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sydney/q3-sydney-qvm
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bbdde5bdfca1411706fd18b16dfd90d538c7149a
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5 Commits
Author SHA1 Message Date
SmileTheory aa79738c50 OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
SmileTheory 3ebc230b28 OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
SmileTheory 943259f6b4 OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
SmileTheory c350963bf2 OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
Tim Angus f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
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