Files
q3-sydney-qvm/code/game
Zack Middleton 4006358492 Fix spawn/freed entity logic (specifically harvester skulls)
- Actually use the second 'force' pass in G_Spawn when out of
available slots.
- Make G_EntitiesFree return qtrue if we can open a new slot.
(Only used when spawning Harvester skulls.)

Fixes not spawning Harvester skulls when there are no 'open freed
slots', but we have other slots available to open.
2017-06-02 22:11:52 -05:00
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