Files
q3-sydney-qvm/code
Zack Middleton 4006358492 Fix spawn/freed entity logic (specifically harvester skulls)
- Actually use the second 'force' pass in G_Spawn when out of
available slots.
- Make G_EntitiesFree return qtrue if we can open a new slot.
(Only used when spawning Harvester skulls.)

Fixes not spawning Harvester skulls when there are no 'open freed
slots', but we have other slots available to open.
2017-06-02 22:11:52 -05:00
..
2017-02-27 18:18:15 -06:00
2017-05-25 09:44:18 +01:00
2016-11-01 16:37:38 +00:00
2016-08-15 22:20:00 -04:00
2013-05-30 15:43:21 -05:00