Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Sound/GkSoundDevice.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

68 lines
2.3 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkSoundDevice.h"
#include <AL\alut.h>
#include <AL\al.h>
void GkSoundDevice::Initialize()
{
alutInit(0, 0);
}
void GkSoundDevice::Close()
{
alutExit();
}
GkSoundDevice::GkSoundDevice(int volume)
{
this->volume = volume;
}
GkSoundDevice::~GkSoundDevice(void)
{
}
bool GkSoundDevice::IsPlaying(GkSoundSource *soundSource)
{
ALenum state;
alGetSourcei(soundSource->handle, AL_SOURCE_STATE, &state);
return (state == AL_PLAYING);
}
void GkSoundDevice::PlaySource(GkSoundSource *soundSource)
{
alSourcei (soundSource->handle, AL_LOOPING, AL_FALSE);
alSourcef (soundSource->handle, AL_GAIN, this->volume / 10.0f);
alSourcePlay(soundSource->handle);
}
void GkSoundDevice::PlaySourceLooping(GkSoundSource *soundSource)
{
alSourcei (soundSource->handle, AL_LOOPING, AL_TRUE);
alSourcePlay(soundSource->handle);
}
void GkSoundDevice::PauseSource(GkSoundSource *soundSource)
{
alSourcePause(soundSource->handle);
}
void GkSoundDevice::StopSource(GkSoundSource *soundSource)
{
alSourceStop(soundSource->handle);
}