Double MAX_RENDER_COMMANDS

Following changes to the console code, it turned out that at very high
resolutions, the large number of glyphs rendered would cause render
commands to be dropped; avoid this by simply raising the maximum number
of render commands.
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Tim Angus committed 2025-11-18 13:55:14 +00:00
1 parent dcbcb12ba2
commit db533030ea
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@@ -2364,7 +2364,7 @@ RENDERER BACK END COMMAND QUEUE
=============================================================
*/
#define MAX_RENDER_COMMANDS 0x40000
#define MAX_RENDER_COMMANDS 0x80000
typedef struct {
byte cmds[MAX_RENDER_COMMANDS];