Files
3d-pinball-space-cadet/Classes/TCollisionComponent/TCollisionComponent.cpp
T

411 lines
10 KiB
C++

#include "TCollisionComponent.h"
//----- (01015A9A) --------------------------------------------------------
void TCollisionComponent::port_draw(TCollisionComponent* this)
{
TCollisionComponent* v1; // edi
int v2; // eax
int v3; // esi
int v4; // ebx
v1 = this;
v2 = *(DWORD*)(*(DWORD*)((char*)this + 46) + 4) - 1;
if (v2 >= 0)
{
v3 = 4 * v2 + 8;
v4 = *(DWORD*)(*(DWORD*)((char*)this + 46) + 4);
do
{
(*(void (**)(void))(**(DWORD * *)(v3 + *(DWORD*)((char*)v1 + 46)) + 4))();
v3 -= 4;
--v4;
} while (v4);
}
}
//----- (01017883) --------------------------------------------------------
double basic_collision(TBall* a1, vector_type* a2, vector_type* a3, float a4, float a5, float a6, float a7)
{
int v7; // ST30_4
float* v8; // esi
double v9; // st7
unsigned __int8 v11; // c0
unsigned __int8 v12; // c3
double v13; // st7
double v14; // st6
float v15; // ST1C_4
float v16; // ST20_4
float v17; // ST10_4
float v18; // ST20_4
double v19; // st7
float v21; // [esp+24h] [ebp-Ch]
float v22; // [esp+28h] [ebp-8h]
float v23; // [esp+3Ch] [ebp+Ch]
float v24; // [esp+3Ch] [ebp+Ch]
*(float*)((char*)a1 + 42) = *(float*)a2;
*(DWORD*)((char*)a1 + 46) = *((DWORD*)a2 + 1);
v21 = *(float*)a3;
v22 = *((float*)a3 + 1);
v7 = *((DWORD*)a3 + 2);
v8 = (float*)((char*)a1 + 54);
v9 = -(v22 * *(float*)((char*)a1 + 58) + *(float*)a3 * *(float*)((char*)a1 + 54));
v23 = v9;
if (v11 | v12)
{
v23 = -v9;
}
else
{
v13 = v9 * v21;
v14 = v22 * v23;
v15 = v13 + *v8;
v16 = v14 + *(float*)((char*)a1 + 58);
v17 = v13 * a4;
v18 = v16 * a5;
*v8 = v15 * a5 + v17;
*(float*)((char*)a1 + 58) = v18 + v14 * a4;
normalize_2d((float*)((char*)a1 + 54));
}
v24 = v23 * *(float*)((char*)a1 + 66);
v19 = *(float*)((char*)a1 + 66) - (1.0 - a4) * v24;
*(float*)((char*)a1 + 66) = v19;
if (v24 >= (double)a6)
{
*v8 = v19 * *v8 + v21 * a7;
*(float*)((char*)a1 + 58) = v19 * *(float*)((char*)a1 + 58) + v22 * a7;
*(float*)((char*)a1 + 66) = normalize_2d((float*)((char*)a1 + 54));
}
return v24;
}
//----- (010179A9) --------------------------------------------------------
struct TEdgeSegment* install_wall(float* a1, TCollisionComponent* a2, char* a3, int a4, float a5, void* a6)
{
signed __int64 v6; // rax
float* v7; // esi
float* v8; // ecx
TCircle* v9; // eax
TCollisionComponent* v10; // edi
float v11; // ST14_4
TCircle* v12; // esi
TLine* v13; // eax
double v14; // st7
float v15; // eax
double v16; // st6
float v17; // eax
TCircle* v18; // eax
float v19; // ST10_4
TCircle* v20; // edi
int v21; // ebx
TLine* v22; // eax
TLine* v23; // esi
char v25; // [esp+10h] [ebp-6Ch]
float v26; // [esp+18h] [ebp-64h]
float v27; // [esp+20h] [ebp-5Ch]
float v28; // [esp+28h] [ebp-54h]
float v29; // [esp+2Ch] [ebp-50h]
float v30; // [esp+30h] [ebp-4Ch]
float v31; // [esp+34h] [ebp-48h]
float v32; // [esp+38h] [ebp-44h]
float v33; // [esp+3Ch] [ebp-40h]
float v34; // [esp+40h] [ebp-3Ch]
float v35; // [esp+44h] [ebp-38h]
int v36; // [esp+48h] [ebp-34h]
int v37; // [esp+4Ch] [ebp-30h]
int v38; // [esp+50h] [ebp-2Ch]
int v39; // [esp+58h] [ebp-24h]
int v40; // [esp+5Ch] [ebp-20h]
int v41; // [esp+64h] [ebp-18h]
float v42; // [esp+68h] [ebp-14h]
int v43; // [esp+6Ch] [ebp-10h]
float* v44; // [esp+70h] [ebp-Ch]
int v45; // [esp+74h] [ebp-8h]
TCircle* v46; // [esp+78h] [ebp-4h]
float* v47; // [esp+84h] [ebp+8h]
v6 = (signed __int64)(_floor(*a1) - 1.0);
v7 = a1 + 1;
v8 = a1 + 1;
v45 = v6;
v44 = a1 + 1;
if (!(DWORD)v6)
{
v41 = *(int*)v7;
v42 = a1[2];
v9 = (TCircle*)component_create(0x25u);
v10 = a2;
if (v9)
{
v11 = a5 + a1[3];
v12 = TCircle::TCircle(v9, a2, a3, a4, (struct vector_type*) & v41, v11);
}
else
{
v12 = 0;
}
v46 = v12;
if (!v12)
goto LABEL_14;
*(DWORD*)((char*)v12 + 13) = a6;
LABEL_13:
(*(void(__thiscall * *)(TCircle*))(*(DWORD*)v12 + 8))(v12);
LABEL_14:
objlist_class::Add((TCollisionComponent*)((char*)v10 + 42), (void*)v12);
return v46;
}
if ((DWORD)v6 == 1)
{
v37 = *(DWORD*)v7;
v38 = *((DWORD*)a1 + 2);
v39 = *((DWORD*)a1 + 3);
v40 = *((DWORD*)a1 + 4);
v13 = (TLine*)component_create(0x55u);
v10 = a2;
if (v13)
v12 = TLine::TLine(v13, a2, a3, a4, (struct vector_type*) & v37, (struct vector_type*) & v39);
else
v12 = 0;
v46 = v12;
if (v12)
{
*(DWORD*)((char*)v12 + 13) = a6;
TLine::Offset(v12, a5);
goto LABEL_13;
}
}
else
{
*((float*)& v6 + 1) = v7[2 * (DWORD)v6 - 2];
v47 = 0;
v33 = 0.0;
v34 = *((float*)& v6 + 1);
v30 = 0.0;
v35 = v7[2 * (DWORD)v6 - 1];
if ((signed int)v6 > 0)
{
while (1)
{
if ((signed int)v47 >= (signed int)v6 - 1)
{
v14 = *v8;
v15 = v8[1];
}
else
{
v14 = v7[2];
v15 = v7[3];
}
v16 = *v7;
v27 = v15;
v17 = v7[1];
*(float*)& v41 = v16;
v42 = v17;
if (0.0 != a5)
{
if ((v28 = v16 - v34,
v29 = v42 - v35,
v31 = v14 - v16,
v32 = v27 - v42,
cross(&v28, &v31, (float*)& v25),
v26 > 0.0)
&& a5 > 0.0
|| v26 < 0.0 && a5 < 0.0)
{
v18 = (TCircle*)component_create(0x25u);
if (v18)
{
v19 = a5 * 1.001;
v20 = TCircle::TCircle(v18, a2, a3, a4, (struct vector_type*) & v41, v19);
}
else
{
v20 = 0;
}
if (v20)
{
*(DWORD*)((char*)v20 + 13) = a6;
(*(void(__thiscall * *)(TCircle*))(*(DWORD*)v20 + 8))(v20);
objlist_class::Add((struct TCollisionComponent*)((char*)a2 + 42), (void*)v20);
}
}
}
v37 = *(DWORD*)v7;
v38 = *((DWORD*)v7 + 1);
v21 = (int)(v7 + 2);
v39 = *((DWORD*)v7 + 2);
v40 = *((DWORD*)v7 + 3);
v22 = (TLine*)component_create(0x55u);
if (v22)
v23 = TLine::TLine(v22, a2, a3, a4, (vector_type*) & v37, (vector_type*) & v39);
else
v23 = 0;
v46 = v23;
if (v23)
{
*(DWORD*)((char*)v23 + 13) = a6;
TLine::Offset(v23, a5);
(*(void(__thiscall * *)(TLine*))(*(DWORD*)v23 + 8))(v23);
objlist_class::Add((TCollisionComponent*)((char*)a2 + 42), (void*)v23);
}
v47 = (float*)((char*)v47 + 1);
v34 = *(float*)& v41;
v35 = v42;
v36 = v43;
v7 = (float*)v21;
if ((signed int)v47 >= v45)
break;
v8 = v44;
LODWORD(v6) = v45;
}
}
}
return v46;
}
//----- (01017E85) --------------------------------------------------------
void TCollisionComponent::Collision(TBall* a2, vector_type* a3, vector_type* a4, float a5, TEdgeSegment* a6)
{
double collision; // st7
int sound_id; // esi
if (*(DWORD*)(*(DWORD*)((char*)this + 30) + 370))
{
basic_collision(a2, a3, a4, *(float*)((char*)this + 54), *(float*)((char*)this + 58), 1000000000.0, 0.0);
return;
}
collision = basic_collision(
a2,
a3,
a4,
*(float*)((char*)this + 54),
*(float*)((char*)this + 58),
*(float*)((char*)this + 66),
*(float*)((char*)this + 62));
if (collision <= *(float*)((char*)this + 66))
{
if (collision <= 0.2)
return;
sound_id = *(DWORD*)((char*)this + 70);
}
else
{
sound_id = *(DWORD*)((char*)this + 74);
}
if (sound_id)
loader_play_sound(sound_id);
}
//----- (01017F29) --------------------------------------------------------
int TCollisionComponent::DefaultCollision(TBall* a2, vector_type* a3, vector_type* a4)
{
double collision; // st7
int sound_id; // esi
int v8; // esi
if (*(DWORD*)(*(DWORD*)((char*)this + 30) + 370))
{
basic_collision(a2, a3, a4, *(float*)((char*)this + 54), *(float*)((char*)this + 58), 1000000000.0, 0.0);
return 0;
}
collision = basic_collision(
a2,
a3,
a4,
*(float*)((char*)this + 54),
*(float*)((char*)this + 58),
*(float*)((char*)this + 66),
*(float*)((char*)this + 62));
if (collision <= *(float*)((char*)this + 66))
{
if (collision > 0.2)
{
v8 = *(DWORD*)((char*)this + 70);
if (v8)
loader_play_sound(v8);
}
return 0;
}
sound_id = *(DWORD*)((char*)this + 74);
if (sound_id)
loader_play_sound(sound_id);
return 1;
}
//----- (010190B3) --------------------------------------------------------
TCollisionComponent* TCollisionComponent::TCollisionComponent(TCollisionComponent* this, struct TPinballTable* a2, int a3, int a4)
{
TCollisionComponent* v4; // esi
bool v5; // zf
float v6; // ST18_4
unsigned int v7; // ST14_4
float* v8; // eax
int v10; // [esp+14h] [ebp-48h]
int v11; // [esp+18h] [ebp-44h]
int v12; // [esp+24h] [ebp-38h]
int v13; // [esp+28h] [ebp-34h]
int v14; // [esp+2Ch] [ebp-30h]
int v15; // [esp+44h] [ebp-18h]
unsigned int v16; // [esp+48h] [ebp-14h]
v4 = this;
TPinballComponent::TPinballComponent(this, a2, a3, 1);
*(DWORD*)v4 = &TCollisionComponent::vftable;
objlist_class::objlist_class((TCollisionComponent*)((char*)v4 + 42), 4, 4);
v5 = *(DWORD*)((char*)v4 + 10) == 0;
*((_BYTE*)v4 + 5) = 1;
if (!v5)
* ((_BYTE*)v4 + 4) = 1;
if (a3 <= 0)
{
loader_default_vsi(&v10);
}
else
{
loader_query_visual(a3, 0, &v10);
if (a4)
{
v6 = *(float*)((char*)a2 + 282);
v7 = v16;
v8 = (float*)loader_query_float_attribute(a3, 0, 600);
install_wall(v8, v4, (char*)v4 + 5, v7, v6, 0);
}
}
*(DWORD*)((char*)v4 + 66) = v13;
*(DWORD*)((char*)v4 + 54) = v11;
*(DWORD*)((char*)v4 + 58) = v10;
*(DWORD*)((char*)v4 + 62) = v14;
*(DWORD*)((char*)v4 + 74) = v15;
*(DWORD*)((char*)v4 + 70) = v12;
*(DWORD*)((char*)v4 + 22) = a3;
return v4;
}
// 10024EC: using guessed type void *TCollisionComponent::vftable;
//----- (01019172) --------------------------------------------------------
TZmapList* TCollisionComponent::~TCollisionComponent()
{
TCollisionComponent* v1; // esi
int v2; // eax
int v3; // eax
void* v4; // edi
v2 = *(DWORD*)((char*)this + 46);
*(DWORD*)this = &TCollisionComponent::vftable;
if (*(DWORD*)(v2 + 4))
{
do
{
v3 = *(DWORD*)((char*)this + 46);
v4 = *(void**)(v3 + 8);
objlist_delete_object(*(DWORD*)((char*)this + 46), *(DWORD*)(v3 + 8));
component_delete(v4);
} while (*(DWORD*)(*(DWORD*)((char*)this + 46) + 4));
}
objlist_destroy(*(DWORD*)((char*)this + 46));
// TODO: FIXME: needs to be called on an object
return TPinballComponent::~TPinballComponent(this);
}
// 10024EC: using guessed type void *TCollisionComponent::vftable;