Files
q3-sydney-qvm/code
Zack Middleton 59b1262b82 Fix floating point precision loss in renderer [part 2]
Fix floatTime using float precision instead of double using GCC.
Fix R_BindAnimatedImage to be in sync with function table.
Fix vertexDeform bulge, vertexDeform normals, noise wave function
at high level time.

Revert unnecessary float -> double conversions.
2017-08-03 00:14:22 -05:00
..
2017-07-28 16:32:22 +01:00
2016-08-15 22:20:00 -04:00
2013-05-30 15:43:21 -05:00