Corrected game config
Pomping World reported not to work, corrected config for it and the other two variants Pang and Buster Bros.
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@@ -1,4 +1,4 @@
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// Kabuki Desuicider 1.2 by arcadehacker.blogspot.com
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// Kabuki Desuicider 1.21 by arcadehacker.blogspot.com
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#include <LiquidCrystal.h>
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// lcd stuff
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@@ -30,9 +30,9 @@ int time = 25;
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// Kabuki game programming codes
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unsigned char bytes[][11] = {
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{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0x70, 0x00 }, //Pang
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{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0x70, 0x00 }, //Buster Bros
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{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0x70, 0x00 }, //Pomping World
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{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0xF0, 0x00 }, //Pang
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{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0xF0, 0x00 }, //Buster Bros
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{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0xF0, 0x00 }, //Pomping World
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{ 0x58, 0x52, 0x97, 0x70, 0x53, 0x97, 0x70, 0x53, 0x43, 0x70, 0x00 }, //Super Pang World
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{ 0x55, 0xAA, 0xDC, 0x14, 0xE5, 0x94, 0xA7, 0xB8, 0x5A, 0x70, 0x00 }, //Super Pang Japan
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{ 0x21, 0x30, 0x97, 0x70, 0x53, 0x97, 0x70, 0x53, 0x12, 0x70, 0x00 }, //Super Buster Bros
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