#include "TCollisionComponent.h" //----- (01015A9A) -------------------------------------------------------- void TCollisionComponent::port_draw(TCollisionComponent* this) { TCollisionComponent* v1; // edi int v2; // eax int v3; // esi int v4; // ebx v1 = this; v2 = *(DWORD*)(*(DWORD*)((char*)this + 46) + 4) - 1; if (v2 >= 0) { v3 = 4 * v2 + 8; v4 = *(DWORD*)(*(DWORD*)((char*)this + 46) + 4); do { (*(void (**)(void))(**(DWORD * *)(v3 + *(DWORD*)((char*)v1 + 46)) + 4))(); v3 -= 4; --v4; } while (v4); } } //----- (01017883) -------------------------------------------------------- double basic_collision(TBall* a1, vector_type* a2, vector_type* a3, float a4, float a5, float a6, float a7) { int v7; // ST30_4 float* v8; // esi double v9; // st7 unsigned __int8 v11; // c0 unsigned __int8 v12; // c3 double v13; // st7 double v14; // st6 float v15; // ST1C_4 float v16; // ST20_4 float v17; // ST10_4 float v18; // ST20_4 double v19; // st7 float v21; // [esp+24h] [ebp-Ch] float v22; // [esp+28h] [ebp-8h] float v23; // [esp+3Ch] [ebp+Ch] float v24; // [esp+3Ch] [ebp+Ch] *(float*)((char*)a1 + 42) = *(float*)a2; *(DWORD*)((char*)a1 + 46) = *((DWORD*)a2 + 1); v21 = *(float*)a3; v22 = *((float*)a3 + 1); v7 = *((DWORD*)a3 + 2); v8 = (float*)((char*)a1 + 54); v9 = -(v22 * *(float*)((char*)a1 + 58) + *(float*)a3 * *(float*)((char*)a1 + 54)); v23 = v9; if (v11 | v12) { v23 = -v9; } else { v13 = v9 * v21; v14 = v22 * v23; v15 = v13 + *v8; v16 = v14 + *(float*)((char*)a1 + 58); v17 = v13 * a4; v18 = v16 * a5; *v8 = v15 * a5 + v17; *(float*)((char*)a1 + 58) = v18 + v14 * a4; normalize_2d((float*)((char*)a1 + 54)); } v24 = v23 * *(float*)((char*)a1 + 66); v19 = *(float*)((char*)a1 + 66) - (1.0 - a4) * v24; *(float*)((char*)a1 + 66) = v19; if (v24 >= (double)a6) { *v8 = v19 * *v8 + v21 * a7; *(float*)((char*)a1 + 58) = v19 * *(float*)((char*)a1 + 58) + v22 * a7; *(float*)((char*)a1 + 66) = normalize_2d((float*)((char*)a1 + 54)); } return v24; } //----- (010179A9) -------------------------------------------------------- struct TEdgeSegment* install_wall(float* a1, TCollisionComponent* a2, char* a3, int a4, float a5, void* a6) { signed __int64 v6; // rax float* v7; // esi float* v8; // ecx TCircle* v9; // eax TCollisionComponent* v10; // edi float v11; // ST14_4 TCircle* v12; // esi TLine* v13; // eax double v14; // st7 float v15; // eax double v16; // st6 float v17; // eax TCircle* v18; // eax float v19; // ST10_4 TCircle* v20; // edi int v21; // ebx TLine* v22; // eax TLine* v23; // esi char v25; // [esp+10h] [ebp-6Ch] float v26; // [esp+18h] [ebp-64h] float v27; // [esp+20h] [ebp-5Ch] float v28; // [esp+28h] [ebp-54h] float v29; // [esp+2Ch] [ebp-50h] float v30; // [esp+30h] [ebp-4Ch] float v31; // [esp+34h] [ebp-48h] float v32; // [esp+38h] [ebp-44h] float v33; // [esp+3Ch] [ebp-40h] float v34; // [esp+40h] [ebp-3Ch] float v35; // [esp+44h] [ebp-38h] int v36; // [esp+48h] [ebp-34h] int v37; // [esp+4Ch] [ebp-30h] int v38; // [esp+50h] [ebp-2Ch] int v39; // [esp+58h] [ebp-24h] int v40; // [esp+5Ch] [ebp-20h] int v41; // [esp+64h] [ebp-18h] float v42; // [esp+68h] [ebp-14h] int v43; // [esp+6Ch] [ebp-10h] float* v44; // [esp+70h] [ebp-Ch] int v45; // [esp+74h] [ebp-8h] TCircle* v46; // [esp+78h] [ebp-4h] float* v47; // [esp+84h] [ebp+8h] v6 = (signed __int64)(_floor(*a1) - 1.0); v7 = a1 + 1; v8 = a1 + 1; v45 = v6; v44 = a1 + 1; if (!(DWORD)v6) { v41 = *(int*)v7; v42 = a1[2]; v9 = (TCircle*)component_create(0x25u); v10 = a2; if (v9) { v11 = a5 + a1[3]; v12 = TCircle::TCircle(v9, a2, a3, a4, (struct vector_type*) & v41, v11); } else { v12 = 0; } v46 = v12; if (!v12) goto LABEL_14; *(DWORD*)((char*)v12 + 13) = a6; LABEL_13: (*(void(__thiscall * *)(TCircle*))(*(DWORD*)v12 + 8))(v12); LABEL_14: objlist_class::Add((TCollisionComponent*)((char*)v10 + 42), (void*)v12); return v46; } if ((DWORD)v6 == 1) { v37 = *(DWORD*)v7; v38 = *((DWORD*)a1 + 2); v39 = *((DWORD*)a1 + 3); v40 = *((DWORD*)a1 + 4); v13 = (TLine*)component_create(0x55u); v10 = a2; if (v13) v12 = TLine::TLine(v13, a2, a3, a4, (struct vector_type*) & v37, (struct vector_type*) & v39); else v12 = 0; v46 = v12; if (v12) { *(DWORD*)((char*)v12 + 13) = a6; TLine::Offset(v12, a5); goto LABEL_13; } } else { *((float*)& v6 + 1) = v7[2 * (DWORD)v6 - 2]; v47 = 0; v33 = 0.0; v34 = *((float*)& v6 + 1); v30 = 0.0; v35 = v7[2 * (DWORD)v6 - 1]; if ((signed int)v6 > 0) { while (1) { if ((signed int)v47 >= (signed int)v6 - 1) { v14 = *v8; v15 = v8[1]; } else { v14 = v7[2]; v15 = v7[3]; } v16 = *v7; v27 = v15; v17 = v7[1]; *(float*)& v41 = v16; v42 = v17; if (0.0 != a5) { if ((v28 = v16 - v34, v29 = v42 - v35, v31 = v14 - v16, v32 = v27 - v42, cross(&v28, &v31, (float*)& v25), v26 > 0.0) && a5 > 0.0 || v26 < 0.0 && a5 < 0.0) { v18 = (TCircle*)component_create(0x25u); if (v18) { v19 = a5 * 1.001; v20 = TCircle::TCircle(v18, a2, a3, a4, (struct vector_type*) & v41, v19); } else { v20 = 0; } if (v20) { *(DWORD*)((char*)v20 + 13) = a6; (*(void(__thiscall * *)(TCircle*))(*(DWORD*)v20 + 8))(v20); objlist_class::Add((struct TCollisionComponent*)((char*)a2 + 42), (void*)v20); } } } v37 = *(DWORD*)v7; v38 = *((DWORD*)v7 + 1); v21 = (int)(v7 + 2); v39 = *((DWORD*)v7 + 2); v40 = *((DWORD*)v7 + 3); v22 = (TLine*)component_create(0x55u); if (v22) v23 = TLine::TLine(v22, a2, a3, a4, (vector_type*) & v37, (vector_type*) & v39); else v23 = 0; v46 = v23; if (v23) { *(DWORD*)((char*)v23 + 13) = a6; TLine::Offset(v23, a5); (*(void(__thiscall * *)(TLine*))(*(DWORD*)v23 + 8))(v23); objlist_class::Add((TCollisionComponent*)((char*)a2 + 42), (void*)v23); } v47 = (float*)((char*)v47 + 1); v34 = *(float*)& v41; v35 = v42; v36 = v43; v7 = (float*)v21; if ((signed int)v47 >= v45) break; v8 = v44; LODWORD(v6) = v45; } } } return v46; } //----- (01017E85) -------------------------------------------------------- void TCollisionComponent::Collision(TBall* a2, vector_type* a3, vector_type* a4, float a5, TEdgeSegment* a6) { double collision; // st7 int sound_id; // esi if (*(DWORD*)(*(DWORD*)((char*)this + 30) + 370)) { basic_collision(a2, a3, a4, *(float*)((char*)this + 54), *(float*)((char*)this + 58), 1000000000.0, 0.0); return; } collision = basic_collision( a2, a3, a4, *(float*)((char*)this + 54), *(float*)((char*)this + 58), *(float*)((char*)this + 66), *(float*)((char*)this + 62)); if (collision <= *(float*)((char*)this + 66)) { if (collision <= 0.2) return; sound_id = *(DWORD*)((char*)this + 70); } else { sound_id = *(DWORD*)((char*)this + 74); } if (sound_id) loader_play_sound(sound_id); } //----- (01017F29) -------------------------------------------------------- int TCollisionComponent::DefaultCollision(TBall* a2, vector_type* a3, vector_type* a4) { double collision; // st7 int sound_id; // esi int v8; // esi if (*(DWORD*)(*(DWORD*)((char*)this + 30) + 370)) { basic_collision(a2, a3, a4, *(float*)((char*)this + 54), *(float*)((char*)this + 58), 1000000000.0, 0.0); return 0; } collision = basic_collision( a2, a3, a4, *(float*)((char*)this + 54), *(float*)((char*)this + 58), *(float*)((char*)this + 66), *(float*)((char*)this + 62)); if (collision <= *(float*)((char*)this + 66)) { if (collision > 0.2) { v8 = *(DWORD*)((char*)this + 70); if (v8) loader_play_sound(v8); } return 0; } sound_id = *(DWORD*)((char*)this + 74); if (sound_id) loader_play_sound(sound_id); return 1; } //----- (010190B3) -------------------------------------------------------- TCollisionComponent* TCollisionComponent::TCollisionComponent(TCollisionComponent* this, struct TPinballTable* a2, int a3, int a4) { TCollisionComponent* v4; // esi bool v5; // zf float v6; // ST18_4 unsigned int v7; // ST14_4 float* v8; // eax int v10; // [esp+14h] [ebp-48h] int v11; // [esp+18h] [ebp-44h] int v12; // [esp+24h] [ebp-38h] int v13; // [esp+28h] [ebp-34h] int v14; // [esp+2Ch] [ebp-30h] int v15; // [esp+44h] [ebp-18h] unsigned int v16; // [esp+48h] [ebp-14h] v4 = this; TPinballComponent::TPinballComponent(this, a2, a3, 1); *(DWORD*)v4 = &TCollisionComponent::vftable; objlist_class::objlist_class((TCollisionComponent*)((char*)v4 + 42), 4, 4); v5 = *(DWORD*)((char*)v4 + 10) == 0; *((_BYTE*)v4 + 5) = 1; if (!v5) * ((_BYTE*)v4 + 4) = 1; if (a3 <= 0) { loader_default_vsi(&v10); } else { loader_query_visual(a3, 0, &v10); if (a4) { v6 = *(float*)((char*)a2 + 282); v7 = v16; v8 = (float*)loader_query_float_attribute(a3, 0, 600); install_wall(v8, v4, (char*)v4 + 5, v7, v6, 0); } } *(DWORD*)((char*)v4 + 66) = v13; *(DWORD*)((char*)v4 + 54) = v11; *(DWORD*)((char*)v4 + 58) = v10; *(DWORD*)((char*)v4 + 62) = v14; *(DWORD*)((char*)v4 + 74) = v15; *(DWORD*)((char*)v4 + 70) = v12; *(DWORD*)((char*)v4 + 22) = a3; return v4; } // 10024EC: using guessed type void *TCollisionComponent::vftable; //----- (01019172) -------------------------------------------------------- TZmapList* TCollisionComponent::~TCollisionComponent() { TCollisionComponent* v1; // esi int v2; // eax int v3; // eax void* v4; // edi v2 = *(DWORD*)((char*)this + 46); *(DWORD*)this = &TCollisionComponent::vftable; if (*(DWORD*)(v2 + 4)) { do { v3 = *(DWORD*)((char*)this + 46); v4 = *(void**)(v3 + 8); objlist_delete_object(*(DWORD*)((char*)this + 46), *(DWORD*)(v3 + 8)); component_delete(v4); } while (*(DWORD*)(*(DWORD*)((char*)this + 46) + 4)); } objlist_destroy(*(DWORD*)((char*)this + 46)); // TODO: FIXME: needs to be called on an object return TPinballComponent::~TPinballComponent(this); } // 10024EC: using guessed type void *TCollisionComponent::vftable;