//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // GambleKit Copyright (C) 2014 Ivan Donev // // This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // contact: gamblekit@gmail.com //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #include "GkGameCheckButton.h" GkGameCheckButton::GkGameCheckButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace, GkGameEntity *disabledFace, bool autoEnable, int x, int y, int width, int heght) : GkGameAnimationButton(defaultFace, selectedFace, disabledFace, autoEnable, x, y, width, heght) { this->checked = false; } void GkGameCheckButton::Down() { GkGameAnimationButton::Down(); if (!this->IsActive()) return; this->checked = !this->checked; } GkGameEntity* GkGameCheckButton::GetCurrentFace() { GkGameAnimation *face = this->GetAnimatingFace(); if (face != 0) return face; //if (this->enabled) //{ if (this->checked) { return this->selectedFace != 0 ? this->selectedFace : this->defaultFace; } else { return this->defaultFace; } //} //else //{ // return this->disabledFace != 0 ? this->disabledFace : this->defaultFace; //} }