//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // GambleKit Copyright (C) 2014 Ivan Donev // // This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // contact: gamblekit@gmail.com //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #include "GkGameTextsFormatIntBinding.h" #include "..\..\..\Utils\GkStrings.h" GkGameTextsFormatIntBinding::GkGameTextsFormatIntBinding(const wchar_t *format, int numValues, int numGameTexts, ...) { this->numValues = numValues; this->numGameTexts = numGameTexts; this->format = GkStrings::Copy(format); int **valueAddressParams = (int**)((int)&numGameTexts + 4); this->valueAddresses = new int*[this->numValues]; this->values = new wchar_t*[this->numValues]; for (int i = 0; i < this->numValues; i++) this->valueAddresses[i] = valueAddressParams[i]; GkGameText **gameTextParams = (GkGameText **)((int)&valueAddressParams[this->numValues - 1] + 4); this->gameTexts = new GkGameText*[this->numGameTexts]; for (int i = 0; i < this->numGameTexts; i++) this->gameTexts[i] = gameTextParams[i]; } GkGameTextsFormatIntBinding::~GkGameTextsFormatIntBinding(void) { delete[] this->valueAddresses; delete[] this->values; delete[] this->gameTexts; delete[] this->format; } void GkGameTextsFormatIntBinding::Process(GkGame *game) { for (int i = 0; i < this->numValues; i++) this->values[i] = GkStrings::Copy(GkStrings::IntToString(*this->valueAddresses[i]).c_str()); for (int gameTextIndex = 0; gameTextIndex < this->numGameTexts; gameTextIndex++) { this->gameTexts[gameTextIndex]->SetText(GkStrings::FormatArray(this->format, this->values).c_str()); } for (int i = 0; i < this->numValues; i++) delete[] this->values[i]; }