Logo
Explore Help
Sign In
sydney/q3-sydney-qvm
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
2,209 Commits 1 Branch 0 Tags
e80faf812eae7e85fe2003cb2fac17be999886ca
Commit Graph
11 Commits
Author SHA1 Message Date
SmileTheory 7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
SmileTheory 311376af8a Fix upside-down SSAO. 2013-08-23 01:51:58 -07:00
SmileTheory aff3f18101 #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
Tim Angus 98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
SmileTheory 8b23985358 Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
SmileTheory fbe56e4fa1 Some minor cleanup. 2013-03-06 02:02:01 -08:00
SmileTheory 027af8e6cc Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). 2013-03-06 00:54:56 -08:00
SmileTheory 11e83b2ee3 Oops, fix typo. 2013-03-05 20:21:03 -08:00
SmileTheory 7c04002b87 Simplify previous patch. 2013-03-05 19:52:11 -08:00
SmileTheory 2153fc4671 Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889. 2013-03-05 01:41:51 -08:00
Tim Angus f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Powered by Gitea Version: 28.0.0 Page: 85ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API