Files
q3-sydney-qvm/code/renderercommon
Zack Middleton 59b1262b82 Fix floating point precision loss in renderer [part 2]
Fix floatTime using float precision instead of double using GCC.
Fix R_BindAnimatedImage to be in sync with function table.
Fix vertexDeform bulge, vertexDeform normals, noise wave function
at high level time.

Revert unnecessary float -> double conversions.
2017-08-03 00:14:22 -05:00
..
2013-02-16 20:58:04 +00:00
2014-01-10 12:34:48 -06:00
2014-09-26 14:29:51 +01:00
2014-03-13 02:20:54 +01:00