Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/GkGameReelsCombinationGenerator.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

81 lines
3.0 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkGameReelsCombinationGenerator.h"
#include "..\Utils\GkMaths.h"
GkGameReelsCombinationGenerator::GkGameReelsCombinationGenerator(int numReels, int numReelItems)
: GkBaseReelMap(numReels, numReelItems)
{
this->reels = new GameReelsCombinationGeneratorReel[this->numReels];
for (int i = 0; i < this->numReels; i++)
{
this->reels[i].model = 0;
this->reels[i].blocked = false;
}
}
GkGameReelsCombinationGenerator::~GkGameReelsCombinationGenerator(void)
{
for (int i = 0; i < this->numReels; i++)
{
if (this->reels[i].model != 0)
delete this->reels[i].model;
}
delete[] this->reels;
}
void GkGameReelsCombinationGenerator::SetReelModel(int reelIndex, GkGameReelModel *reelModel, bool blocked)
{
this->reels[reelIndex].model = reelModel;
this->reels[reelIndex].blocked = blocked;
}
void GkGameReelsCombinationGenerator::GenerateReel(int reelIndex)
{
this->reels[reelIndex].model->GenerateReel();
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
{
this->SetSymbol(reelIndex, itemIndex, this->reels[reelIndex].model->items[itemIndex]);
}
}
void GkGameReelsCombinationGenerator::GenerateCombination()
{
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
{
if (!this->reels[reelIndex].blocked)
this->GenerateReel(reelIndex);
}
}
void GkGameReelsCombinationGenerator::GenerateCombinationZero()
{
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
{
if (!this->reels[reelIndex].blocked)
{
this->reels[reelIndex].model->GenerateReelZero();
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
{
this->SetSymbol(reelIndex, itemIndex, this->reels[reelIndex].model->items[itemIndex]);
}
}
}
}