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Coleman-Code/COM380/Project5/GambleKit/Engine/Graphics/GkAnimatedFont.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

51 lines
2.2 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkAnimatedFont.h"
#include "..\Utils\GkStrings.h"
GkAnimatedFont::GkAnimatedFont(const wchar_t *charMap, int numFrames, float framesPerSecond)
{
this->charMap = GkStrings::Copy(charMap);
this->numFrames = numFrames;
this->numLetters = GkStrings::GetLength(charMap);
this->framesPerSecond = framesPerSecond;
this->letterTextures = new GkAnimatedTexture*[this->numLetters];
for (int i = 0; i < this->numLetters; i++)
{
this->letterTextures[i] = 0;
}
}
GkAnimatedFont::~GkAnimatedFont(void)
{
delete[] this->charMap;
for (int i = 0; i < this->numLetters; i++)
{
delete this->letterTextures[i];
}
delete[] this->letterTextures;
}
void GkAnimatedFont::LoadAnimatedLetter(int letterIndex, void *data, int dataSize)
{
if (this->letterTextures[letterIndex] != 0)
delete this->letterTextures[letterIndex];
this->letterTextures[letterIndex] = new GkAnimatedTexture(data, dataSize, 1, this->numFrames, this->numFrames);
}