start 380 project5
changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
This commit is contained in:
1 parent
40ac78074b
commit
39ee821f54
174 files changed
+13356
-80
No files matched your search
@@ -0,0 +1,80 @@
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// GambleKit Copyright (C) 2014 Ivan Donev
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// contact: gamblekit@gmail.com
|
||||
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#include "GkGameReelsCombinationGenerator.h"
|
||||
|
||||
#include "..\Utils\GkMaths.h"
|
||||
|
||||
GkGameReelsCombinationGenerator::GkGameReelsCombinationGenerator(int numReels, int numReelItems)
|
||||
: GkBaseReelMap(numReels, numReelItems)
|
||||
{
|
||||
this->reels = new GameReelsCombinationGeneratorReel[this->numReels];
|
||||
for (int i = 0; i < this->numReels; i++)
|
||||
{
|
||||
this->reels[i].model = 0;
|
||||
this->reels[i].blocked = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GkGameReelsCombinationGenerator::~GkGameReelsCombinationGenerator(void)
|
||||
{
|
||||
for (int i = 0; i < this->numReels; i++)
|
||||
{
|
||||
if (this->reels[i].model != 0)
|
||||
delete this->reels[i].model;
|
||||
}
|
||||
|
||||
delete[] this->reels;
|
||||
}
|
||||
|
||||
void GkGameReelsCombinationGenerator::SetReelModel(int reelIndex, GkGameReelModel *reelModel, bool blocked)
|
||||
{
|
||||
this->reels[reelIndex].model = reelModel;
|
||||
this->reels[reelIndex].blocked = blocked;
|
||||
}
|
||||
|
||||
|
||||
void GkGameReelsCombinationGenerator::GenerateReel(int reelIndex)
|
||||
{
|
||||
this->reels[reelIndex].model->GenerateReel();
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
|
||||
{
|
||||
this->SetSymbol(reelIndex, itemIndex, this->reels[reelIndex].model->items[itemIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameReelsCombinationGenerator::GenerateCombination()
|
||||
{
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
if (!this->reels[reelIndex].blocked)
|
||||
this->GenerateReel(reelIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void GkGameReelsCombinationGenerator::GenerateCombinationZero()
|
||||
{
|
||||
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
||||
{
|
||||
if (!this->reels[reelIndex].blocked)
|
||||
{
|
||||
this->reels[reelIndex].model->GenerateReelZero();
|
||||
|
||||
for (int itemIndex = 0; itemIndex < this->numReelItems; itemIndex++)
|
||||
{
|
||||
this->SetSymbol(reelIndex, itemIndex, this->reels[reelIndex].model->items[itemIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user