Commit Graph
296 Commits
Author SHA1 Message Date
SmileTheory c65d2c2657 Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
2017-04-28 02:13:25 -07:00
SmileTheory 468da0fabc OpenGL2: Generate less shaders when r_sunlightMode is disabled.
Original patch by https://github.com/inolen in https://github.com/ioquake/ioq3/pull/36
2017-01-26 19:58:28 -08:00
SmileTheory 0238810f34 OpenGL2: Render dlights only when r_lightmap is 0.
https://github.com/ioquake/ioq3/issues/246
2017-01-24 20:17:06 -08:00
SmileTheory 294109628d OpenGL2: Fix bug in generating normal maps for non-square textures. 2016-12-12 15:33:54 -08:00
SmileTheory 06b47ad2a9 GLimp_HaveExtension() -> SDL_GL_ExtensionSupported() 2016-12-10 00:35:17 -08:00
SmileTheory 0672905ef1 OpenGL2: Detect Intel graphics and avoid/use certain operations there.
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
2016-12-07 22:30:55 -08:00
SmileTheory 730207817e OpenGL2: Don't bind null framebuffers when not using framebuffers. 2016-12-07 14:13:29 -08:00
SmileTheory ab8bcf5c5b OpenGL2: glGetIntegerv -> qglGetIntegerv
Thanks Cyrax for pointing this out.
2016-11-25 02:13:03 -08:00
SmileTheory 93066d2e05 OpenGL2: Don't draw viewmodels in portal views.
Thanks Cyrax for pointing out, should fix https://bugzilla.icculus.org/show_bug.cgi?id=6363.
2016-11-25 01:30:21 -08:00
SmileTheory 2349ef038e OpenGL2: Don't interleave texCoords and lightCoords in tess. 2016-11-25 01:17:46 -08:00
SmileTheory f7711a8119 OpenGL2: Add more ambient to lightmapped materials. 2016-10-27 02:12:32 -07:00
SmileTheory 8955752457 OpenGL2: Prioritize loading .png images over all others besides .dds. 2016-10-27 02:11:29 -07:00
SmileTheory ffcec94f50 OpenGL2: Load images with "_nh" suffix as parallax normalmaps. 2016-10-27 02:10:40 -07:00
SmileTheory 89701a1a45 OpenGL2: Faster mipmap generation. 2016-10-21 19:48:02 -07:00
SmileTheory ba59df8c8c OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
Core in OpenGL 2.0.
2016-10-21 16:58:42 -07:00
SmileTheory 41ae7815c9 OpenGL2: Remove half float support.
Not enough accuracy for textures larger than 1024x1024, such as merged lightmaps.
2016-10-20 20:09:12 -07:00
SmileTheory 863adfcfc2 OpenGL2: Fix fog color. 2016-10-12 23:17:19 -07:00
SmileTheory ad819edcc4 OpenGL2: Workaround for multiple deforms on MD3 mesh.
https://github.com/ioquake/ioq3/issues/122
2016-10-11 04:18:41 -07:00
SmileTheory aa79738c50 OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
SmileTheory 239f539702 OpenGL2: Non-square merged lightmaps. 2016-10-10 03:06:03 -07:00
SmileTheory 1cfa16674c OpenGL2: Some tr_image refactoring/cleanup. 2016-09-22 23:04:13 -07:00
SmileTheory 8417c184b4 OpenGL2: Clamp entity lighting to more resemble OpenGL1. 2016-09-14 04:19:46 -07:00
SmileTheory 8749d62bbd OpenGL2: Remove per fragment tangent space calculation code. 2016-09-14 03:57:51 -07:00
SmileTheory 4faf1008a0 OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
Also simplify overbright code in ComputeShaderColors().
2016-09-14 02:59:54 -07:00
Tim Angus bd062f713a Merge pull request #216 from tkoeppe/abs
[renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
2016-09-13 10:34:48 +01:00
SmileTheory bbc9e263f0 OpenGL2: Fix more reversed VectorCopy4() usage. 2016-09-13 01:41:46 -07:00
SmileTheory ec3779988c OpenGL2: Fix reversed VectorCopy4() usage. 2016-09-11 16:08:18 -07:00
SmileTheory 497a74f22a Fix undefined behavior when shifting left by 32.
https://bugzilla.icculus.org/show_bug.cgi?id=6432
2016-09-07 16:56:23 -07:00
SmileTheory 927c9cc23c OpenGL2: Make R_FreeSurfaceGridMeshData() static. 2016-09-07 14:59:19 -07:00
SmileTheory f9e5712311 OpenGL2: Fix missing bounds calculation when loading BSP surfaces. 2016-09-06 19:44:14 -07:00
SmileTheory dfbaf50324 OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
Thomas Köppe 0eb72cd8c4 [renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values 2016-09-01 17:29:32 +01:00
SmileTheory 4ce600f5ac Missing bit of previous commit. 2016-08-14 22:33:48 -07:00
SmileTheory fe8ac838e2 OpenGL2: Preallocate grid surfaces like other BSP surfaces. 2016-08-14 22:22:20 -07:00
SmileTheory 5252e28163 OpenGL2: Fix shader error logs. 2016-08-04 20:16:22 -07:00
SmileTheory 29ac117154 OpenGL2: Let unlit materials use parallax maps. 2016-07-29 01:53:50 -07:00
SmileTheory e022abeebb OpenGL2: Fix GL_EXT_direct_state_access function names. 2016-07-28 20:04:25 -07:00
SmileTheory 716438168f OpenGL2: Use loader for all extension funcs. 2016-07-26 00:41:31 -07:00
SmileTheory f0086e8c2a OpenGL2: Add new GL function loader. 2016-07-25 06:30:25 -07:00
SmileTheory 251c983681 OpenGL2: Require OpenGL 2.0. 2016-07-24 21:29:13 -07:00
Zack Middleton 0334f4a59b OpenGL2: Remove duplicate textureFloat = qfalse
glRefConfig.textureFloat is set to qfalse near wrong extension and then
farther down by the correct extension. Removing this has no effect.
2016-06-15 13:58:26 -05:00
Zack Middleton 420bd09164 OpenGL2: Remove loading (unused) glDrawBuffersARB 2016-06-15 13:58:26 -05:00
Victor Roemer 398dea397c Fix Makefile for OSX
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
2016-06-12 17:17:33 -04:00
SmileTheory a40588c8b9 OpenGL2: Set cubemap mip selection to match output from ggxcc. 2016-06-08 03:36:15 -07:00
SmileTheory 6394180224 OpenGL2: Speed up surface merging. 2016-05-18 21:12:34 -07:00
Zack Middleton 2dcc5719e3 Explicitly set cull type for skybox
Explicitly set cull type for skybox to front, instead of using whatever
cull type the previous shader used (which could result in the skybox
not being visible due to only drawing back faces). The sky cloud stages
set the cull type so they are not affected by previous cull type.
2016-05-16 03:17:03 -05:00
Zack Middleton acd659b05a OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric 2016-05-09 10:47:34 -05:00
SmileTheory 1f6703821f OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
SmileTheory 60f56670d6 OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup. 2016-04-05 02:21:14 -07:00
SmileTheory ee7fdef87f OpenGL2: Improve cubemap outside error. 2016-03-28 22:26:19 -07:00