changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
51 lines
2.2 KiB
C++
51 lines
2.2 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkAnimatedFont.h"
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#include "..\Utils\GkStrings.h"
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GkAnimatedFont::GkAnimatedFont(const wchar_t *charMap, int numFrames, float framesPerSecond)
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{
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this->charMap = GkStrings::Copy(charMap);
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this->numFrames = numFrames;
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this->numLetters = GkStrings::GetLength(charMap);
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this->framesPerSecond = framesPerSecond;
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this->letterTextures = new GkAnimatedTexture*[this->numLetters];
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for (int i = 0; i < this->numLetters; i++)
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{
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this->letterTextures[i] = 0;
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}
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}
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GkAnimatedFont::~GkAnimatedFont(void)
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{
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delete[] this->charMap;
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for (int i = 0; i < this->numLetters; i++)
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{
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delete this->letterTextures[i];
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}
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delete[] this->letterTextures;
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}
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void GkAnimatedFont::LoadAnimatedLetter(int letterIndex, void *data, int dataSize)
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{
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if (this->letterTextures[letterIndex] != 0)
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delete this->letterTextures[letterIndex];
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this->letterTextures[letterIndex] = new GkAnimatedTexture(data, dataSize, 1, this->numFrames, this->numFrames);
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}
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