411 lines
10 KiB
C++
411 lines
10 KiB
C++
#include "TCollisionComponent.h"
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//----- (01015A9A) --------------------------------------------------------
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void TCollisionComponent::port_draw(TCollisionComponent* this)
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{
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TCollisionComponent* v1; // edi
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int v2; // eax
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int v3; // esi
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int v4; // ebx
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v1 = this;
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v2 = *(DWORD*)(*(DWORD*)((char*)this + 46) + 4) - 1;
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if (v2 >= 0)
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{
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v3 = 4 * v2 + 8;
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v4 = *(DWORD*)(*(DWORD*)((char*)this + 46) + 4);
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do
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{
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(*(void (**)(void))(**(DWORD * *)(v3 + *(DWORD*)((char*)v1 + 46)) + 4))();
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v3 -= 4;
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--v4;
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} while (v4);
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}
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}
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//----- (01017883) --------------------------------------------------------
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double basic_collision(TBall* a1, vector_type* a2, vector_type* a3, float a4, float a5, float a6, float a7)
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{
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int v7; // ST30_4
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float* v8; // esi
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double v9; // st7
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unsigned __int8 v11; // c0
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unsigned __int8 v12; // c3
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double v13; // st7
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double v14; // st6
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float v15; // ST1C_4
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float v16; // ST20_4
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float v17; // ST10_4
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float v18; // ST20_4
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double v19; // st7
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float v21; // [esp+24h] [ebp-Ch]
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float v22; // [esp+28h] [ebp-8h]
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float v23; // [esp+3Ch] [ebp+Ch]
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float v24; // [esp+3Ch] [ebp+Ch]
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*(float*)((char*)a1 + 42) = *(float*)a2;
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*(DWORD*)((char*)a1 + 46) = *((DWORD*)a2 + 1);
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v21 = *(float*)a3;
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v22 = *((float*)a3 + 1);
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v7 = *((DWORD*)a3 + 2);
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v8 = (float*)((char*)a1 + 54);
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v9 = -(v22 * *(float*)((char*)a1 + 58) + *(float*)a3 * *(float*)((char*)a1 + 54));
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v23 = v9;
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if (v11 | v12)
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{
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v23 = -v9;
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}
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else
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{
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v13 = v9 * v21;
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v14 = v22 * v23;
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v15 = v13 + *v8;
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v16 = v14 + *(float*)((char*)a1 + 58);
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v17 = v13 * a4;
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v18 = v16 * a5;
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*v8 = v15 * a5 + v17;
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*(float*)((char*)a1 + 58) = v18 + v14 * a4;
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normalize_2d((float*)((char*)a1 + 54));
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}
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v24 = v23 * *(float*)((char*)a1 + 66);
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v19 = *(float*)((char*)a1 + 66) - (1.0 - a4) * v24;
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*(float*)((char*)a1 + 66) = v19;
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if (v24 >= (double)a6)
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{
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*v8 = v19 * *v8 + v21 * a7;
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*(float*)((char*)a1 + 58) = v19 * *(float*)((char*)a1 + 58) + v22 * a7;
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*(float*)((char*)a1 + 66) = normalize_2d((float*)((char*)a1 + 54));
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}
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return v24;
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}
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//----- (010179A9) --------------------------------------------------------
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struct TEdgeSegment* install_wall(float* a1, TCollisionComponent* a2, char* a3, int a4, float a5, void* a6)
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{
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signed __int64 v6; // rax
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float* v7; // esi
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float* v8; // ecx
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TCircle* v9; // eax
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TCollisionComponent* v10; // edi
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float v11; // ST14_4
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TCircle* v12; // esi
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TLine* v13; // eax
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double v14; // st7
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float v15; // eax
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double v16; // st6
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float v17; // eax
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TCircle* v18; // eax
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float v19; // ST10_4
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TCircle* v20; // edi
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int v21; // ebx
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TLine* v22; // eax
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TLine* v23; // esi
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char v25; // [esp+10h] [ebp-6Ch]
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float v26; // [esp+18h] [ebp-64h]
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float v27; // [esp+20h] [ebp-5Ch]
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float v28; // [esp+28h] [ebp-54h]
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float v29; // [esp+2Ch] [ebp-50h]
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float v30; // [esp+30h] [ebp-4Ch]
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float v31; // [esp+34h] [ebp-48h]
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float v32; // [esp+38h] [ebp-44h]
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float v33; // [esp+3Ch] [ebp-40h]
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float v34; // [esp+40h] [ebp-3Ch]
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float v35; // [esp+44h] [ebp-38h]
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int v36; // [esp+48h] [ebp-34h]
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int v37; // [esp+4Ch] [ebp-30h]
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int v38; // [esp+50h] [ebp-2Ch]
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int v39; // [esp+58h] [ebp-24h]
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int v40; // [esp+5Ch] [ebp-20h]
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int v41; // [esp+64h] [ebp-18h]
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float v42; // [esp+68h] [ebp-14h]
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int v43; // [esp+6Ch] [ebp-10h]
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float* v44; // [esp+70h] [ebp-Ch]
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int v45; // [esp+74h] [ebp-8h]
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TCircle* v46; // [esp+78h] [ebp-4h]
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float* v47; // [esp+84h] [ebp+8h]
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v6 = (signed __int64)(_floor(*a1) - 1.0);
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v7 = a1 + 1;
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v8 = a1 + 1;
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v45 = v6;
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v44 = a1 + 1;
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if (!(DWORD)v6)
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{
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v41 = *(int*)v7;
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v42 = a1[2];
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v9 = (TCircle*)component_create(0x25u);
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v10 = a2;
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if (v9)
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{
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v11 = a5 + a1[3];
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v12 = TCircle::TCircle(v9, a2, a3, a4, (struct vector_type*) & v41, v11);
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}
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else
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{
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v12 = 0;
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}
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v46 = v12;
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if (!v12)
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goto LABEL_14;
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*(DWORD*)((char*)v12 + 13) = a6;
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LABEL_13:
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(*(void(__thiscall * *)(TCircle*))(*(DWORD*)v12 + 8))(v12);
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LABEL_14:
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objlist_class::Add((TCollisionComponent*)((char*)v10 + 42), (void*)v12);
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return v46;
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}
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if ((DWORD)v6 == 1)
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{
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v37 = *(DWORD*)v7;
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v38 = *((DWORD*)a1 + 2);
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v39 = *((DWORD*)a1 + 3);
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v40 = *((DWORD*)a1 + 4);
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v13 = (TLine*)component_create(0x55u);
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v10 = a2;
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if (v13)
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v12 = TLine::TLine(v13, a2, a3, a4, (struct vector_type*) & v37, (struct vector_type*) & v39);
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else
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v12 = 0;
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v46 = v12;
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if (v12)
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{
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*(DWORD*)((char*)v12 + 13) = a6;
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TLine::Offset(v12, a5);
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goto LABEL_13;
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}
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}
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else
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{
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*((float*)& v6 + 1) = v7[2 * (DWORD)v6 - 2];
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v47 = 0;
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v33 = 0.0;
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v34 = *((float*)& v6 + 1);
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v30 = 0.0;
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v35 = v7[2 * (DWORD)v6 - 1];
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if ((signed int)v6 > 0)
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{
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while (1)
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{
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if ((signed int)v47 >= (signed int)v6 - 1)
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{
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v14 = *v8;
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v15 = v8[1];
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}
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else
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{
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v14 = v7[2];
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v15 = v7[3];
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}
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v16 = *v7;
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v27 = v15;
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v17 = v7[1];
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*(float*)& v41 = v16;
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v42 = v17;
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if (0.0 != a5)
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{
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if ((v28 = v16 - v34,
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v29 = v42 - v35,
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v31 = v14 - v16,
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v32 = v27 - v42,
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cross(&v28, &v31, (float*)& v25),
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v26 > 0.0)
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&& a5 > 0.0
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|| v26 < 0.0 && a5 < 0.0)
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{
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v18 = (TCircle*)component_create(0x25u);
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if (v18)
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{
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v19 = a5 * 1.001;
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v20 = TCircle::TCircle(v18, a2, a3, a4, (struct vector_type*) & v41, v19);
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}
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else
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{
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v20 = 0;
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}
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if (v20)
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{
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*(DWORD*)((char*)v20 + 13) = a6;
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(*(void(__thiscall * *)(TCircle*))(*(DWORD*)v20 + 8))(v20);
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objlist_class::Add((struct TCollisionComponent*)((char*)a2 + 42), (void*)v20);
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}
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}
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}
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v37 = *(DWORD*)v7;
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v38 = *((DWORD*)v7 + 1);
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v21 = (int)(v7 + 2);
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v39 = *((DWORD*)v7 + 2);
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v40 = *((DWORD*)v7 + 3);
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v22 = (TLine*)component_create(0x55u);
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if (v22)
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v23 = TLine::TLine(v22, a2, a3, a4, (vector_type*) & v37, (vector_type*) & v39);
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else
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v23 = 0;
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v46 = v23;
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if (v23)
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{
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*(DWORD*)((char*)v23 + 13) = a6;
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TLine::Offset(v23, a5);
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(*(void(__thiscall * *)(TLine*))(*(DWORD*)v23 + 8))(v23);
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objlist_class::Add((TCollisionComponent*)((char*)a2 + 42), (void*)v23);
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}
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v47 = (float*)((char*)v47 + 1);
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v34 = *(float*)& v41;
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v35 = v42;
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v36 = v43;
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v7 = (float*)v21;
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if ((signed int)v47 >= v45)
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break;
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v8 = v44;
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LODWORD(v6) = v45;
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}
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}
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}
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return v46;
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}
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//----- (01017E85) --------------------------------------------------------
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void TCollisionComponent::Collision(TBall* a2, vector_type* a3, vector_type* a4, float a5, TEdgeSegment* a6)
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{
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double collision; // st7
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int sound_id; // esi
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if (*(DWORD*)(*(DWORD*)((char*)this + 30) + 370))
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{
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basic_collision(a2, a3, a4, *(float*)((char*)this + 54), *(float*)((char*)this + 58), 1000000000.0, 0.0);
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return;
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}
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collision = basic_collision(
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a2,
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a3,
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a4,
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*(float*)((char*)this + 54),
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*(float*)((char*)this + 58),
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*(float*)((char*)this + 66),
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*(float*)((char*)this + 62));
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if (collision <= *(float*)((char*)this + 66))
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{
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if (collision <= 0.2)
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return;
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sound_id = *(DWORD*)((char*)this + 70);
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}
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else
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{
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sound_id = *(DWORD*)((char*)this + 74);
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}
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if (sound_id)
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loader_play_sound(sound_id);
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}
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//----- (01017F29) --------------------------------------------------------
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int TCollisionComponent::DefaultCollision(TBall* a2, vector_type* a3, vector_type* a4)
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{
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double collision; // st7
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int sound_id; // esi
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int v8; // esi
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if (*(DWORD*)(*(DWORD*)((char*)this + 30) + 370))
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{
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basic_collision(a2, a3, a4, *(float*)((char*)this + 54), *(float*)((char*)this + 58), 1000000000.0, 0.0);
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return 0;
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}
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collision = basic_collision(
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a2,
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a3,
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a4,
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*(float*)((char*)this + 54),
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*(float*)((char*)this + 58),
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*(float*)((char*)this + 66),
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*(float*)((char*)this + 62));
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if (collision <= *(float*)((char*)this + 66))
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{
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if (collision > 0.2)
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{
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v8 = *(DWORD*)((char*)this + 70);
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if (v8)
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loader_play_sound(v8);
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}
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return 0;
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}
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sound_id = *(DWORD*)((char*)this + 74);
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if (sound_id)
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loader_play_sound(sound_id);
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return 1;
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}
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//----- (010190B3) --------------------------------------------------------
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TCollisionComponent* TCollisionComponent::TCollisionComponent(TCollisionComponent* this, struct TPinballTable* a2, int a3, int a4)
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{
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TCollisionComponent* v4; // esi
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bool v5; // zf
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float v6; // ST18_4
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unsigned int v7; // ST14_4
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float* v8; // eax
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int v10; // [esp+14h] [ebp-48h]
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int v11; // [esp+18h] [ebp-44h]
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int v12; // [esp+24h] [ebp-38h]
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int v13; // [esp+28h] [ebp-34h]
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int v14; // [esp+2Ch] [ebp-30h]
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int v15; // [esp+44h] [ebp-18h]
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unsigned int v16; // [esp+48h] [ebp-14h]
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v4 = this;
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TPinballComponent::TPinballComponent(this, a2, a3, 1);
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*(DWORD*)v4 = &TCollisionComponent::vftable;
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objlist_class::objlist_class((TCollisionComponent*)((char*)v4 + 42), 4, 4);
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v5 = *(DWORD*)((char*)v4 + 10) == 0;
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*((_BYTE*)v4 + 5) = 1;
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if (!v5)
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* ((_BYTE*)v4 + 4) = 1;
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if (a3 <= 0)
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{
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loader_default_vsi(&v10);
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}
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else
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{
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loader_query_visual(a3, 0, &v10);
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if (a4)
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{
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v6 = *(float*)((char*)a2 + 282);
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v7 = v16;
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v8 = (float*)loader_query_float_attribute(a3, 0, 600);
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install_wall(v8, v4, (char*)v4 + 5, v7, v6, 0);
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}
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}
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*(DWORD*)((char*)v4 + 66) = v13;
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*(DWORD*)((char*)v4 + 54) = v11;
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*(DWORD*)((char*)v4 + 58) = v10;
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*(DWORD*)((char*)v4 + 62) = v14;
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*(DWORD*)((char*)v4 + 74) = v15;
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*(DWORD*)((char*)v4 + 70) = v12;
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*(DWORD*)((char*)v4 + 22) = a3;
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return v4;
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}
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// 10024EC: using guessed type void *TCollisionComponent::vftable;
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//----- (01019172) --------------------------------------------------------
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TZmapList* TCollisionComponent::~TCollisionComponent()
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{
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TCollisionComponent* v1; // esi
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int v2; // eax
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int v3; // eax
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void* v4; // edi
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v2 = *(DWORD*)((char*)this + 46);
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*(DWORD*)this = &TCollisionComponent::vftable;
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if (*(DWORD*)(v2 + 4))
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{
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do
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{
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v3 = *(DWORD*)((char*)this + 46);
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v4 = *(void**)(v3 + 8);
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objlist_delete_object(*(DWORD*)((char*)this + 46), *(DWORD*)(v3 + 8));
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component_delete(v4);
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} while (*(DWORD*)(*(DWORD*)((char*)this + 46) + 4));
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}
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objlist_destroy(*(DWORD*)((char*)this + 46));
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// TODO: FIXME: needs to be called on an object
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return TPinballComponent::~TPinballComponent(this);
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}
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// 10024EC: using guessed type void *TCollisionComponent::vftable;
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