Merge pull request #482 from tomkidd/vs2019
Upgrade to build and run from VS2019
This commit is contained in:
32 files changed
+6270
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@@ -254,6 +254,7 @@ static cvar_t *fs_apppath;
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#endif
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static cvar_t *fs_steampath;
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static cvar_t *fs_gogpath;
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static cvar_t *fs_microsoftstorepath;
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static cvar_t *fs_basepath;
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static cvar_t *fs_basegame;
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@@ -3353,6 +3354,10 @@ static void FS_Startup( const char *gameName )
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}
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// add search path elements in reverse priority order
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fs_microsoftstorepath = Cvar_Get("fs_microsoftstorepath", Sys_MicrosoftStorePath(), CVAR_INIT | CVAR_PROTECTED);
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if (fs_microsoftstorepath->string[0]) {
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FS_AddGameDirectory(fs_microsoftstorepath->string, gameName);
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}
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fs_gogpath = Cvar_Get ("fs_gogpath", Sys_GogPath(), CVAR_INIT|CVAR_PROTECTED );
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if (fs_gogpath->string[0]) {
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FS_AddGameDirectory( fs_gogpath->string, gameName );
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@@ -51,6 +51,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define STEAMPATH_NAME "Quake 3 Arena"
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#define STEAMPATH_APPID "2200"
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#define GOGPATH_ID "1441704920"
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#define MSSTORE_PATH "Quake 3"
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#define CINEMATICS_LOGO "idlogo.RoQ"
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#define CINEMATICS_INTRO "intro.RoQ"
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@@ -1123,6 +1123,7 @@ void Sys_SetDefaultInstallPath(const char *path);
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char *Sys_DefaultInstallPath(void);
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char *Sys_SteamPath(void);
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char *Sys_GogPath(void);
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char *Sys_MicrosoftStorePath(void);
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#ifdef __APPLE__
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char *Sys_DefaultAppPath(void);
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@@ -50,6 +50,9 @@ static char steamPath[ MAX_OSPATH ] = { 0 };
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// Used to store the GOG Quake 3 installation path
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static char gogPath[ MAX_OSPATH ] = { 0 };
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// Used to store the Microsoft Store Quake 3 installation path
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static char microsoftStorePath[MAX_OSPATH] = { 0 };
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/*
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==================
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Sys_DefaultHomePath
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@@ -120,6 +123,18 @@ char *Sys_GogPath( void )
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return gogPath;
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}
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/*
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================
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Sys_MicrosoftStorePath
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================
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*/
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char* Sys_MicrosoftStorePath(void)
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{
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// Microsoft Store doesn't exist on Mac/Linux
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return microsoftStorePath;
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}
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/*
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================
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Sys_Milliseconds
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@@ -52,6 +52,9 @@ static char steamPath[ MAX_OSPATH ] = { 0 };
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// Used to store the GOG Quake 3 installation path
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static char gogPath[ MAX_OSPATH ] = { 0 };
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// Used to store the Microsoft Store Quake 3 installation path
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static char microsoftStorePath[MAX_OSPATH] = { 0 };
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|
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#ifndef DEDICATED
|
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static UINT timerResolution = 0;
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#endif
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@@ -222,6 +225,22 @@ char *Sys_GogPath( void )
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return gogPath;
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}
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/*
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================
|
||||
Sys_MicrosoftStorePath
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================
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||||
*/
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||||
char* Sys_MicrosoftStorePath(void)
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||||
{
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||||
#ifdef MSSTORE_PATH
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if (!microsoftStorePath[0])
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{
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Q_strcat(microsoftStorePath, MAX_OSPATH, "C:\\Program Files\\ModifiableWindowsApps\\Quake 3\\EN");
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}
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||||
#endif
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return microsoftStorePath;
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}
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||||
|
||||
/*
|
||||
================
|
||||
Sys_Milliseconds
|
||||
|
||||
@@ -0,0 +1,340 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
# ASP.NET Core default setup: bower directory is configured as wwwroot/lib/ and bower restore is true
|
||||
**/wwwroot/lib/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
winquake.res
|
||||
@@ -0,0 +1,3 @@
|
||||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
||||
@@ -0,0 +1,608 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug TA|Win32">
|
||||
<Configuration>Debug TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release TA|Win32">
|
||||
<Configuration>Release TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{C878E295-CB82-4B40-8ECF-5CE5525466FA}</ProjectGuid>
|
||||
<RootNamespace>cgame</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
|
||||
<OutDir>..\..\build\release_ta-msvc142-x86\missionpack\</OutDir>
|
||||
<IntDir>..\..\build\release_ta-msvc142-x86\missionpack\cgame\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<TargetName>cgamex86</TargetName>
|
||||
</PropertyGroup>
|
||||
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_syscalls.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_target.c">
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ClCompile Include="..\..\code\qcommon\q_math.c" />
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\game\ai_chat.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_cmd.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_dmnet.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_dmq3.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_main.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_team.h" />
|
||||
<ClInclude Include="..\..\code\game\ai_vcmd.h" />
|
||||
<ClInclude Include="..\..\code\botlib\be_aas.h" />
|
||||
<ClInclude Include="..\..\code\botlib\be_ai_char.h" />
|
||||
<ClInclude Include="..\..\code\botlib\be_ai_chat.h" />
|
||||
<ClInclude Include="..\..\code\botlib\be_ai_gen.h" />
|
||||
<ClInclude Include="..\..\code\botlib\be_ai_goal.h" />
|
||||
<ClInclude Include="..\..\code\botlib\be_ai_move.h" />
|
||||
<ClInclude Include="..\..\code\botlib\be_ai_weap.h" />
|
||||
<ClInclude Include="..\..\code\botlib\be_ea.h" />
|
||||
<ClInclude Include="..\..\code\game\bg_local.h" />
|
||||
<ClInclude Include="..\..\code\game\bg_public.h" />
|
||||
<ClInclude Include="..\..\code\botlib\botlib.h" />
|
||||
<ClInclude Include="..\..\code\game\chars.h" />
|
||||
<ClInclude Include="..\..\code\game\g_local.h" />
|
||||
<ClInclude Include="..\..\code\game\g_public.h" />
|
||||
<ClInclude Include="..\..\code\game\g_team.h" />
|
||||
<ClInclude Include="..\..\code\game\inv.h" />
|
||||
<ClInclude Include="..\..\code\game\match.h" />
|
||||
<ClInclude Include="..\..\code\game\syn.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
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<None Include="game.def" />
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@@ -0,0 +1,18 @@
|
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Dim fso, infile, outfile, line
|
||||
Set fso = CreateObject("Scripting.FileSystemObject")
|
||||
Set infile = fso.OpenTextFile(WScript.Arguments(0))
|
||||
Set outfile = fso.CreateTextFile(WScript.Arguments(1), True)
|
||||
|
||||
outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =")
|
||||
While Not infile.AtEndOfStream
|
||||
line = infile.ReadLine
|
||||
line = Replace(line, "\", "\\")
|
||||
line = Replace(line, Chr(9), "\t")
|
||||
line = Replace(line, Chr(34), "\" & chr(34))
|
||||
line = Chr(34) & line & "\n" & Chr(34)
|
||||
outfile.WriteLine(line)
|
||||
Wend
|
||||
outfile.WriteLine(";")
|
||||
|
||||
infile.Close
|
||||
outfile.Close
|
||||
@@ -0,0 +1,83 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.40629.0
|
||||
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}"
|
||||
EndProject
|
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Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug TA|Win32 = Debug TA|Win32
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release TA|Win32 = Release TA|Win32
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||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
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{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
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{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
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{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
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{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
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||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
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||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
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||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,432 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug TA|Win32">
|
||||
<Configuration>Debug TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release TA|Win32">
|
||||
<Configuration>Release TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{CD289B03-887C-4602-BDCE-AB6785A7489E}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
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|
||||
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|
||||
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|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
||||
</Command>
|
||||
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|
||||
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|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
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|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
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|
||||
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
<Culture>0x0409</Culture>
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||||
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|
||||
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||||
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|
||||
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|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
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|
||||
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|
||||
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|
||||
<SubSystem>Windows</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
<PreBuildEvent>
|
||||
<Message>Stringify GLSL files</Message>
|
||||
<Command>mkdir ..\..\build\dynamic
|
||||
mkdir ..\..\build\dynamic\renderergl2
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
||||
</Command>
|
||||
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<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
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||||
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|
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||||
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||||
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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||||
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||||
<Link>
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|
||||
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
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|
||||
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|
||||
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|
||||
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
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|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
<Command>rem bash -c "perl ./unix/cons -- debug"</Command>
|
||||
</PostBuildEvent>
|
||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Message>Stringify GLSL files</Message>
|
||||
<Command>mkdir ..\..\build\dynamic
|
||||
mkdir ..\..\build\dynamic\renderergl2
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
||||
</Command>
|
||||
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|
||||
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|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
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|
||||
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
||||
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|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Link>
|
||||
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|
||||
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
mkdir ..\..\build\dynamic\renderergl2
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
||||
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
||||
</Command>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
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|
||||
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|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
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|
||||
<PrecompiledHeader />
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<ObjectFileName>$(IntDir)</ObjectFileName>
|
||||
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
||||
<BrowseInformation>true</BrowseInformation>
|
||||
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
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|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
<ResourceOutputFileName>winquake.res</ResourceOutputFileName>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<StackReserveSize>8388608</StackReserveSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
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|
||||
<PostBuildEvent>
|
||||
<Message>Post build processing..</Message>
|
||||
<Command>rem bash -c "perl ./unix/cons -- debug-TA"</Command>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_vp.c" />
|
||||
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|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_vp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_vp.c" />
|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_fp.c" />
|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_vp.c" />
|
||||
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|
||||
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowmask_vp.c" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\renderergl2\tr_model_iqm.c" />
|
||||
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|
||||
<ClCompile Include="..\..\code\renderergl2\tr_scene.c" />
|
||||
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|
||||
<ClCompile Include="..\..\code\renderergl2\tr_shader.c" />
|
||||
<ClCompile Include="..\..\code\renderergl2\tr_shade_calc.c" />
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||||
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
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||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<CustomBuild Include="..\..\code\ui\ui_public.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</CustomBuild>
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<CustomBuild Include="..\..\code\ui\ui_shared.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</CustomBuild>
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<CustomBuild Include="..\..\ui\menudef.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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||||
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||||
<ItemGroup>
|
||||
<None Include="ui.def" />
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||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
</Project>
|
||||
Reference in new issue
Block a user