changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkGameTimer.h"
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#include "..\OSSpecific\GkOSUtils.h"
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GkGameTimer::GkGameTimer(void)
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{
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this->counterFrequency = GkOSUtils::GetPerformanceCounterFrequency();
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this->Reset();
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}
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GkGameTimer::~GkGameTimer(void)
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{
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}
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void GkGameTimer::Reset()
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{
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this->counterTime = GkOSUtils::GetPerformanceCounter();
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this->Tick();
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}
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float GkGameTimer::Tick()
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{
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long long newCounterTime = GkOSUtils::GetPerformanceCounter();
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this->tickTime = (float)((double)(newCounterTime - this->counterTime) / (double)this->counterFrequency);
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this->counterTime = newCounterTime;
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return this->tickTime;
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}
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long long GkGameTimer::GetSample()
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{
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return GkOSUtils::GetPerformanceCounter();
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}
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float GkGameTimer::GetSampleTime(long long sample)
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{
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return (float)(((double)(GkGameTimer::GetSample() - sample)) / ((double)GkOSUtils::GetPerformanceCounterFrequency()));
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}
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