diff --git a/ArcadeHacker_Kabuki.ino b/ArcadeHacker_Kabuki.ino index bffc448..c35f1bc 100644 --- a/ArcadeHacker_Kabuki.ino +++ b/ArcadeHacker_Kabuki.ino @@ -1,4 +1,4 @@ -// Kabuki Desuicider 1.2 by arcadehacker.blogspot.com +// Kabuki Desuicider 1.21 by arcadehacker.blogspot.com #include // lcd stuff @@ -30,9 +30,9 @@ int time = 25; // Kabuki game programming codes unsigned char bytes[][11] = { -{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0x70, 0x00 }, //Pang -{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0x70, 0x00 }, //Buster Bros -{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0x70, 0x00 }, //Pomping World +{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0xF0, 0x00 }, //Pang +{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0xF0, 0x00 }, //Buster Bros +{ 0x65, 0x48, 0xFA, 0xC6, 0x88, 0x05, 0x39, 0x77, 0x24, 0xF0, 0x00 }, //Pomping World { 0x58, 0x52, 0x97, 0x70, 0x53, 0x97, 0x70, 0x53, 0x43, 0x70, 0x00 }, //Super Pang World { 0x55, 0xAA, 0xDC, 0x14, 0xE5, 0x94, 0xA7, 0xB8, 0x5A, 0x70, 0x00 }, //Super Pang Japan { 0x21, 0x30, 0x97, 0x70, 0x53, 0x97, 0x70, 0x53, 0x12, 0x70, 0x00 }, //Super Buster Bros