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sydney/q3-sydney-qvm
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3,704 Commits 1 Branch 0 Tags
d02a5ff57fb49bb1048b0053835f50fe86baa6ed
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4 Commits
Author SHA1 Message Date
SmileTheory 1f6703821f OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
SmileTheory 558da25277 OpenGL2: Some FBO related cleanup/fixes. 2016-01-21 22:31:41 -08:00
SmileTheory c350963bf2 OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
Tim Angus f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
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