Added classes for Self Roles, Level Roles, Role Group management. Added base SelfRole methods. Redid part of the Guild Settings to be more easily workable, although harder to read. Added a few notes on a few objects.

This commit is contained in:
Chris Darnell committed 2021-04-20 05:47:10 -07:00
1 parent 8b9f1dc850
commit d9d4033f0e
2 files changed
+145 -21

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+143 -20
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@@ -23,6 +23,7 @@ using System.Threading;
namespace StarsiegeBot
{
[Group("bot")]
[RequireGuild]
[Description("Allows, viewing and editing settings on the bot.")]
class BotSettings : BaseCommandModule
{
@@ -44,9 +45,9 @@ namespace StarsiegeBot
item.UseSelfRoles = false;
item.AllowRolesPurchase = false;
item.UseAutoRoles = false;
item.LevelRoles = new Dictionary<string, int>();
item.LevelRoles = new Dictionary<int, List<DiscordRole>>();
item.Prefixes = new List<string>();
item.SelfRoles = new Dictionary<string, int>();
item.SelfRoles = new Dictionary<string, Dictionary<string, int>>();
item.Prefixes.Add(">");
// this line... is a test line.
@@ -72,7 +73,8 @@ namespace StarsiegeBot
}
}
[Group("Prefix")]
[Group("Prefix"), Aliases("p", "prefixes")]
[Description("Shows the list of prefixes specific to this server.")]
class BotPrefix : BotSettings
{
[GroupCommand]
@@ -82,7 +84,7 @@ namespace StarsiegeBot
// store the Guild ID as a string.
string guild = ctx.Guild.Id.ToString();
// if this server doesnt have a settings for whatever reason, let them know... why am i not creating it?
if (! GuildSettings.ContainsKey(guild))
if (!GuildSettings.ContainsKey(guild))
{
await ctx.RespondAsync("No guild settings found.");
}
@@ -92,43 +94,164 @@ namespace StarsiegeBot
var server = GuildSettings[guild];
DiscordEmbedBuilder embed = new DiscordEmbedBuilder
{
Description = $"{ctx.Guild.Name} Settings."
Description = $"{ctx.Guild.Name} Prefixes."
};
embed.AddField("Prefix(es)", server.Prefixes.ToString());
embed.AddField("Use Global Prefix", server.UseGlobalPrefix.ToString(), true);
embed.AddField("Self Roles Enabled", server.UseSelfRoles.ToString(), true);
embed.AddField("Level Roles Enabled", server.UseLevelRoles.ToString(), true);
embed.AddField("Self Role Buy", server.AllowRolesPurchase.ToString(), true);
int count = 1;
// for each prefix, list it in the embed as a field. Show a count.
foreach (string item in GuildSettings[guild].Prefixes)
{
embed.AddField($"Prefix {count}", item, true);
count++;
}
await ctx.RespondAsync(embed);
}
}
[Command("Add")]
[Description("Adds a new prefix to the Server's list of prefixes.")]
public async Task AddNewPrefix (CommandContext ctx, string prefix)
public async Task AddNewPrefix(CommandContext ctx, string prefix)
{
await ctx.TriggerTypingAsync();
GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Add(prefix);
await ctx.RespondAsync($"Added `{prefix}` as a command prefix.");
string gId = ctx.Guild.Id.ToString();
// add the prefix to the server specific settings.
if (GuildSettings[gId].Prefixes.Count < 25)
{
GuildSettings[gId].Prefixes.Add(prefix);
await ctx.RespondAsync($"Added `{prefix}` as a command prefix.");
}
else
{
await ctx.RespondAsync("There is a maximum of 25 prefixes allowed.");
}
}
[Command("delete"), Aliases("del")]
[Description("Removes the specified prefix from accepted prefixes.")]
public async Task RemovePrefix (CommandContext ctx, string prefix)
public async Task RemovePrefix(CommandContext ctx, string prefix)
{
await ctx.TriggerTypingAsync();
GuildSettings.Remove(prefix);
string gId = ctx.Guild.Id.ToString();
// they have only one prefix and disallow global prefixes, dont let them delete the prefix.
if (GuildSettings[gId].Prefixes.Count == 1 && !GuildSettings[gId].UseGlobalPrefix)
{
await ctx.RespondAsync("Can't remove the last usable prefix from the bot. Add a new prefix, or enable Global Prefix.");
return;
}
// they pass the vibe check, delete the prefix.
GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Remove(prefix);
await ctx.RespondAsync($"Removed `{prefix}` as a command prefix.");
}
[Command("global"), Aliases("g")]
[Command("global")]
[Description("View or edit the status of allowing Global Prefix(es).")]
public async Task UseGlobalPrefixes(CommandContext ctx, bool isEnabled)
public async Task UseGlobalPrefixes(CommandContext ctx)
{
await ctx.TriggerTypingAsync();
await ctx.RespondAsync($"Global Prefix usage has been turned **{(GuildSettings[ctx.Guild.Id.ToString()].UseGlobalPrefix ? "on" : "off")}**");
}
[Command("global"), Aliases("g")]
[Description("View or edit the status of allowing Global Prefix(es).")]
public async Task UseGlobalPrefixes(CommandContext ctx, [Description("True or False")] bool isEnabled)
{
await ctx.TriggerTypingAsync();
// check to make sure that they aren't trying to turn off global prefixes with out first adding a server sepcific prefix.
int prefixCount = GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Count;
if (prefixCount <= 0 && !isEnabled)
{
await ctx.RespondAsync("You have to add at least one server prefix before you can turn off Global Prefux usage.");
return;
}
// they passed teh vibe check, let them turn off global prefixes.
GuildSettings[ctx.Guild.Id.ToString()].UseGlobalPrefix = isEnabled;
await ctx.RespondAsync($"Global Prefix usage has been turned **{(isEnabled ? "on":"off")}**");
await ctx.RespondAsync($"Global Prefix usage has been turned **{(isEnabled ? "on" : "off")}**");
}
[Command("global")]
public async Task UseGlobalPrefixes(CommandContext ctx, [Description("0 is off, 1 is on.")] int isEnabled)
{
// since we're just allowing the user to use different ways to turn this function on and off... Redirect the work load there.
if (isEnabled >= 1)
{
await UseGlobalPrefixes(ctx, true);
}
else
{
await UseGlobalPrefixes(ctx, false);
}
}
[Command("global")]
public async Task UseGlobalPrefixes(CommandContext ctx, [Description("ON or OFF")] string isEnabled)
{
// since we're just trying to make the end user's life easier by different means of turning this on/off. redirect work load that way.
if (isEnabled.ToLower() == "on")
{
await UseGlobalPrefixes(ctx, true);
}
else if (isEnabled.ToLower() == "off")
{
await UseGlobalPrefixes(ctx, false);
}
else
{
// they wanna be smart, and we don't wanna, tell them that.
await ctx.RespondAsync("Please specify ON or OFF");
}
}
}
[Group("SelfRoles"), Aliases(new[] {"sr", "self"})]
class SelfRoles : BotSettings
{
public SelfRoles()
{
}
[Command("add")]
public async Task AddSelfRole(CommandContext ctx, DiscordRole role, string group = null)
{
await ctx.TriggerTypingAsync();
}
[Command("join")]
public async Task JoinSelfRole(CommandContext ctx, DiscordRole role)
{
await ctx.TriggerTypingAsync();
}
[Command("leave")]
public async Task LeaveSelfRole(CommandContext ctx, DiscordRole role)
{
await ctx.TriggerTypingAsync();
}
[Command("delete")]
public async Task DeleteSelfRole(CommandContext ctx, DiscordRole role, string group = null)
{
await ctx.TriggerTypingAsync();
}
}
[Group("LevelRoles"), Aliases(new[] {"lr","level"})]
class LevelRoles : BotSettings
{
public LevelRoles()
{
}
}
[Group("group")]
class RoleGroups : BotSettings
{
public RoleGroups()
{
}
// todo: add groups
// todo: remove groups.
// Do we delete the roles in this group or move them to another group?
}
}
@@ -141,7 +264,7 @@ namespace StarsiegeBot
public bool AllowRolesPurchase { get; set; }
public bool UseAutoRoles { get; set; }
public List<String> Prefixes { get; set; }
public Dictionary<string,int> SelfRoles { get; set; }
public Dictionary<string,int> LevelRoles { get; set; }
public Dictionary<string,Dictionary<string,int>> SelfRoles { get; set; }
public Dictionary<int,List<DiscordRole>> LevelRoles { get; set; }
}
}
+2 -1
View File
@@ -65,7 +65,7 @@ namespace StarsiegeBot
if (args.Length > 0)
BotName = args[0].ToLower();
else
BotName = "ssp";
BotName = "sspdev";
BotEventId = new EventId(276, BotName);
}
@@ -281,6 +281,7 @@ namespace StarsiegeBot
private Task Event_CommandErrored(CommandsNextExtension ext, CommandErrorEventArgs e)
{
// let's log the error details
e.Context.Client.Logger.LogError(BotEventId, $"{e.Context.User.Username} tried executing '{e.Command?.QualifiedName ?? "<unknown command>"}' but it errored: {e.Exception.GetType()}: {e.Exception.Message ?? "<no message>"}", DateTime.Now);
return Task.CompletedTask;
}