start 380 project5
changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkSoundDevice.h"
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#include <AL\alut.h>
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#include <AL\al.h>
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void GkSoundDevice::Initialize()
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{
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alutInit(0, 0);
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}
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void GkSoundDevice::Close()
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{
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alutExit();
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}
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GkSoundDevice::GkSoundDevice(int volume)
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{
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this->volume = volume;
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}
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GkSoundDevice::~GkSoundDevice(void)
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{
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}
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bool GkSoundDevice::IsPlaying(GkSoundSource *soundSource)
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{
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ALenum state;
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alGetSourcei(soundSource->handle, AL_SOURCE_STATE, &state);
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return (state == AL_PLAYING);
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}
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void GkSoundDevice::PlaySource(GkSoundSource *soundSource)
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{
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alSourcei (soundSource->handle, AL_LOOPING, AL_FALSE);
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alSourcef (soundSource->handle, AL_GAIN, this->volume / 10.0f);
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alSourcePlay(soundSource->handle);
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}
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void GkSoundDevice::PlaySourceLooping(GkSoundSource *soundSource)
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{
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alSourcei (soundSource->handle, AL_LOOPING, AL_TRUE);
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alSourcePlay(soundSource->handle);
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}
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void GkSoundDevice::PauseSource(GkSoundSource *soundSource)
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{
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alSourcePause(soundSource->handle);
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}
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void GkSoundDevice::StopSource(GkSoundSource *soundSource)
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{
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alSourceStop(soundSource->handle);
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}
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