refactor: un-magic #define INVUL_RADIUS 42
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@@ -753,8 +753,7 @@ int G_InvulnerabilityEffect( gentity_t *targ, vec3_t dir, vec3_t point, vec3_t i
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}
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VectorCopy(dir, vec);
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VectorInverse(vec);
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// sphere model radius = 42 units
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n = RaySphereIntersections( targ->client->ps.origin, 42, point, vec, intersections);
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n = RaySphereIntersections( targ->client->ps.origin, INVUL_RADIUS, point, vec, intersections);
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if (n > 0) {
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impact = G_TempEntity( targ->client->ps.origin, EV_INVUL_IMPACT );
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VectorSubtract(intersections[0], targ->client->ps.origin, vec);
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