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q3-sydney-qvm
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8e28ff954cf68ebfd15134b1a26736d73691ce18
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3 Commits
Include renames
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James Canete
374c551404
#5812
- Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
2012-12-06 01:55:45 +00:00
James Canete
736e1d5170
Oops, fix line endings in new files in previous commit
2012-12-04 03:05:34 +00:00
James Canete
edb414b34a
#5808
- Include and use .glsl in source (rend2)
2012-12-04 01:56:52 +00:00