseGlobalPrefixes(CommandContext ctx, [Description("0 is off, 1 is on.")] int isEnabled)
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{
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// since we're just allowing the user to use different ways to turn this function on and off... Redirect the work load there.
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if (isEnabled >= 1)
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{
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await UseGlobalPrefixes(ctx, true);
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}
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else
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{
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await UseGlobalPrefixes(ctx, false);
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}
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}
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[Command("global")]
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public async Task UseGlobalPrefixes(CommandContext ctx, [Description("ON or OFF")] string isEnabled)
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{
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// since we're just trying to make the end user's life easier by different means of turning this on/off. redirect work load that way.
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if (isEnabled.ToLower() == "on")
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{
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await UseGlobalPrefixes(ctx, true);
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}
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else if (isEnabled.ToLower() == "off")
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{
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await UseGlobalPrefixes(ctx, false);
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}
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else
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{
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// they wanna be smart, and we don't wanna, tell them that.
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await ctx.RespondAsync("Please specify ON or OFF");
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}
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}
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}
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[Group("SelfRoles"), Aliases(new[] {"sr", "self"})]
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class SelfRoles : BotSettings
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{
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public SelfRoles()
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{
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}
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[Command("add")]
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public async Task AddSelfRole(CommandContext ctx, DiscordRole role, string group = null)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("join")]
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public async Task JoinSelfRole(CommandContext ctx, DiscordRole role)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("leave")]
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public async Task LeaveSelfRole(CommandContext ctx, DiscordRole role)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("delete")]
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public async Task DeleteSelfRole(CommandContext ctx, DiscordRole role, string group = null)
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{
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await ctx.TriggerTypingAsync();
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}
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}
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[Group("LevelRoles"), Aliases(new[] {"lr","level"})]
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class LevelRoles : BotSettings
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{
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public LevelRoles()
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{
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}
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}
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[Group("group")]
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class RoleGroups : BotSettings
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{
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public RoleGroups()
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{
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}
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// todo: add groups
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// todo: remove groups.
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// Do we delete the roles in this group or move them to another group?
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await ctx.TriggerTypingAsync();
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}
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}
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@@ -0,0 +1,58 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
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using DSharpPlus.CommandsNext;
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using DSharpPlus.CommandsNext.Attributes;
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using DSharpPlus.Entities;
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using DSharpPlus.VoiceNext;
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using System.Text.RegularExpressions;
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using System.Linq;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using System.Text;
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using DSharpPlus;
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using DSharpPlus.CommandsNext.Exceptions;
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using DSharpPlus.EventArgs;
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using DSharpPlus.VoiceNext.Codec;
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using Microsoft.Extensions.Logging;
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using DSharpPlus.Interactivity;
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using DSharpPlus.Interactivity.Extensions;
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using System.Threading;
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namespace StarsiegeBot
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{
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[Group("Group")]
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class GroupManagement : BotSettings
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{
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public GroupManagement()
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{
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Console.WriteLine("Group Management Loaded.");
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}
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[GroupCommand]
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public async Task ListGroups(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("add")]
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public async Task AddGroup(CommandContext ctx, [RemainingText] string groupName)
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{
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await ctx.TriggerTypingAsync();
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}
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// TODO: Delete all roles or assign new group?
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[Command("delete")]
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public async Task RemoveGroup(CommandContext ctx, [RemainingText] string groupName)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("edit")]
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public async Task EditGroup(CommandContext ctx, [RemainingText] string groupInfo)
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{
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await ctx.TriggerTypingAsync();
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}
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}
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}
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@@ -0,0 +1,57 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
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using DSharpPlus.CommandsNext;
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using DSharpPlus.CommandsNext.Attributes;
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using DSharpPlus.Entities;
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using DSharpPlus.VoiceNext;
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using System.Text.RegularExpressions;
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using System.Linq;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using System.Text;
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using DSharpPlus;
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using DSharpPlus.CommandsNext.Exceptions;
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using DSharpPlus.EventArgs;
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using DSharpPlus.VoiceNext.Codec;
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using Microsoft.Extensions.Logging;
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using DSharpPlus.Interactivity;
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using DSharpPlus.Interactivity.Extensions;
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using System.Threading;
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namespace StarsiegeBot
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{
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[Group("GroupRole")]
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class GroupRoleManagement : BotSettings
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{
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public GroupRoleManagement()
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{
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Console.WriteLine("Group Role Management Loaded.");
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}
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[GroupCommand]
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public async Task ListGroups(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("add")]
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public async Task AddSelfRole(CommandContext ctx, DiscordRole role, int price = 0, string group = null)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("delete")]
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public async Task DeleteSelfRole(CommandContext ctx, DiscordRole role, string group = null)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("Edit")]
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public async Task EditRole(CommandContext ctx, DiscordRole role, int newPrice = 0, [RemainingText] string newGroup = null)
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{
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await ctx.TriggerTypingAsync();
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}
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}
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}
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@@ -0,0 +1,58 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
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using DSharpPlus.CommandsNext;
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using DSharpPlus.CommandsNext.Attributes;
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using DSharpPlus.Entities;
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using DSharpPlus.VoiceNext;
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using System.Text.RegularExpressions;
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using System.Linq;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using System.Text;
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using DSharpPlus;
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using DSharpPlus.CommandsNext.Exceptions;
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using DSharpPlus.EventArgs;
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using DSharpPlus.VoiceNext.Codec;
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using Microsoft.Extensions.Logging;
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using DSharpPlus.Interactivity;
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using DSharpPlus.Interactivity.Extensions;
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using System.Threading;
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namespace StarsiegeBot
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{
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[Group("Level")]
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class LevelManagement : BotSettings
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{
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public LevelManagement()
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{
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Console.WriteLine("Level Management Loaded.");
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}
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[GroupCommand]
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public async Task ListLevels(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("AddLevel"), Aliases("al")]
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public async Task AddLevel(CommandContext ctx, int newLevelGroup)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("DeleteLevel"), Aliases("dl")]
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public async Task DeleteLevel(CommandContext ctx, int oldLevelGroup)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("edit")]
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public async Task EditLevel (CommandContext ctx, int oldLeve, int newLevel)
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{
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await ctx.TriggerTypingAsync();
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}
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}
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}
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@@ -0,0 +1,58 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
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using DSharpPlus.CommandsNext;
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using DSharpPlus.CommandsNext.Attributes;
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using DSharpPlus.Entities;
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using DSharpPlus.VoiceNext;
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using System.Text.RegularExpressions;
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using System.Linq;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using System.Text;
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using DSharpPlus;
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using DSharpPlus.CommandsNext.Exceptions;
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using DSharpPlus.EventArgs;
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using DSharpPlus.VoiceNext.Codec;
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using Microsoft.Extensions.Logging;
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using DSharpPlus.Interactivity;
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using DSharpPlus.Interactivity.Extensions;
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using System.Threading;
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namespace StarsiegeBot
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{
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[Group("LevelRole")]
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class LevelRoleManagement : BotSettings
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{
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public LevelRoleManagement()
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{
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Console.WriteLine("Level Role Management Loaded.");
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}
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[Command("edit")]
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public async Task EditRole(CommandContext ctx, int oldLevel, int newLevel, DiscordRole role)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("edit")]
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public async Task EditRole(CommandContext ctx, int newLevel, [RemainingText] string role)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("remove")]
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public async Task RemoveRole(CommandContext ctx, DiscordRole role)
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{
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await ctx.TriggerTypingAsync();
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}
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[Command("remove")]
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public async Task RemoveRole(CommandContext ctx, [RemainingText] string roleName)
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{
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await ctx.TriggerTypingAsync();
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}
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}
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}
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@@ -0,0 +1,152 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
|
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using DSharpPlus.CommandsNext;
|
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using DSharpPlus.CommandsNext.Attributes;
|
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using DSharpPlus.Entities;
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using DSharpPlus.VoiceNext;
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using System.Text.RegularExpressions;
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using System.Linq;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using System.Text;
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using DSharpPlus;
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using DSharpPlus.CommandsNext.Exceptions;
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using DSharpPlus.EventArgs;
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using DSharpPlus.VoiceNext.Codec;
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using Microsoft.Extensions.Logging;
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using DSharpPlus.Interactivity;
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using DSharpPlus.Interactivity.Extensions;
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using System.Threading;
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namespace StarsiegeBot
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{
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class PrefixManagement : BotSettings
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{
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public PrefixManagement()
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{
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Console.WriteLine("Prefix Management Loaded.");
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}
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[GroupCommand]
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public async Task GetPrefixes(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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// store the Guild ID as a string.
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string guild = ctx.Guild.Id.ToString();
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// if this server doesnt have a settings for whatever reason, let them know... why am i not creating it?
|
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if (!GuildSettings.ContainsKey(guild))
|
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{
|
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await ctx.RespondAsync("No guild settings found.");
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}
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else
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{
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// we have server settings... why does this give so much info? it should only show only prefix(es)
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var server = GuildSettings[guild];
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DiscordEmbedBuilder embed = new DiscordEmbedBuilder
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{
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Description = $"{ctx.Guild.Name} Prefixes."
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};
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int count = 1;
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// for each prefix, list it in the embed as a field. Show a count.
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foreach (string item in server.Prefixes)
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{
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embed.AddField($"Prefix {count}", item, true);
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count++;
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}
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await ctx.RespondAsync(embed);
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}
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}
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[Command("Add")]
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[Description("Adds a new prefix to the Server's list of prefixes.")]
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public async Task AddNewPrefix(CommandContext ctx, string prefix)
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{
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await ctx.TriggerTypingAsync();
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string gId = ctx.Guild.Id.ToString();
|
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// add the prefix to the server specific settings.
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if (GuildSettings[gId].Prefixes.Count < 25)
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{
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GuildSettings[gId].Prefixes.Add(prefix);
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await ctx.RespondAsync($"Added `{prefix}` as a command prefix.");
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}
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else
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{
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await ctx.RespondAsync("There is a maximum of 25 prefixes allowed.");
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}
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}
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[Command("delete"), Aliases("del")]
|
||||
[Description("Removes the specified prefix from accepted prefixes.")]
|
||||
public async Task RemovePrefix(CommandContext ctx, string prefix)
|
||||
{
|
||||
await ctx.TriggerTypingAsync();
|
||||
string gId = ctx.Guild.Id.ToString();
|
||||
// they have only one prefix and disallow global prefixes, dont let them delete the prefix.
|
||||
if (GuildSettings[gId].Prefixes.Count == 1 && !GuildSettings[gId].UseGlobalPrefix)
|
||||
{
|
||||
await ctx.RespondAsync("Can't remove the last usable prefix from the bot. Add a new prefix, or enable Global Prefix.");
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return;
|
||||
}
|
||||
// they pass the vibe check, delete the prefix.
|
||||
GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Remove(prefix);
|
||||
await ctx.RespondAsync($"Removed `{prefix}` as a command prefix.");
|
||||
}
|
||||
|
||||
[Command("global")]
|
||||
[Description("View or edit the status of allowing Global Prefix(es).")]
|
||||
public async Task UseGlobalPrefixes(CommandContext ctx)
|
||||
{
|
||||
await ctx.TriggerTypingAsync();
|
||||
await ctx.RespondAsync($"Global Prefix usage has been turned **{(GuildSettings[ctx.Guild.Id.ToString()].UseGlobalPrefix ? "on" : "off")}**");
|
||||
}
|
||||
[Command("global"), Aliases("g")]
|
||||
[Description("View or edit the status of allowing Global Prefix(es).")]
|
||||
public async Task UseGlobalPrefixes(CommandContext ctx, [Description("True or False")] bool isEnabled)
|
||||
{
|
||||
await ctx.TriggerTypingAsync();
|
||||
// check to make sure that they aren't trying to turn off global prefixes with out first adding a server sepcific prefix.
|
||||
int prefixCount = GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Count;
|
||||
if (prefixCount <= 0 && !isEnabled)
|
||||
{
|
||||
await ctx.RespondAsync("You have to add at least one server prefix before you can turn off Global Prefux usage.");
|
||||
return;
|
||||
}
|
||||
// they passed teh vibe check, let them turn off global prefixes.
|
||||
GuildSettings[ctx.Guild.Id.ToString()].UseGlobalPrefix = isEnabled;
|
||||
await ctx.RespondAsync($"Global Prefix usage has been turned **{(isEnabled ? "on" : "off")}**");
|
||||
}
|
||||
[Command("global")]
|
||||
public async Task UseGlobalPrefixes(CommandContext ctx, [Description("0 is off, 1 is on.")] int isEnabled)
|
||||
{
|
||||
// since we're just allowing the user to use different ways to turn this function on and off... Redirect the work load there.
|
||||
if (isEnabled >= 1)
|
||||
{
|
||||
await UseGlobalPrefixes(ctx, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
await UseGlobalPrefixes(ctx, false);
|
||||
}
|
||||
}
|
||||
[Command("global")]
|
||||
public async Task UseGlobalPrefixes(CommandContext ctx, [Description("ON or OFF")] string isEnabled)
|
||||
{
|
||||
// since we're just trying to make the end user's life easier by different means of turning this on/off. redirect work load that way.
|
||||
if (isEnabled.ToLower() == "on")
|
||||
{
|
||||
await UseGlobalPrefixes(ctx, true);
|
||||
}
|
||||
else if (isEnabled.ToLower() == "off")
|
||||
{
|
||||
await UseGlobalPrefixes(ctx, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// they wanna be smart, and we don't wanna, tell them that.
|
||||
await ctx.RespondAsync("Please specify ON or OFF");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -178,11 +178,16 @@ namespace StarsiegeBot
|
||||
this.Commands.RegisterCommands<Commands>();
|
||||
// this.Commands.RegisterCommands<SnappleFacts>();
|
||||
this.Commands.RegisterCommands<BotSettings>(); // Main Folder. Test Items.
|
||||
this.Commands.RegisterCommands<RoleManagement>(); // Main Folder. Test Items.
|
||||
this.Commands.RegisterCommands<LevelRoleManagement>(); // Main Folder. Test Items.
|
||||
this.Commands.RegisterCommands<GroupRoleManagement>(); // Main Folder. Test Items.
|
||||
this.Commands.RegisterCommands<LevelManagement>(); // Main Folder. Test Items.
|
||||
this.Commands.RegisterCommands<GroupManagement>(); // Main Folder. Test Items.
|
||||
|
||||
// All these commands are in the STARSIEGE folder.
|
||||
//if (BotName.Contains("ssp"))
|
||||
//{
|
||||
this.Commands.RegisterCommands<Quickchat>();
|
||||
this.Commands.RegisterCommands<Quickchat>();
|
||||
this.Commands.RegisterCommands<Functions>();
|
||||
this.Commands.RegisterCommands<DeathMessages>();
|
||||
this.Commands.RegisterCommands<StarsiegeCommands>();
|
||||
@@ -363,9 +368,9 @@ namespace StarsiegeBot
|
||||
item.UseSelfRoles = false;
|
||||
item.AllowRolesPurchase = false;
|
||||
item.UseAutoRoles = false;
|
||||
item.LevelRoles = new Dictionary<string, int>();
|
||||
item.LevelRoles = new Dictionary<int, List<DiscordRole>>();
|
||||
item.Prefixes = new List<string>();
|
||||
item.SelfRoles = new Dictionary<string, int>();
|
||||
item.SelfRoles = new Dictionary<string, Dictionary<string, int>>();
|
||||
// this line... is a test line.
|
||||
BotSettings.GuildSettings.Add(gId, item);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using DSharpPlus.CommandsNext;
|
||||
using DSharpPlus.CommandsNext.Attributes;
|
||||
using DSharpPlus.Entities;
|
||||
using DSharpPlus.VoiceNext;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using System.Text;
|
||||
using DSharpPlus;
|
||||
using DSharpPlus.CommandsNext.Exceptions;
|
||||
using DSharpPlus.EventArgs;
|
||||
using DSharpPlus.VoiceNext.Codec;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using DSharpPlus.Interactivity;
|
||||
using DSharpPlus.Interactivity.Extensions;
|
||||
using System.Threading;
|
||||
|
||||
namespace StarsiegeBot
|
||||
{
|
||||
class RoleManagement : BotSettings
|
||||
{
|
||||
public RoleManagement()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Command("join")]
|
||||
public async Task JoinSelfRole(CommandContext ctx, DiscordRole role)
|
||||
{
|
||||
await ctx.TriggerTypingAsync();
|
||||
}
|
||||
|
||||
[Command("leave")]
|
||||
public async Task LeaveSelfRole(CommandContext ctx, DiscordRole role)
|
||||
{
|
||||
await ctx.TriggerTypingAsync();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user