67a8b273c2
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
Thilo Schulz2011-02-04 13:25:51 +00:00
0eb5d1720c
Fix banfile writing to wrong game directory
Thilo Schulz2011-02-04 12:34:11 +00:00
3148416c04
- Change runtime standalone detection: * com_standalone now read-only * add new cvars com_basegame, com_homepath * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699 - Replace a few hardcoded string literals with macros - Add checks for Team Arena PK3s to FS_CheckPak0()
Thilo Schulz2011-02-04 12:04:56 +00:00
cf791d14c5
- Fix bug #4769 remote server crash - Fix potential 1-byte-buffer overflow in gamecode
Thilo Schulz2011-02-03 02:54:36 +00:00
16c83ae2c5
Server crash can cause recursive call to Com_Error, too
Thilo Schulz2011-02-02 23:57:22 +00:00
4982bf8e6b
r1833 now made some Linux systems spit out warnings. Fix this once and for all
Thilo Schulz2011-02-02 16:49:52 +00:00
e5dbce839a
- Use select() to sleep when idle as opposed to busy waiting. - Introduce com_busyWait cvar to go back to old behaviour
Thilo Schulz2011-02-02 16:46:23 +00:00
2a083d6d60
add a missing \n from a cgame print (thanks again /dev/hc)
Zachary Slater2011-01-27 07:22:25 +00:00
5e2ccac7f0
remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!)
Zachary Slater2011-01-27 07:20:56 +00:00
80c24e46e8
ffffffffffffffffffffaaaaaaaaaaaaaassssssssst math movement on freebsd to OPTIMIZE
Zachary Slater2011-01-27 07:19:25 +00:00
74be070642
Make sure com_developer global var gets written right after developer has been read from cmd line
Thilo Schulz2011-01-25 16:18:49 +00:00
b179fb087c
Make sure status reply always has at least one space between address and qport, important for ipv6 addresses.
Thilo Schulz2011-01-25 15:16:50 +00:00
5c0ae99642
Make number of supported master servers tunable via define
Thilo Schulz2011-01-25 02:04:25 +00:00
bf07014b1d
Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too.
Thilo Schulz2011-01-24 18:09:20 +00:00
7000b9a315
* (bug #4853) Fix comment that refers to old code
Tim Angus2010-12-19 17:45:03 +00:00
c081b9c1fd
* (bug #4800) Don't prepend a slash to console commands if they're empty * (bug #4800) Limit console input length such that there is always room for a leading slash
Tim Angus2010-12-19 17:35:01 +00:00
c314f29290
* Use correct compiler defines for OS detection on Windows
Tim Angus2010-12-19 16:34:35 +00:00
eb2860f756
Fix "unhandles OpenAL error", and sound fallback behaviour for model files. Thanks Ansa89 for reporting, and Zack Middleton for the patch.
Thilo Schulz2010-08-29 18:11:15 +00:00
78df7a1de4
* (bug #4346) Dedicated server uses 100% CPU when stdin is not a TTY * com_speeds reports misleading values on dedicated server (Guillaume Bougard)
Tim Angus2009-12-24 00:40:39 +00:00
fa2a698aa3
* (bug #4369) Cvar modified flags are not updated in Cvar_Get (Lakitu7)
Tim Angus2009-12-18 21:57:56 +00:00
2a0812bc06
Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336)
Thilo Schulz2009-11-10 01:08:15 +00:00